Tusmit


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World of Greyhawk

His Exalted Splendor, the Pasha of Tusmit,
Jadhim/orem (F 15)

CAPITAL: Sefmur (pop. 18,500)
POPULATION: 150,000
DEMI-HUMANS: Few
HUMANOIDS: Few
RESOURCES: foodstuffs, silver, gold

The state of Tusmit is maintained through the crafty
playing off of one neighbor against the other -- Ekbir
against Zeif, Zeif against Paynim nomads. Paynims
against Ket, and so forth. By such caerful diplomacy,
Tusmit maintains her rich holdings south of the
Tuflik and avoids costly warfare of an open nature.
Of course, her forces are engaged in frequent border
clashes with Ekbir and Ket, as well as skirmishes
with raiding tumans of Paynim horsemen. The Pasha
fears absorption by Ekbir, and most of the politics he
engages in reflects this. It is said that the Pasha plans
to hire both Perrender and Uli mercenaries to settle
the problem. The soldiery of Tusmit is similar to that
of Ekbir in most respects.
 
 

EKBIR, TUSMIT, AND ZEIF
Dice Roll Encounter
01-02 Humanoids (01-05 = Gnoll*, 06-10 = Goblin, 11-15 = Hobgoblin, 16-94 = Orc**, 95 = Qullan, 96-100 = Xvart)
03-07 Men, Bandits
08-10 Men, Brigands
11-15 Men, Dervishes
16-33 Men, Merchants
34-38 Men, Nomads
39-42 Men, Patrol, Light
43-45 Men, Patrol, Medium
46-50 Men, Pilgrims
51-55 Men, Raiders
56-00 Use Standard Encounter Tables

* 10% of all gnoll encounters will include flinds.
** 5% of all orc encounters will include ogrillons.
 

TEMPERATE CIVILIZED Plains and Scrub (d8+d12)
 
2 Lammasu, Greater
3 Ghost
4 Lycanthrope, Wererat
5 Castle
6 Ankheg
7 Owl
8 Man, Pilgrim
9 Man, Bandit
10 Cattle, Wild
11 Man, Merchant
12 Falcon, Small
13 Man, Patrol
14 Character Party (RG)
15 Bugbear
16 Hobbit
17 Man, Dervish
18 Goblin
19 Oliphant
20 Quasi-elemental, Lightning

 
 




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