Rovers
of the Barrens
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His Mighty Lordship, the Ataman of the Standards, Kishwa Dogteeth; Chief of the Wardogs (Kishwa Dogteeth: F14) <(B14)>
POPULATION: 65,000?
DEMI-HUMANS: Few
HUMANOIDS: Numerous
RESOURCES: furs,
gold
ALIGNMENT: CN, N
RACE: <>
LANGUAGES: Flan
CLIMATE: Cold
TERRAIN: Plain and Scrub (Wilderness)
The tribes of nomadic peoples who dwell
between the
Wastes below the Icy Sea and the Fellreev
Forest
called themselves the People of the Plentiful
Huntinglands,
but their neighbors named them Rovers
of
the Barrens as they had no permanent settlements
and the area they roamed seemed bleak.
These tough
nomads were content enough with their
herds, hunts,
and occasional raids upon Furyondy, the
Bandit Kingdoms,
or Tenh. The growth of the bandits'
power and the swelling numbers of humanoids,
however,
have sharply reduced the territory, numbers,
and power of these clans. At the great
battle of Opicm
River, the might of the Rovers of the
Barrens
gathered to war upon a combined host from
the land
of Iuz and the newly formed Horned Society.
The
wardog soldiers and light cavalry of the
Rovers were
decimated and scattered, and many of their
chieftains
were slain. Perhaps three or four clans
of but a few
tribes each are all that now remain of
the force which
once sent the tumans of the Wolf Nomads
flying back
across the Dulsi without their gray-tailed
banners.
The numerous people that formerly went
where they
would between the Dulsi and Veng Rivers
to White
Fanged Bay and the Zumker River are now
reduced
to a handful of warriors huddling from
the Wastes to
the Forlorn Forest. The light cavalry
of these tribes
ply lance and javelin, although many also
use bows.
Picked men use lariats to pull enemies
down. Certain
tribes furnish excellent medium horsemen
who provide
shock power. The wardogs are footmen able
to
rnu with cavalry and fight, hamstringing
enemy
mounts and disrupting formations.
ENCOUNTERS
Rovers | Encounter |
01-06 | Centaurs |
07-10 | Gnolls |
11-12 | Goblins && Wargs |
13-15 | Humanoids (01-05 = Gnoll*, 06-10 = Goblin, 11-15 = Hobgoblin, 16-94 = Orc**, 95 = Qullan, 96-100 = Xvart) |
16-20 | Men, Merchants |
21-40 | Men, Nomads |
41-45 | Men, Raiders |
46-53 | Men, Tribesmen (Hills or woods in the Barrens) |
54-55 | Qullans |
56-00 | Use standard encounter tables |
* 10% of all gnoll encounters
will include flinds.
** 5% of all orc encounters will
include
ogrillons.
COLD WILDERNESS Plains and Scrub (d8+d12)
2 | Gorgon |
3 | Yeth Hound |
4 | Troll, Ice |
5 | Men, Dervishes |
6 | Giant, Hill |
7 | Snake, Poisonous (white-furred) |
8 | Men, Bandit |
9 | Mammoth |
10 | Mastodon |
11 | Herd Animal |
12 | Ogre |
13 | [Camel, Bactrian] <Camel, Wild> |
14 | Men, Nomad |
15 | Dragon, White |
16 | Devil Dog |
17 | Wolf |
18 | Wolfwere |
19 | Lynx, Giant |
20 | Remorhaz |
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