Rovers of the Barrens
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Guide
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Glossography 
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Greyhawk

His Mighty Lordship, the Ataman of the Standards, Kishwa Dogteeth; Chief of the Wardogs (Kishwa Dogteeth: F14) <(B14)>

POPULATION: 65,000?
DEMI-HUMANS: Few
HUMANOIDS: Numerous
RESOURCES: furs, gold

ALIGNMENT: CN, N
RACE: <>
LANGUAGES: Flan

CLIMATE: Cold
TERRAIN: Plain and Scrub (Wilderness)

The tribes of nomadic peoples who dwell between the
Wastes below the Icy Sea and the Fellreev Forest
called themselves the People of the Plentiful Huntinglands,
but their neighbors named them Rovers of
the Barrens as they had no permanent settlements
and the area they roamed seemed bleak. These tough
nomads were content enough with their herds, hunts,
and occasional raids upon Furyondy, the Bandit Kingdoms,
or Tenh. The growth of the bandits'
power and the swelling numbers of humanoids, however,
have sharply reduced the territory, numbers,
and power of these clans. At the great battle of Opicm
River, the might of the Rovers of the Barrens
gathered to war upon a combined host from the land
of Iuz and the newly formed Horned Society. The
wardog soldiers and light cavalry of the Rovers were
decimated and scattered, and many of their chieftains
were slain. Perhaps three or four clans of but a few
tribes each are all that now remain of the force which
once sent the tumans of the Wolf Nomads flying back
across the Dulsi without their gray-tailed banners.
The numerous people that formerly went where they
would between the Dulsi and Veng Rivers to White
Fanged Bay and the Zumker River are now reduced
to a handful of warriors huddling from the Wastes to
the Forlorn Forest. The light cavalry of these tribes
ply lance and javelin, although many also use bows.
Picked men use lariats to pull enemies down. Certain
tribes furnish excellent medium horsemen who provide
shock power. The wardogs are footmen able to
rnu with cavalry and fight, hamstringing enemy
mounts and disrupting formations.

ENCOUNTERS
 
Rovers Encounter
01-06 Centaurs
07-10 Gnolls
11-12 Goblins && Wargs
13-15 Humanoids (01-05 = Gnoll*, 06-10 = Goblin, 11-15 = Hobgoblin, 16-94 = Orc**, 95 = Qullan, 96-100 = Xvart)
16-20 Men, Merchants
21-40 Men, Nomads
41-45 Men, Raiders
46-53 Men, Tribesmen (Hills or woods in the Barrens)
54-55 Qullans
56-00 Use standard encounter tables

* 10% of all gnoll encounters will include flinds.
** 5% of all orc encounters will include ogrillons.

COLD WILDERNESS Plains and Scrub (d8+d12)
2 Gorgon
3 Yeth Hound
4 Troll, Ice
5 Men, Dervishes
6 Giant, Hill
7 Snake, Poisonous (white-furred)
8 Men, Bandit
9 Mammoth
10 Mastodon
11 Herd Animal
12 Ogre
13 [Camel, Bactrian] <Camel, Wild>
14 Men, Nomad
15 Dragon, White
16 Devil Dog
17 Wolf
18 Wolfwere
19 Lynx, Giant
20 Remorhaz




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