Tors
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The mesa-like hills which mark the terminus of
the last spur of the Crystalmists
are called the Tors.
Bordering on the Hool Marshes, they mark
the
southern edge of the Yeomanry. These wild
hills are
a source of continual trouble for the yeomen, as they
are home to many sorts of monsters and humanoid
tribes.
Dice Roll | Encounter |
01-02 | Giants, Hill |
03-20 | Humanoids (01-05 = Gnoll*, 06-10 = Goblin, 11-15 = Hobgoblin, 16-94 = Orc**, 95 = Qullan, 96-100 = Xvart) |
21-24 | Men, Bandits |
25-30 | Men, Brigands |
31-40 | Men, Tribesmen (hillmen) |
41-42 | Ogres |
43-44 | Trolls |
45 | Trolls, Giant |
46-00 | Use Standard Encounter Table |
* 10% of all gnoll encounters
will include flinds.
** 5% of all orc encounters will
include
ogrillons.
SUBTROPICAL AND TROPICAL WILDERNESS Hills and Rough
Terrain (d8+d12)
2 | Zorbo |
3 | Hangman Tree |
4 | Firenewt |
5 | Bee, Giant Bumble- |
6 | Ant, Giant |
7 | Witherweed |
8 | Kenku |
9 | Cattle, Wild |
10 | Giant, Hill |
11 | Lycanthrope, Werewolf |
12 | Spider, Large |
13 | Wolf |
14 | Basilisk |
15 | Scorpion, Large |
16 | Hyena |
17 | Sphinx, Hieraco- |
18 | Assassin Bug |
19 | Axebeak |
20 | Vilstrak |
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