Furyondy, Kingdom of


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Guide
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 Glossography
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WG0

His Pious Majesty, The King of Furyondy -- Belvor IV (P14)

CAPITAL: Chendl (pop. 15,600)
POPULATION: 350,000+
DEMI-HUMANS: Some
HUMANOIDS: Doubtful
RESOURCES: foodstuffs, cloth, gold

ALIGNMENT: LG, NG, LN
LANGUAGE: Common (5% Velondi)

CLIMATE:
TERRAIN:

The Viceroyalty of Ferrond was founded upon several small states during the height of Aerdian power (c. 100 CY).
It was aimed at giving the Great Kingdom a strong satrapy on the western frontier from which further conquest could be launched.
The Viceroy ruled from the Clatspur Mountains to the Nyr Dyv,
from the Lortmils in the south to the far shores of Whyestil Lake,
and beyond,
in the north.
As the power of the Malachite Throne in Rauxes waned (c. 200 CY),
the viceroys of Ferrond ruled more by their own writ and less by the leave of the Aerdi overlords.
In 898 O.R. the heir to Viceroy Stinvri (the Viceroyalty had become hereditary some years previously)
was crowned in Dyvers as Thrommel I,
King of Furyondy,
Prince of Veluna,
Provost of the Northern Reaches,
Warden General of the Vesve Forest,
Marshall of the Shield Lands,
Lord of Dyvers,
etc.
The adjunctive states were soon lost,
but the central core of the kingdom was sound and viable and has persisted.
Belvor IV is a most noble and just king,
and his realm is closely allied with that of Veluna,
constantly warring upon the evil Horned Society and mounted by the Earl of the Shield Lands against the Bandit Kingdoms.
Furyondy's belled heavy cavalry is famous throughout the Flanaess,
as are their light infantry units drawn from the Vesve Forest.
The standing army of the kingdom numbers only a few thousand,
but noble and militia contingents swell its numbers to 20,000 or more in time of need.
The Furyondian fleet upon the Whyestil absolutely commands that body of water,
and there also is a Furyondian squadron upon the Nyr Dyv,
sailing from its base at Willip.
The kingdom's [colors] are blue and red stripes. <color>
 
 
01 Demi-humans (01-05 = Dwarf, 06-70 = Elf, 71-80 = Gnome, 81-100 = Hobbit)
02-04 Elves, Gray
05-10 Elves, High
11-15 Gnomes
16-20 Hobbit
21-24 Hobgoblins (raiding)
25-26 Hobgoblins and Norkers (raiding)
27-30 Humanoids (01-05 = Gnoll*, 06-10 = Goblin, 11-15 = Hobgoblin, 16-94 = Orc**, 95 = Qullan, 96-100 = Xvart)
31-35 Men, Bandits
36-38 Men, Brigands
39-58 Men, Merchants
59-60 Men, Patrol, Heavy
61-67 Men, Patrol, Knights
68-73 Men, Patrol, Light
74-80 Men, Patrol, Medium
81-85 Men, Pilgrims
86-88 Orcs (raiding)
89-90 Orcs and Ogrillons (raiding)
91-00 Use Standard Encounter Tables

TEMPERATE CIVILIZED Plains and Scrub (MM2)
 
2 Lammasu, Greater
3 Ghost
4 Lycanthrope, Wererat
5 Castle
6 Ankheg
7 Owl
8 Man, Pilgrim
9 Man, Bandit
10 Cattle, Wild
11 Man, Merchant
12 Falcon, Small
13 Man, Patrol
14 Character Party (RG)
15 Bugbear
16 Hobbit
17 Man, Dervish
18 Goblin
19 Oliphant
20 Quasi-elemental, Lightning



furyondy is sort of an idealized medieval Great Britain with the Norman influence.
 
 


Joe Maccarrone wrote:

Thanks! Just as I was seeing it -- I've even been imagining Furyondy with Norman architecture... 


Spot on in my book, amigo.
In the same vein Aerdi has Gothic architecture, BTW,
while the Great Kingdom has Byzantine...

Cheers,
Gary
 
 
 
 




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