The chamber appears to be identical to
room #13 (deck B) except that there is only
a
pair of doors in the wall opposite
the entrance
to the temple, rather than 14 single ones.
However, the lead-grey center floor is
actually
a 10-foot-deep pool of viscous quicksand.
Any
character who steps onto this AREA falls in (no
SAVE). The victim fights, defends, and
saves at -4, loses Dexterity adjustments
(if
any), and may NOT CAST spells. The victim
sinks
to the bottom of the pool in 1-4 rounds,
and
dies (of suffocation) in that time. A
victim at
the edge of the quicksand may climb
out, but
this takes a number of rounds equal to
1d6 + 10 minus the AC of the victim. Subtract <AT
(Armor Type), not AC>
1 round for each person helping. If the victim
hangs onto a secured rope, of
course, sinking
is avoided. (Note that water breathing
is of no
use, but an airy water spell will
prolong Life for
1-4 rounds, after which the character dies
from dust inhalation. Adaptation, such as
from the necklace,
allows breathing while in
the quicksand.)
DMZ (Dispel
Magick Zone): This operates in
exactly the same manner as that in room #13
(deck B), at 16th level magic use.
L: Lolth is waiting
here when the party enters
the room, standing on a platform which is one
inch under the surface of the quicksand,
She is
in her spider form. When the
door begins to
open, She casts darkness 15’
radius directly in
front of it. She does NOT advance to attack,
rather staying on the platform to cast
spells.
She depends on her AC and MR
to protect herself. If her HP
are reduced to 33 or less, she flees along the
pathway and escapes by the double doors,
<teleport without error
is a better choice>
heading for her lair (room #32). There is
no
treasure in this room.
Lolth: See Appendix A.
Solifugids, Giant (10): hp
54 each; XPV 782
each, 7,820 for all
Pedipalpi, Giant (10): hp hp
36 each; XPV
350 each, 3,500 for all
Drider Female, Angaste: hp 29; XPV
1,407
Spells:
First level: bless, command,
protection from
good
Second Level: hold person, resist
fire, silence 15' radius
Third Level: animate dead, bestow
curse
Fourth Level: cause serious
wounds
Drider Male, Krenaste: hp 42; XPV 1,686;
Spells:
First Level: magick missile (x2),
reduce, shield
Second Level: invisibility, stinking
cloud
Third Level: fireball (x2), slow
Fourth Level: fumble, ice
storm
>>23. Chamber of the Goat-Beast>>