Highfolk
(Valley of the Velverdyva)


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Guide
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Glossography 
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Greyhawk

POPULATION: 20,000 (woodsmen)
DEMI-HUMANS: High Elves (12,000)
                                Sylvan Elves (9,000)
                                Gnomes (4,000)
                                Halflings (2,000 Tallfellows)
                                Gray Elves (1,000)
HUMANOIDS: Some (raiders only)
RESOURCES: gold, rare woods

ALIGNMENT: CG

CLIMATE: 39 (temperate)
TERRAIN: Forest(Hardwood).Plains || Forest(Hardwood).Plains || Plains.River

As related above <> for the independent town of the same name,
Highfolk is principally an elven realm.
The humans dwelling along the 100 miles of the valley are woodsmen who live in harmony with their demi-human fellows,
or hillmen who are allies of the gnomes.
The Lord of the High Elves is deferred to as the nominal ruler,
but this is through general consent and respect.
The word of a Gnome prince,
a village Elder,
or the Earl of a community of Sylvan Elves is listened to with as much respect.
All the peoples of Highfolk Valley are independent and free-spirited.
However,
in time of need,
they are able to muster a considerable body of fighters,
including humans armed with longbows and many sorts of demi-human troops.
The Knights of the Hart of Highfolk are drawn from the best of the elven and half-elven warriors of the valley region.
The main enemies of the people of Highfolk come from the land of Iuz,
penetrating the Vesve Forest.
 
 
01-02 Dwarves
03 Dwarves, Mountain
4-15 Elves, High
16-17 Elves, Knights
18-22 Elves, Sylvan
23-24 Gnomes
25-26 Halflings, Tallfellows
27-28 Humanoids (01-05 = Gnoll*, 06-10 = Goblin, 11-15 = Hobgoblin, 16-94 = Orc**, 95 = Qullan, 96-100 = Xvart)
29-31 Men, Bandits
32-33 Men, Brigands
34-40 Men, Merchants
41-43 Men, Patrol, Light
44-45 Men, Pilgrims
46-00 Use Standard Encounter Tables

* 10% of all gnoll encounters will include flinds.
** 5% of all orc encounters will include ogrillons.

Example 1 Elven Forest
2 Faerie Dragon
3 Elfin Cat
4 Brownie
5 Elf, Grugach
6 Cooshee
7 Leprechaun
8 Elf, Wood
9 Bear, Black
10 Falcon, Stag <large or small?>
11 Stag
12 Raven, Normal
13 Boar, Wild
14 Owl
15 Gnoll
16 Elf, Grey
17 Barkburr
18 Dryad
19 Gnolls with Flind
20 Foxwoman or Groaning Spirit (night)

Elves, Knights: These elves and half-elves are Knights of the Hart of Highfolk.
They will typically be mounted,
with knights riding astride medium,
barded warhorses,
esquires riding medium warhorses,
and serjeants riding light warhorses.

There will be 7-10 knights in a party.
Their levels will be as follows:

    1 commander: F/C, 7/7
    1 lieutenant: F/C, 6/6
    5-8 knights: F/C, 5/5

With these knights there will be 2-4 magic-using Elves:

    1 master: F/MU, 4-6 / 8-11
    1-3 assistants: F/MU, 3-5 / 4-7

Each knight has the following entourage:

    1-4 esquires: F/C, 3-4/3-4
    3-12 serjeants: F 2

Elven clerics can and do wield all forms of edged and piercing weapons.
Armor class excludes dexterity bonus (+2), and magical arms are:

    knights: AC3; shield, lance, long sword, mace
    esquires: AC4; shield, lance, long sword, mace
    serjeants: AC5; bow, long sword, mace

Magic-users are armored as esquires but typically carry no shields and use bow and long sword.

Magical armor and armor carried are determined with a chance of 5% per highest level of the character in question,
i.e., a 5/6 has a 30% chance for magic.
Magic-users also have a chance for potions, scrolls, rings, and rods, et al.
Bow-armed elves have one (+1) magical arrow per (highest) level.

Highfolk (Independent Town)


 

The Worthy Sir, Loftin Graystand, Mayor of Highfolk (D12)

POPULATION: 2,500 (excluding demi-humans)
DEMI-HUMANS: High Elves (5,000) and some others
HUMANOIDS: None
RESOURCES: gold

ALIGNMENT: CG

CLIMATE: 38 (temperate)
TERRAIN: Plains

Highfolk is independent and of importance simply because it is the southern outpost of the Olvenfolk of the Quagflow Valley (the Fairdells in Olven).
The town itself is a trading center and home to some 2,000 humankind.
It is well fortified and protects the homeland --
the 100 mile stretch of valley above,
which lies between the southern arm of the Yatils and the Vesve Forest to the east.
There are many thorps set in beautiful dales along the banks of the river,
and the Lord of the High Elves dwells in the region, along with some 10,000 of his kin and numerous Sylvan Elves as well (the latter in the fringes of the Vesve on the east bank).
The folk of Highfolk and the valley above are at peace with their neighbors to the north and south.
The more restless sometimes take service with mercenary bands of Perrenlander soldiery.


 
 
 



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