Furyondy, Kingdom of
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His Pious Majesty, The King of Furyondy -- Belvor IV (P14)
CAPITAL: Chendl (pop. 15,600)
POPULATION: 350,000+
DEMI-HUMANS: Some
HUMANOIDS: Doubtful
RESOURCES: foodstuffs, cloth, gold
ALIGNMENT: LG, NG, LN
LANGUAGE: Common (5% Velondi)
CLIMATE:
TERRAIN:
The Viceroyalty of Ferrond was founded
upon several small states during the height of Aerdian
power (c. 100 CY).
It was aimed at giving the Great
Kingdom a strong satrapy on the western frontier from which further
conquest could be launched.
The Viceroy ruled from the Clatspur Mountains
to the Nyr Dyv,
from the Lortmils in the south to the
far shores of Whyestil Lake,
and beyond,
in the north.
As the power of the Malachite Throne in
Rauxes waned (c. 200 CY),
the viceroys of Ferrond ruled more by
their own writ and less by the leave of the Aerdi overlords.
In 898 O.R. the heir to Viceroy Stinvri
(the Viceroyalty had become hereditary some years previously)
was crowned in Dyvers
as Thrommel I,
King of Furyondy,
Prince of Veluna,
Provost of the Northern Reaches,
Warden General of the Vesve Forest,
Marshall of the Shield Lands,
Lord of Dyvers,
etc.
The adjunctive states were soon lost,
but the central core of the kingdom was
sound and viable and has persisted.
Belvor IV is a most noble and just king,
and his realm
is closely allied with that of Veluna,
constantly warring upon the evil Horned
Society and mounted by the Earl of the Shield Lands against the Bandit
Kingdoms.
Furyondy's belled heavy cavalry is famous
throughout the Flanaess,
as are their light infantry units drawn
from the Vesve Forest.
The standing army of the kingdom numbers
only a few thousand,
but noble and militia contingents swell
its numbers to 20,000 or more in time of need.
The Furyondian fleet upon the Whyestil
absolutely commands that body of water,
and there also is a Furyondian squadron
upon the Nyr Dyv,
sailing from its base at Willip.
The kingdom's [colors] are blue and red
stripes. <color>
01 | Demi-humans (01-05 = Dwarf, 06-70 = Elf, 71-80 = Gnome, 81-100 = Hobbit) |
02-04 | Elves, Gray |
05-10 | Elves, High |
11-15 | Gnomes |
16-20 | Hobbit |
21-24 | Hobgoblins (raiding) |
25-26 | Hobgoblins and Norkers (raiding) |
27-30 | Humanoids (01-05 = Gnoll*, 06-10 = Goblin, 11-15 = Hobgoblin, 16-94 = Orc**, 95 = Qullan, 96-100 = Xvart) |
31-35 | Men, Bandits |
36-38 | Men, Brigands |
39-58 | Men, Merchants |
59-60 | Men, Patrol, Heavy |
61-67 | Men, Patrol, Knights |
68-73 | Men, Patrol, Light |
74-80 | Men, Patrol, Medium |
81-85 | Men, Pilgrims |
86-88 | Orcs (raiding) |
89-90 | Orcs and Ogrillons (raiding) |
91-00 | Use Standard Encounter Tables |
TEMPERATE CIVILIZED Plains and Scrub (MM2)
2 | Lammasu, Greater |
3 | Ghost |
4 | Lycanthrope, Wererat |
5 | Castle |
6 | Ankheg |
7 | Owl |
8 | Man, Pilgrim |
9 | Man, Bandit |
10 | Cattle, Wild |
11 | Man, Merchant |
12 | Falcon, Small |
13 | Man, Patrol |
14 | Character Party (RG) |
15 | Bugbear |
16 | Hobbit |
17 | Man, Dervish |
18 | Goblin |
19 | Oliphant |
20 | Quasi-elemental, Lightning |
furyondy is sort of an idealized
medieval Great Britain with the Norman influence.
Joe Maccarrone wrote:
Thanks! Just as I was seeing it -- I've even been imagining Furyondy with Norman architecture...
Spot on in my book, amigo.
In the same vein Aerdi has
Gothic architecture, BTW,
while the Great Kingdom
has Byzantine...
Cheers,
Gary
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