Sultanate of Zeif
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His Omnipotence, the Glory of the West, the Sultan of Zeif -- Murad (T4 / F13)
Capital: Zeif (pop. 40,300)
Population: 200,000
Demi-humans: Doubtful
Humanoids: Doubtful
Resources: foodstuffs, gems (III)
Regional Alignments:
Regional Products:
The Sultanate of Zeif is the westernmost state of the
Flanaess, a portion of it extending beyond the north-south
dividing line marked by the Ulsprue Range.
The lands of the Sultan stretch from the Dramidj to
south of the town of Antalotol, and border Ekbir and
Tusmit. Little is known of the Sultan or his court.
The army of Zeif is said to be comprised mainly of
superb mailed cavalry and huge footmen armed with
two-handed swords. It is likely that numbers of mercenary
Paynim horsemen are also enlisted in its
ranks.
The warm currents of the Dramidj make the
land very rich, although the Sultan possesses few
mineral resources SAVE a secret source of chrysoberyls
and peridots which are so fine as to be sought after as
far as Keoland, Furyondy,
and beyond. Zeif is
supposed to have territorial designs upon both Ekbir
and Tusmit, but this is not certain.
RACIAL AND NATIONAL DRESS:
EKBIR, TUSMIT, AND ZEIF
Dice Roll | Encounter |
01-02 | Humanoids (01-05 = Gnoll*, 06-10 = Goblin, 11-15 = Hobgoblin, 16-94 = Orc**, 95 = Qullan, 96-100 = Xvart) |
03-07 | Men, Bandits |
08-10 | Men, Brigands |
11-15 | Men, Dervishes |
16-33 | Men, Merchants |
34-38 | Men, Nomads |
39-42 | Men, Patrol, Light |
43-45 | Men, Patrol, Medium |
46-50 | Men, Pilgrims |
51-55 | Men, Raiders |
56-00 | Use Standard Encounter Tables |
TEMPERATE CIVILIZED Plains and Scrub (d8+d12)
2 | Lammasu, Greater |
3 | Ghost |
4 | Lycanthrope, Wererat |
5 | Castle |
6 | Ankheg |
7 | Owl |
8 | Man, Pilgrim |
9 | Man, Bandit |
10 | Cattle, Wild |
11 | Man, Merchant |
12 | Falcon, Small |
13 | Man, Patrol |
14 | Character Party (RG) |
15 | Bugbear |
16 | Hobbit |
17 | Man, Dervish |
18 | Goblin |
19 | Oliphant |
20 | Quasi-elemental, Lightning |
Reduce - Reuse - Recycle