Howling Hills
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CLIMATE: 46° to 48°
TERRAIN: Hills
These hills are just below the southern edge of the Cold
Marshes,
a portion being divided from the main body by the Dulsi
River valley.
The eastern hills are now part of Iuz,
and undoubtedly home to all manner of hideous creatures and savage
humanoid tribes who exploit their metals.
The western portion is sacred to the Wolf
Nomads as as a burial place,
and they have stoutly defended this area from any incursion of men
or humanoids from Iuz.
Several large battles have reportedly takn place in and around the
wedge of hills between the Blackwater and
the Dulsi for this very reason,
and Iuz likes not such thwarting.
Dice Roll | Encounter |
01-02 | Giants, Hill |
03-20 | Humanoids (01-05 = Gnoll*, 06-10 = Goblin, 11-15 = Hobgoblin, 16-94 = Orc**, 95 = Qullan, 96-100 = Xvart) |
21-24 | Men, Bandits |
25-30 | Men, Brigands |
31-40 | Men, Tribesmen (hillmen) |
41-42 | Ogres |
43-44 | Trolls |
45 | Trolls, Giant |
46-00 | Use Standard Encounter Table |
* 10% of all gnoll encounters
will include flinds.
** 5% of all orc encounters will
include
ogrillons.
COLD WILDERNESS Hills and Rough
Terrain
2 | Wolf, Winter |
3 | Owl, Giant |
4 | Badger |
5 | Character Party |
6 | Bear, Northern |
7 | Troll, Ice |
8 | Mammoth |
9 | Giant, Hill |
10 | Herd Animal |
11 | Wolf |
12 | Orc |
13 | Dwarf, Hill |
14 | Bear, Cave |
15 | Snake, Poisonous (white-furred) |
16 | Boar, Wild |
17 | Wolverine, Giant |
18 | Irish Deer |
19 | Remorhaz |
20 | Elf, Grugach |
Reduce - Reuse - Recycle