20. CHURCH OF ST. CUTHBERT

This newly built edifice was raised by the
Viscount, in honor of the aid rendered to
him by the Archcleric of Veluna during the
war against the Temple of Elemental Evil. A
somewhat distant cleric and his assistant
officiate during services and otherwise serve
their flock. Other than at services, anyone
coming to the church must deal with the
lesser cleric, the priest Calmert. Holy water
can only be obtained here or from the trader
(area 13, who purveys plain water as holy).
The honest Calmert is known for his zeal <Piety: zealot>
in obtaining contributions. He is anxious to
give a sum to the builders of the fortress
under construction. Though it should seem
otherwise, most of the miscellaneous money
he collects 'for the church' will go towards
building the castle!

The Canon Terjon (who owns rings of
invisibility and mammal control) recently
became the chief cleric of the church, taking
over from the Canoness Y'dey, who left
unexpectedly and has not returned. The villagers
say that Terjon is not particularly
friendly and his stern demeanor is a cause of
some speculation.

Detailed information on the Canoness
Y'dey is given in the Nulb encounter key
(Area 3). For more info on the
church, see Map 5 and the detailed room
key of Area 20.

<Sect: The Stars.>

Calmert: AC 2 (plate & <small wooden> shield); Priest (C3); hp 14; #AT 1; D 3-8 (<footmans> mace +1);
XP 215
S 8 I 10 W 16 D 15 Co 9 Ch 11
Spells usually carried:
First level: bless, command, detect evil,
detect magick
Second level: chant, know alignment, silence 15' radius <replace silence 15' radius with beguiling>
<dark green robes, holy water, copper holy symbol (5 gp), bronzewood cudgel, LG>
<kindly. rude introvert, harsh dreamer, soft-hearted intellectualist, very honorable, energetic, zealot, interest: horticulture>

Terjon: AC 4; Canon (C6); hp 41; #AT 1;
D3-8 (<footmans> mace +1); XP 796
S 11 I 10 W 16 D 12 Co 16 Ch 8
Spells usually carried:
First level: bless, command, cure light
wounds, detect magic, sanctuary
Second level: ESP, hold person (x2), know alignment, silence 15' radius, slow poison <replace slow poison with beguiling>
Third level: cure disease, dispel magic
<dark green robes, holy water, gold holy symbol (1000 gp), small silver mirror, small straight piece of iron, bud of garlic, 1 cp, oaken cudgel, LN>
<altruist. taciturn introvert, humble ponderant, forgiving, very honorable foolhard, energetic, aesthetic saint, collector: ornaments & jewelery>

AREA 20. CHURCH OF ST. CUTHBERT

MAIN FLOOR

C 1. Hall

This is where the faithful come to hear the
sermon given on Godsday eve. The place is
floored in well-polished wood, with
wooden ceiling and pillars extending all the
way to the roof high overhead. The walls
are painted in pastoral scenes, and tinted
glass mosaic..windows..of..many..shades..of..
{color} allow light into the hall. There are no
benches, pews or stools. <normal stools>

C 2. Processional

Worshipers, as well as those to be confirmed,
married, and so forth, are allowed
to enter this way, led by the cleric |or| clerics
concerned, the latter robed and with thurible
and ceremonial billet of bronzewood.
The floor here is of lighter wood, and the
walls are deep blue, sprinkled with starbursts
in silver leaf.

C 3. Altar and Sanctuary

The circular chamber is screened by a
drape of deep green velvet. Inside is a lifesized
statue of St. Cuthbert, smiling, the
great cudgel held high in one hand while the
left hand beckons the doubter and the faithful
alike. Growing ferns and other plants are
behind this statue, while to either side are
tree stumps from which the clerics officiate.
An altar is carved from a single piece of
bronzewood with billets, star bursts, and
the sacred sign of the Crumpled Hat.
The walls are wainscotted with carved
panels, and the painted walls show various
marvels performed by St. Cuthbert. A band
of holy sayings is above the walls and
wood; if one of the faithful needs guidance
or advice, small sticks are tossed upon the
altar, and their confirmation enables the
cleric to select which holy saying (or combination)
applies.
Examples include:
Square corners can be pounded smooth.
Thick heads are not made of glass. Salvation
    is better than smart answers. Some
    good folk can understand only 1 thing.
Enlightment can penetrate even the helm of
    iron.
Evil which cannot be removed must be eliminated.
Foolishness can be beaten.
Lawful correction lies in a stout billet. Capricious
    behavior brings knots to the heads of
    those lacking wisdom. Preach quietly, but
    have a large cudgel handy.

