Idee,
County of,
Member of the Iron League
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His Brilliant Lorship, Count Fedorik Eddri of Idee (F14)
CAPITAL: Naerie (town, pop. 4,900)
POPULATION: 60,000 +
DEMI-HUMANS: Some
HUMANOIDS: Doubtful
RESOURCES: foodstuffs, copper, gold
ALIGNMENT: LN
CLIMATE: 23° to 24° (subtropical)
TERRAIN: Plains
When the South Province rose
in revolt against the
Overking and the Herzog,
the nobles and men of Idee were in the forefront. This territory is the
most
open to attack by the vengeful Aerdians <(cf. Aerdy)>,
and so the
Count maintains a standing army to man and support
the chain of castles and fortresses which guard his northern frontier.
Militia contingents are ready to stand to arms on instant notice.
Meanwhile, Idee carries
on a brisk trade via the sea lanes with Onnwal
and Nyrond.
01-02 | Demi-humans (01-05 = Dwarf, 06-70 = Elf, 71-80 = Gnome, 81-100 = Hobbit) |
03-06 | Gnomes |
07-10 | Men, Bandits |
11-12 | Men, Brigands |
13-30 | Men, Merchants |
31-35 | Men, Patrol, Levies |
36-42 | Men, Patrol, Medium |
43-45 | Men, Pilgrims |
46-00 | Use Standard Encounter Tables |
TEMPERATE CIVILIZED Plains and Scrub (d8+d12)
2 | Lammasu, Greater |
3 | Ghost |
4 | Lycanthrope, Wererat |
5 | Castle |
6 | Ankheg |
7 | Owl |
8 | Man, Pilgrim |
9 | Man, Bandit |
10 | Cattle, Wild |
11 | Man, Merchant |
12 | Falcon, Small |
13 | Man, Patrol |
14 | Character Party (RG) |
15 | Bugbear |
16 | Hobbit |
17 | Man, Dervish |
18 | Goblin |
19 | Oliphant |
20 | Quasi-elemental, Lightning |
Reduce - Reuse - Recycle