Howling Hills
-

-

-
-
-
-
-
Guide
-
Glossography 
-
Greyhawk

CLIMATE: 46° to 48°
TERRAIN: Hills

These hills are just below the southern edge of the Cold Marshes,
a portion being divided from the main body by the Dulsi River valley.
The eastern hills are now part of Iuz,
and undoubtedly home to all manner of hideous creatures and savage humanoid tribes who exploit their metals.
The western portion is sacred to the Wolf Nomads as as a burial place,
and they have stoutly defended this area from any incursion of men or humanoids from Iuz.
Several large battles have reportedly takn place in and around the wedge of hills between the Blackwater and the Dulsi for this very reason,
and Iuz likes not such thwarting.

Dice Roll Encounter
01-02 Giants, Hill
03-20 Humanoids (01-05 = Gnoll*, 06-10 = Goblin, 11-15 = Hobgoblin, 16-94 = Orc**, 95 = Qullan, 96-100 = Xvart)
21-24 Men, Bandits
25-30 Men, Brigands
31-40 Men, Tribesmen (hillmen)
41-42 Ogres
43-44 Trolls
45 Trolls, Giant
46-00 Use Standard Encounter Table

* 10% of all gnoll encounters will include flinds.
** 5% of all orc encounters will include ogrillons.

COLD WILDERNESS Hills and Rough Terrain
2 Wolf, Winter
3 Owl, Giant
4 Badger
5 Character Party
6 Bear, Northern
7 Troll, Ice
8 Mammoth
9 Giant, Hill
10 Herd Animal
11 Wolf
12 Orc
13 Dwarf, Hill
14 Bear, Cave
15 Snake, Poisonous (white-furred)
16 Boar, Wild
17 Wolverine, Giant
18 Irish Deer
19 Remorhaz
20 Elf, Grugach

 
 
 
 



Ecology Fund

Reduce - Reuse - Recycle