Spine Ridge
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The unwholesome Vast Swamp is butted
on the south by a chain of rising hills which terminate
on a great plateau in the center of the Tilvanot
Peninsula. These hills, the Spine Ridge, are supposedly
rich in precious metals and gems, but they are
too dangerous for normal exploitation, being home to
numerous humanoids and monsters.
Dice Roll | Encounter |
01-02 | Giants, Hill |
03-20 | Humanoids (01-05 = Gnoll*, 06-10 = Goblin, 11-15 = Hobgoblin, 16-94 = Orc**, 95 = Qullan, 96-100 = Xvart) |
21-24 | Men, Bandits |
25-30 | Men, Brigands |
31-40 | Men, Tribesmen (hillmen) |
41-42 | Ogres |
43-44 | Trolls |
45 | Trolls, Giant |
46-00 | Use Standard Encounter Table |
* 10% of all gnoll encounters
will include flinds.
** 5% of all orc encounters will
include
ogrillons.
SUBTROPICAL AND TROPICAL WILDERNESS Hills and Rough
Terrain (d8+d12)
2 | Zorbo |
3 | Hangman Tree |
4 | Firenewt |
5 | Bee, Giant Bumble- |
6 | Ant, Giant |
7 | Witherweed |
8 | Kenku |
9 | Cattle, Wild |
10 | Giant, Hill |
11 | Lycanthrope, Werewolf |
12 | Spider, Large |
13 | Wolf |
14 | Basilisk |
15 | Scorpion, Large |
16 | Hyena |
17 | Sphinx, Hieraco- |
18 | Assassin Bug |
19 | Axebeak |
20 | Vilstrak |
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