South Province


-

-
-
-
-
-
Guide
-
Glossography
-
WG0

His High and Radiant Grace, the Herzog of the
South Province -- Chelor, Fasstal of Ahlissa, Idee
and Sunndi, Overlord of Onnwal (T 5/F 11)

CAPITAL: Zelradton (7,000)
POPULATION: 400,000
DEMI-HUMANS: Doubtful
HUMANOIDS: Few
RESOURCES: foodstuffs, silver

ALIGNMENT:
LANGUAGE:

CLIMATE:
TERRAIN:

The ruler of South Province, a cousin of the Overking
in Rauxes, is in disfavor. All previous attempts
to regain the lost portions of the fief have been turned
back in defeat, and the revenues coming to the Malachite
Throne have diminished considerably, for the
lost territories were rich indeed. Thus the Herzog has
stated the intent to stake his entire personal fortune
on a last attempt to break the Iron League. Success, of
course, would make most of his title something more
than hot air, regain favor from him in Rauxes, swell his
coffers to bursting with wealth, and lastly give much
wicked satisfaction to him. At the present time the
holding extends only to the fief of Ahlissa and the
central lands always retained by the Herzog, the territory
around Hexpools and the Thelly River (and portions
of this are even claimed by the Censor of Medegia
who seeks to take advantage of the Herzog's
disgrace).While native troops, except for those of the
petty nobles and gentry serving the Herzog, are
unreliable at best, the heavy cavalry is considered to
be highly effective, and mercenary men-at-arms
exceptionally well armed and equipped, make the
Armyh of the South formidable. If the viceroy carries
through with his vow, a major war can be anticipated
soon. If it does erupt, it is certain that Nyrond and
Almor will move to support the Iron League --
comprised of Idee, Irongate, Onnwal, and Sunndi (qq.v.).
 
 
01-03 Humanoids (01-05 = Gnoll*, 06-10 = Goblin, 11-15 = Hobgoblin, 16-94 = Orc**, 95 = Qullan, 96-100 = Xvart)
04-10 Men, Bandits
11-15 Men, Brigands
16-30 Men, Merchants
31-34 Men, Patrol, Heavy
35-40 Men, Patrol, Medium
41-42 Men, Pilgrims
43-48 Men, Raiders
49-51 Men, Tribesmen (hillmen)
52-55 Orcs1
56-00 Use Standard Encounter Tables

* 10% of all gnoll encounters will include flinds.
** 5% of all orc encounters will include ogrillons.

1 Orc soldiery in the Great Kingdom, Medegia, and South Province.

TEMPERATE CIVILIZED Plains and Scrub (d8+d12)
 
2 Lammasu, Greater
3 Ghost
4 Lycanthrope, Wererat
5 Castle
6 Ankheg
7 Owl
8 Man, Pilgrim
9 Man, Bandit
10 Cattle, Wild
11 Man, Merchant
12 Falcon, Small
13 Man, Patrol
14 Character Party (RG)
15 Bugbear
16 Hobbit
17 Man, Dervish
18 Goblin
19 Oliphant
20 Quasi-elemental, Lightning

 
 
 




Ecology Fund

Reduce - Reuse - Recycle