Ice Barbarians
(Kingdom of Cruski)
12


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Guide
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Glossography 
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Greyhawk

His Most Ferocious Majesty, Lolgoff Bearhear, the
King of Cruski; Fasstal of all the Suelii (F14) <(B14)>

CAPITAL: Glot (pop. 5,100)
POPULATION: 60,000
DEMI-HUMANS: Few
HUMANOIDS: Likely in mountains
RESOURCES: furs, copper, gems (I)

ALIGNMENT: CN
RACE: S
LANGUAGES: Suloise (the Cold Tongue)

CLIMATE: <>
TERRAIN: <>

The Ice Barbarians inhabit the bleak shores of the
Thillonrian Peninsula's north and east coasts. They
will raid their cousins to the south, the Snow and
Frost barbarians, or raid with them into Ratik or the
more tempting Great Kingdom. In high summer they
often find fighting by rounding the coasts of the Hold
of Stonefist, and the Cruskii have both hatred and
respect for the dour inhabitants of that land. Their
most despised enemy, however, is the Sea Barons,
whose ships they attack on sight, and whose isles they
often attack and plunder -- usually at a price. Of late
these raiders have joined with the Frost and Snow barbarians
in order to counter the growing strength of the
coastal defenders of the Great Kingdom and the Sea
Barons.
 

ENCOUNTERS
 
Die Roll Encounter
01-02 Bugbears
03-06 Dwarves
07-10 Dwarves, Mountain
11-12 Giant, Frost
13-15 Giant, Hill
16-17 Giant, Mountain
18-19 Giant, Stone
20-21 Humanoids (01-05 = Gnoll*, 06-10 = Goblin, 11-15 = Hobgoblin, 16-94 = Orc**, 95 = Qullan, 96-100 = Xvart)
22-28 Men, Bandits
29-40 Men, Berserkers
41-45 Men, Merchants
46-50 Men, Raiders
51-53 Ogres
54-55 Trolls
56-57 Trolls, Giant
58-60 Trolls, Ice
61-00 Use Standard Encounter Tables

* 10% of all gnoll encounters will include flinds.
** 5% of all orc encounters will include ogrillons.

COLD WILDERNESS Plains and Scrub (d8+d12)
2 Gorgon
3 Yeth Hound
4 Troll, Ice
5 Men, Dervishes
6 Giant, Hill
7 Snake, Poisonous (white-furred)
8 Men, Bandit
9 Mammoth
10 Mastodon
11 Herd Animal
12 Ogre
13 [Camel, Bactrian] <Camel, Wild>
14 Men, Nomad
15 Dragon, White
16 Devil Dog
17 Wolf
18 Wolfwere
19 Lynx, Giant
20 Remorhaz

 
 
 
 




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