Hold of the Sea Princes
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His Royal Highness, Prince Jeon II of Monmurg; Ruler of the Azure Sea; Captain of all Fleets, etc. (F17)
CAPITAL: Monmurg (pop. 14,200)
POPULATION: 100,000
HUMANS: -
DEMI-HUMANS: Few
HUMANOIDS: Probable
RESOURCES: foodstuffs
ALIGNMENT: -
LANGUAGES: -
CLIMATE:
TERRAIN:
The buccaneers of the Azure
Sea and Jeklea Bay grew
strong and wealthy when Keoland was at the height
of its power, for the eyes of its leaders were turned
northward towards empire, and the sea raiders were
ignored. These privateers took to calling themselves
Sea Princes, after a particularly successful captain
who was in fact of noble birth. Sailing unchecked
from their island and mainland strongholds, these
raiders were the scourge of the coasts from Gradsul to
Scant, on the Pomarj, and even beyond into the Sea
of Gearnat and the Tilva Strait. When Keoland
turned back from imperial expansion, her navy began
to rebuild in order to check the threat of the Sea
Princes, as they were now commonly known. Their
numbers and strength had become so great, however,
that the Keoish fleet, even with the aid of a squadron
of Ulek warships, could at best deliver a sharp check
to them (Battle of Jetsom Island). This lesson caused
their leaders to rethink their policies, however, and
several of the wiser captains retired to mainland estates,
appointing lieutenants to command their ships,
not in piratical or raiding activities in the Flanaess,
but on expeditions to the Amedio coast and thence to
trade northward with the rare woods, spices, ivory,
and gold which they wrested from the jungle savages.
Eventually the mainland possessions of the Sea Princes
amounted to more territory than their island
homes, and they practiced little formal raiding. Today
they probably are still the strongest sea power, but
they also have a small and efficient army and are relatively
peaceful traders. If those people have a fault, it
is that they allow the USE of slaves in their nation,
despite strong protests from the Yeomanry. It is
reported that the Prince of Monmurg would abolish
this practice, but his nobles (the Prince of Toli,
the Plar of Hool, and the Grandee
of Westkeep,
along with the Commodores of Jetsom, Fairwind, and
Flotsom) prevent it.
SEA PRINCES
Dice Roll | Encounter |
01-03 | Demi-humans (01-05 = Dwarf, 06-70 = Elf, 71-80 = Gnome, 81-100 = Hobbit) |
04-07 | Humanoids (01-05 = Gnoll*, 06-10 = Goblin, 11-15 = Hobgoblin, 16-94 = Orc**, 95 = Qullan, 96-100 = Xvart) |
08-12 | Men, Bandits |
13-15 | Men, Brigands |
16-18 | Men, Buccaneers (near water) |
19-28 | Men, Merchants |
29-33 | Men, Patrol, Light |
34-39 | Men, Patrol, Slaver |
40-41 | Men, Pilgrims |
42-45 | Men, Tribesmen (hills or marshes) |
46-00 | USE Standard Encounter Tables |
* 10% of all gnoll encounters
will include flinds.
** 5% of all orc encounters will
include
ogrillons.
SUBTROPICAL AND TROPICAL CIVILIZED Plains and Scrub (d8+d12)
2 | Tween |
3 | Zygom |
4 | Snake, Giant Amphisbaena |
5 | Jackalwere |
6 | Ankheg |
7 | Lion |
8 | Character Party |
9 | Man, Bandit |
10 | Man, Patrol |
11 | Man, Merchant |
12 | Herd Animal |
13 | Jackal |
14 | Man, Pilgrim |
15 | Snake, Poisonous |
16 | Troll |
17 | Shedu |
18 | Basilisk |
19 | Disenchanter |
20 | Dragon, Gold |
Reduce - Reuse - Recycle