Stonefist, Hold Of


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Guide
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Glossography
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Greyhawk

His Most Grim and Terrible Might, the Master of the Hold, Sevvord Redbeard (F 18) <B 15>

CAPITAL: Vlekstaad (pop. 2,100)
POPULATION: 60,000 +
DEMI-HUMANS: Doubtful
HUMANOIDS: Some
RESOURCES: furs, ivory, silver, gems (I: base value 10 gp)

ALIGNMENT: -
RACE: -
LANGUAGES: -

CLIMATE:
TERRAIN:

Stonefist, then Vlek Col Vlekzad, founded his chiefdom
in approx. 430 CY. Vlek was CAST out
from the Rovers of the Barrens for banditry and
lying, but a small number of warriors and their families
followed him as leader. For several years he wandered
around the fringes of his homeland, raiding and
stealing from everyone without prejudice. These
minor successes attracted a growing following of fellow
outcasts, bandits, criminals, and like unsavory
types. Yet with this strange mixture of fighters, he
mounted a highly successful raid into Tenh, swung
down into the Bandit Kingdoms and recruited more
followers, and then defeated a punitive expedition
sent from Tenh. When threatened by a bandit kinglet,
Vlek replied by surprising the stronghold, sacking
it, and carrying away most of it's pop.. Riding
unmolested through the lands of his former
people, but not caring to test their fighting ability,
Vlek moved beyond White Fanged Bay and est.
a fortified settlement as a permanent camp.
The inhabitants of the AREA, the Coltens Feodality,
were tricked into negotiation w/ Vlek. These negotiators
and their escorting force were slaughtered, the
remainder of the Coltens host routed by surprise and
ferocity, and Vlek settled down to rule over the whole
territory. As Vlek's infamy spread, malcontents from
many nations came to his standard, despite his new
name of Stonefist (implying both a terrible foeman
and an inflexible ruler).

The Mastership of the Hold is a semi-hereditary position
and title. The descendants of Vlek (he had 219
wives and 351 male children who survived to maturity)
compete in a bi-annual "Rite of Battle Fitness."
The winner may challenge the Master, one of the
Atamen of the three towns, or lead a warband and
become a chief. The surviving losers join the standing
warbands (the "Fists"), those who did best becoming
chieftains, sub-chiefs, and leaders of raiding bands.
These savage war and raiding bands commonly raid
Fruztii, Tenh, and even the Rovers of the Barrens.
About 30% or so of the pop. of the Hold dwell
in permanent settlements, and from these people
are drawn to the bulk of the footmen. Most of the balance of
the pop. are semi-nomadic, moving into the northern
tundra in the summer, and migrating south
in the fall. From these people come the horsemen and
light infantry of the "Fists."

ENCOUNTERS
 
Stonehold Encounter
01-05 Humanoids (01-05 = Gnoll*, 06-10 = Goblin, 11-15 = Hobgoblin, 16-94 = Orc**, 95 = Qullan, 96-100 = Xvart)
06-12 Men, Bandits
13-15 Men, Brigands
16-20 Men, Merchants
21-30 Men, Nomads
31-35 Men, Patrol, Warband
36-40 Men, Raiders
41-45 Men, Tribesmen1
46-00 Use Standard Encounter Tables

* 10% of all gnoll encounters will include flinds.
** 5% of all orc encounters will include ogrillons.
 

1 Nomad tribesmen found only in hills, mountains, and forests.
 

COLD WILDERNESS Plains and Scrub (d8+d12)
2 Gorgon
3 Yeth Hound
4 Troll, Ice
5 Men, Dervishes
6 Giant, Hill
7 Snake, Poisonous (white-furred)
8 Men, Bandit
9 Mammoth
10 Mastodon
11 Herd Animal
12 Ogre
13 [Camel, Bactrian] <Camel, Wild>
14 Men, Nomad
15 Dragon, White
16 Devil Dog
17 Wolf
18 Wolfwere
19 Lynx, Giant
20 Remorhaz

 
 
 
 
 




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