The Yeomanry


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B2 Keep on the Borderlands
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Guide
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Glossography 
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Greyhawk

His Steadfastness Crispin Redwell, the Freeholder, Spokesman for the Yeomanry League (former F10, current C5)

CAPITAL: Loftwick (6,000)
POPULATION: 100,000
DEMI-HUMANS: High Elves (2,000), Dwarves, Halflings
HUMANOIDS: Few (many in mts.)
RESOURCES: foodstuffs, cloth, silver, gems (II: base value 50 gp)

ALIGNMENT: LG, LN
RACE: SOf
LANGUAGES: Common (5% Keolandish)

CLIMATE: Temperate
TERRAIN: Plains

The peoples who settled the territory W of the
Javan River, N of the Hool Marshes and below
the Jotens were mixed tribes of Flannae-Suel. Some
Oeridians also came into the AREA, accepted by the
original settlers as long as the newcomers did not
infringe the lands || rights of those already there.
These peoples developed the habit of holding annual
meetings of all the tribes in the region, where disputes
were settled and arrangements of all sorts
made. All warriors were treated equally, but each
tribe appointed one spokesman for each dozen. Eventually,
as numbers grew, this became one for every 12
dozen, with the 12 spokesmen electing a 13th to
speak for all. This democratic tradition persisted
when the region came under Keoish rule. Despite its
isolated position, considerable commerce was carried
on between the kingdom proper and the Yeomanry,
for the latter AREA was very rich. Although they exploited
them, the Keoish also brough many benefits to
the inhabitants of the land. The Keoish monarch,
regarding the yeomen as persons of gentle birth and
their appointed spokesmen as lesser nobility, gave the
region a voice in the council (and exposure to the affairs
of the world beyond the boundaries of the Yeomanry).
Many thousands of yeomen served in the
Keoish military for decades, but when the kingdom
began its wars of conquest, the freemen of the territory
revolted and closed their frontier to Keoish rule
forever. The MOVE was successful primarily because
the kingdom was beset with rebellion everywhere,
but the result was the founding of a state ruled by all
of its warriors through election! All those bearing
arms, those who have borne them in the past, and
artisans and craftsmen are now entitled to elect
spokesmen.

The Freeholder must be elected from one of the several
score of greater landowners, but he is ruled by
the council of Common Grosspokesmen. He conducts
government affairs and directs the Free Captains
of the Battles.

The soldiers of the Yeomanry are mostly spearmen
and crossbowmen. The mountaineers provide heavy,
pole armed troops and light slingers. The greater
freeholders furnish the small cavalry contingents.
Demi-humans are enlisted in time of need, for they
too are electors of the land. Elvish spear and bow
units, dwarvish mailed foot, and halfling {light} troops
are brought to the field when the army of the Yeomanry
sallies forth.

THE LOST PASSAGE OF THE SULOISE (adventure outline)

ENCOUNTERS
Yeomanry Encounter
01-02 Demi-humans (01-05 = Dwarf, 06-70 = Elf, 71-80 = Gnome, 81-100 = Hobbit)
03-05 Dwarves
06-09 Elves, High
10 Hobbits, Hairfeet
11-12 Hobbits, Stout
13-15 Hobbits, Tallfellows
16-20 Humanoids (01-05 = Gnoll*, 06-10 = Goblin, 11-15 = Hobgoblin, 16-94 = Orc**, 95 = Qullan, 96-100 = Xvart)
21-26 Men, Bandits
27-30 Men, Brigands
31-40 Men, Merchants
41-42 Men, Patrol, Levies
43-46 Ogres
47-48 Men, Pilgrims
49-52 Men, Raiders
53-55 Men, Tribesmen2
56-00 USE Standard Encounter Tables

* 10% of all gnoll encounters will include flinds.
** 5% of all orc encounters will include ogrillons.
 

2 Hillmen or marshmen in the Yeomanry
 

TEMPERATE CIVILIZED Plains and Scrub (d8+d12)
2 Lammasu, Greater
3 Ghost
4 Lycanthrope, Wererat
5 Castle
6 Ankheg
7 Owl
8 Man, Pilgrim
9 Man, Bandit
10 Cattle, Wild
11 Man, Merchant
12 Falcon, Small
13 Man, Patrol
14 Character Party (RG)
15 Bugbear
16 Hobbit
17 Man, Dervish
18 Goblin
19 Oliphant
20 Quasi-elemental, Lightning

 
 
 
 




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The Yeomanry is the idealized English countryside, including the Lowlands of Scotland.