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His August Supremacy, King Archbold III of Nyrond; Duke of Flinthill; Altmeister of All the Aerdi, etc. (F16)
CAPITAL: Rel Mord (pop. 46, 500)
POPULATION: 1,375,000
HUMANS: OS
DEMI-HUMANS: Sylvan Elves, [Gnomes], [Halflings]
HUMANOIDS: Few
RESOURCES: foodstuffs, cloth, copper, silver,
gems (I, II)
ALIGNMENT: LN, LG, NG, CG
LANGUAGE: Common (15% Nyrondese)
CLIMATE:
TERRAIN:
The strength of Nyrond, and the hostility of its rulers
and nobles, have been the major protection for the
civilized nations of the Flanaess against the depredations
of the Great Kingdom and its mad emperors.
Nyrond also went through a phase of near-imperialism,
making both the County of Urnst and
the Theocracy of the Pale tributary
states for a time.
This course was altered, however, when the wise
King Dustan I, called Crafty, saw his realm
threatened
by internal strife and exterior enemies and
called up the Great Council of Rel Mord. Here, the
king met with ambassadors from Almor, the Iron
League, the Pale, and Urnst. All troops were withdrawn
from the Pale and Urnst thereafter, the Nyrondese
allowing both areas self-determination, and
both, in turn, agreeing to a concord entailing mutual
trade and military support. Almor was treated somewhat
similarly, and aid was granted to the Iron League
in the form of loans and treaties which
assured the League of survival against the common
enemy.
The current boundaries of Nyrond are: Nesser River --
Franz River -- Aronsamay River -- Nutherwood --
Gamboge Forest (northern terminus) -- Rakers --
Flint Hills -- (lower) Harp River -- Relmor bay.
Nyrondal contingents assist Urnst and the Pale
against the Bandit Kingdoms, and a
squadron of their
warships sails Relmor Bay and the Sea of Gearnat in
support of the Iron League. Strong garrisons of the
Nyrondese Army are stationed in strategic positions
to move to the aid of either Almor or the Pale
in time
of need.
In addition to human forces, Nyrond has
special demi-human scouting troops. In time of need, pacts
call for support from Urnst (County and Duchy) et al.
Nyrondal heavy cavalry and armored footmen comprise
the majority of the realm's army, with lesser
numbers of bowmen and light hillman infantry as
support.
Nyrondese: This is a High Oeridian dialect
of Common
which is spoken in some areas of Nyrond. It is a primary
language particularly for peasants, shopkeepers, and the
like. Learned people almost always speak Common as
well.
<nice map, but the ideal for all maps is to include
all of the area, as well as a partial of all the areas surrounding it>
- | Encounter |
01-02 | Demi-humans (01-05 = Dwarf, 06-70 = Elf, 71-80 = Gnome, 81-100 = Hobbit) |
03-04 | Elves, Sylvan |
05-06 | Gnomes |
07 | Hobbits, Hairfeet |
08 | Hobbits, Tallfellows |
09-11 | |
12-14 | Men, Bandits |
15-16 | Men, Brigands |
17-35 | Men, Merchants |
36-37 | Men, Patrol, Heavy |
38-40 | Men, Patrol, Light |
41-42 | Men, Pilgrims |
43-48 | Men, Raiders |
49-50 | Men, Tribesmen (hillmen) |
51-00 | Use Standard Encounter Tables |
* 10% of all gnoll encounters
will include flinds.
** 5% of all orc encounters will
include
ogrillons.
TEMPERATE CIVILIZED Plains and Scrub (d8+d12)
2 | Lammasu, Greater |
3 | Ghost <Disenchanter> |
4 | Lycanthrope, Wererat |
5 | Castle |
6 | Ankheg |
7 | Owl |
8 | Man, Pilgrim <Scarecrow or Megalocentipede> |
9 | Man, Bandit <Luck Eater or Ogrillon> |
10 | Cattle, Wild |
11 | Man, Merchant <Raven, Normal> |
12 | Falcon, Small |
13 | Man, Patrol <Vulture, Normal> |
14 | Character Party (RG) |
15 | Bugbear |
16 | Hobbit <Pedipalp, Huge> |
17 | Man, Dervish |
18 | Goblin <Vagabond> |
19 | Oliphant |
20 | Quasi-elemental, Lightning |
Reduce - Reuse - Recycle
ZW: Notes
about architecture.
ScottyG wrote:
Gary, are the TLG Gord reprints
going to include the 'At Moonset Blackcat Comes' short story?
It was Gord's introduction
to the public, and it's a great short story that many may have missed.
Scott
Not only that, but it is
tied to "A Revel in Rel Mord."
I have suggested to Steve
that it be included in the reprinted version of Night Arrant.
Cheers,
Gary