Sable Wood


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World of Greyhawk

This evergreen forest is within the
realm of the King of the Ice Barbarians. Its most
interesting feature is the particular fir tree whose
wood turns a deep lustrous black when harvested in
the dead of winter and rubbed with hot oils. The barbarians
prize this material greatly, and they will not
export it.

ENCOUNTERS
Sablewood Encounter
01-10 Humanoids (01-05 = Gnoll*, 06-10 = Goblin, 11-15 = Hobgoblin, 16-94 = Orc**, 95 = Qullan, 96-100 = Xvart)
11-15 Men, Berserkers (patrol)
16-25 Men, Tribesmen (woodsmen)
26-30 Ogres
31-00 Use Standard Encounter Tables

* 10% of all gnoll encounters will include flinds.
** 5% of all orc encounters will include ogrillons.

COLD WILDERNESS Forest (d8+d12)
2 Giant, Frost
3 Forlarren
4 Ent
5 Pudding, White
6 Bear, Northern
7 Porcupine, Giant
8 Bugbear
9 Wolf
10 Ogre
11 Orc
12 Dog, Wild
13 Lycanthrope, Werewolf
14 Manticore
15 Dragon, White
16 Baluchitherium
17 Ogrillon
18 Grim
19 Korred
20 Lycanthrope, Foxwoman

 
 



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