Sable Wood
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This evergreen forest is within the
realm of the King of the Ice Barbarians.
Its most
interesting feature is the particular fir tree whose
wood turns a deep lustrous black when
harvested in
the dead of winter and rubbed with hot oils. The barbarians
prize this material greatly, and they will not
export it.
ENCOUNTERS
Sablewood | Encounter |
01-10 | Humanoids (01-05 = Gnoll*, 06-10 = Goblin, 11-15 = Hobgoblin, 16-94 = Orc**, 95 = Qullan, 96-100 = Xvart) |
11-15 | Men, Berserkers (patrol) |
16-25 | Men, Tribesmen (woodsmen) |
26-30 | Ogres |
31-00 | Use Standard Encounter Tables |
* 10% of all gnoll encounters
will include flinds.
** 5% of all orc encounters will
include
ogrillons.
COLD WILDERNESS Forest (d8+d12)
2 | Giant, Frost |
3 | Forlarren |
4 | Ent |
5 | Pudding, White |
6 | Bear, Northern |
7 | Porcupine, Giant |
8 | Bugbear |
9 | Wolf |
10 | Ogre |
11 | Orc |
12 | Dog, Wild |
13 | Lycanthrope, Werewolf |
14 | Manticore |
15 | Dragon, White |
16 | Baluchitherium |
17 | Ogrillon |
18 | Grim |
19 | Korred |
20 | Lycanthrope, Foxwoman |
Reduce - Reuse - Recycle