Lone Heath
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This great marsh gives rise to Mikar
River east of the mighty Grandwood Forest.
The area
provides sanctuary to outlaw humans
and demi-humans
fighting the evil and oppression of the Overking
and his minions. Unlike most areas of this sort,
evil things fear to enter the trackless Lone Heath.
| Dice Roll | Encounter |
| 01-30 | Demi-humans (01-05 = Dwarf, 06-70 = Elf, 71-80 = Gnome, 81-100 = Hobbit) |
| 31-55 | Men, Bandits (good alignment) |
| 56-65 | Men, Patrol, Light |
| 69-95 | Men, Tribesmen (good marshmen) |
| 96-00 | Use Standard Encounter Tables |
| 2 | Algoid |
| 3 | Dragon, Mist |
| 4 | Troll, Giant |
| 5 | Shambling Mound |
| 6 | Phycomid |
| 7 | Toad, Poisonous |
| 8 | Lizard, Giant |
| 9 | Toad, Giant |
| 10 | Vulture, Normal |
| 11 | Spider, Large or Huge |
| 12 | Crocodile, Normal |
| 13 | Orc |
| 14 | Wyvern |
| 15 | Basidirond |
| 16 | Caterwaul |
| 17 | Eblis |
| 18 | Pseudo-undead, Wight |
| 19 | Crayfish, Giant |
| 20 | Beholder |
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