Dreadwood
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POPULATION: 5,000
DEMI-HUMANS: Sylvan Elves (8,000),
Gnomes (1,000), Halflings
HUMANOIDS: Some
This substantial forest lies north of the Hool
Marshes
of the lower Javan River in Keoland.
It is some 200
miles from the Good Hills in the West to
the coast of
the Azure Sea in the East and about 70 to
100 miles
deep. There is constant warfare within the Dreadwood,
with monsters and humanoids battling the
elves who ward the place in behalf of the King (in
return for Keoish protection of the forest). Large-scale
efforts have been mounted to clear the woods of
evil creatures time and again, but the enemy retreats
into hidden places and beyond the trees into the
trackless Hool Marshes, to return when
the companies
of woodsmen and elves retire. It is suspected
that
the Sea Princes are in collusion
with certain bandits
and humanoid bands who creep through the Dreadwood
on their way to raid Keoland and the
Yeomanry.
ENCOUNTERS
01-10 | Elves, Sylvan |
11-13 | Gnomes |
14 | Hobbits, Hairfeet |
15 | Hobbits, Tallfellows |
16-25 | Humanoids (01-05 = Gnoll*, 06-10 = Goblin, 11-15 = Hobgoblin, 16-94 = Orc**, 95 = Qullan, 96-100 = Xvart) |
26-40 | Men, Tribesmen (marshmen) |
41-42 | Ogres |
43-44 | Ents |
45 | Trolls |
46-00 | Use Standard Encounter Tables |
TEMPERATE WILDERNESS Forest (d8+d12)
2 | Death Watch Beetle |
3 | Elf, Grugach |
4 | Atomie |
5 | Bee, Giant Honey |
6 | Dragon, Green |
7 | Boar, Giant |
8 | Kobold |
9 | Boar, Warthog |
10 | Rhinoceros |
11 | Centipede, Giant or Huge |
12 | Bear, Black |
13 | Beetle, Giant Stag |
14 | Porcupine, Giant |
15 | Clubnek |
16 | Owlbear |
17 | Kech |
18 | Greenhag |
19 | Elfin Cat |
20 | Basilsik, Greater |
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