C 4. Study and Audience Chamber

Those entering the church must come
through this room, except on holidays. The
lesser priest, after bidding visitors to be seated
on hard benches near the door (not on the
padded chairs near the fireplace), invites them
to peruse the religious tracts and scrolls on a
nearby table, and indicates the location of the
poorbox (which is emptied after each visitor),
then steps out for 2-12 minutes. Upon returning,
the cleric enquires as to the visitors' business.
If it is with the chief cleric nothing further
is said until a contribution to the needy is
given. About 1-10 gp per level of the strongest
character in the party is a fair amount. Sometimes
(50% chance) the person desired is
unavailable, and the petitioners must return at
a later Time and go through the same routine.
Injured, sick, or needy folk are not subjected
to this treatment, but all aid given is always
for a return according to the recipient's ability.

C 5. Vestry

This private chamber is for the REST and
relaxation of the clerics, as well as for their USE
in dressing for services. Steps lead to the upper
floor.

LOWER FLOOR (a high basement area, floored)

C 6. Church Kitchen

A serving woman and her husband prepare
meals and care for the churchmen's needs
here. All normal meals are taken here.

C 7. Meditation Room. <cf. Meditation>

C 8. Exercise Room

Club practice is conducted here daily.

C 9. Sacred Trophies Gallery

Here are displayed copies of dented helmets,
maces, clubs, and knobbed cudgels of <footman's mace> <horseman's mace> <cudgel=club>
fame.

C 10. Cells

Needy, laity, acolytes, criminals, and
offenders against the faith can be housed or
confined in the small rooms here. Each has
only a peg, pallet, and pail. The tiny window
is barred, and the heavy, iron-bound
door of each cubicle can be bolted fast from <door, wooden, reinforced>
the outside.

UPPER FLOOR

C 11. Church Library

Here are many religious and legal workstomes,
librams, scrolls, volumes, and so
forth. Hidden in a thick book entitled Legal
Affairs in Veluna, 213 to 312 CY is a scroll of
seven clerical spells (one spell of each level) <invisibility to undead, wyvern watch, magical vestment, divination, quest, conjure animals, earthquake>
and an amulet of life protection.

C 12. Upper Hall

During sermons, visiting clerics can sit
here in large upholstered chairs and
couches.

C 13. Assistant Cleric's Chambers

Here Calmert and any other underpriests
find quarters. The room is large and well enough
furnished, but many cords and ropes
hang from the center, with colored wooden
beads of appropriate size attached to the ends.
Above, where the tower extends yet another
30' or so beyond the ceiling overhead, are a
collection of bells, chimes, and gongs which
are sounded at certain times of the day (dawn,
noon, and dusk) and during Godsday services
in certain melodies and patterns. Calmert sees
to this requirement. In the room are 2 cots,
a brazier, and various miscellaneous furnishings. <small sack, sideboard, pallet, bucket>
One of the the large black beads is actually a lump of platinum of 10 gp weight—Calmert's total cache.

C 14. Chief Priest's Chamber

This is a comfortably furnished, well-appointed
room. The mantle of the fireplace
contains a hidden cache known only to
Y'dey (Nulb encounter key, area 3). The
mantle lifts up to reveal compartments
which hold a bronze neck chain (set with 6
rubies worth 1, 000 gp each), an amber cudgel
(worth 2, 500 gp) descending from a
chain (worth 7, 500 gp), a mace +1, and a <footman's mace +1>
scroll of protection from demons. Terjon
keeps church funds in a locked iron coffer
under his bed, which currently holds 546 cp,
317 sp, 88 ep, 102 gp, and 16 pp. Of all relatively
minor contributions, 30% is first
removed (20% for Terjon, 10% for
Calmert), and the remainder placed here.
These are the usual salary amounts; reduce
them in cases of large grants or gifts to the
church.

C 15. Balcony

From this spot, about 15' above the floor
below, the chief cleric of the church delivers
his weekly and special addresses and sermons.

>> 21.