Plains of the Paynims (Tribes of)



 
 
 
 
 
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Guide
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Glossography
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Greyhawk

(Various nomadic leaders) (tribal)

POPULATION: Uncertain, possibly 500,000 or more
HUMANS: B
DEMI-HUMANS: Doubtful
HUMANOIDS: Doubtful but possible
RESOURCES: Unknown

ALIGNMENT: CN, N
LANGUAGES: Baklunish

CLIMATE:
TERRAIN: Plains

Only a small portion of the rolling plains inhabited by
nomadic Baklunish tribes falls within the Flanaess.
The pair which is on our portion of the continent is
sometimes nearly empty of human life, and at other
times it is reported to swarm with horsemen. These
nomads evidently MOVE out of the Dry Steppes region
when summer makes the AREA an arid waste, and
return there in the rainy season. Of course, the tribe
of Ull (q.v.) has a permanent territory and the northern
parts of the plains are held by the more civilized
states bordering the Dramidj Ocean. Each tribe is
ruled by a noble, variously called Amir or Khan.
Greater nobles are called Ilkhan, Orakhon, or Shah.
Leaders of the royal rank are known as Tarkhan,
Padishah or Kha Khan. The northern and western
tribes USE the titles Amir, Shah, and Padishah, while
those from the south (Dry Steppes) favor Khan, Ilkhan,
etc. These horsed nomads are poorly armored
but very mobile troops. The most lightly protected
wield short, powerful horn bows and light curved
swords, while the remainder (20% to 30%) employ
light lance and mace or flail. Little else is known.
The western states such as Ket, Tusmit, and Ekbir
will often employ forces of mercenary Paynim nomads
against each other or other marauding nomads.
As the Tiger and Wolf Nomads (qq.v) also used the
title of Khan et al., it is speculated that these peoples
are branches of the same race separated by an influx
of later nomads (those using the titles Amir et al.)
 

ENCOUNTERS
 
Plains Encounter
01-02 Humanoids (01-05 = Gnoll*, 06-10 = Goblin, 11-15 = Hobgoblin, 16-94 = Orc**, 95 = Qullan, 96-100 = Xvart)
03-05 Men, Bandits
06-10 Men, Dervishes
11-15 Men, Merchants
16-25 Men, Nomads
26-00 USE Standard Encounter Tables

* 10% of all gnoll encounters will include flinds.
** 5% of all orc encounters will include ogrillons.

TEMPERATE WILDERNESS PLAINS (d8+d12)
2 Ascomoid
3 Giant, Firbolg or Verbeeg
4 Xvart
5 Troll
6 Tiger Fly
7 Kenku
8 Lion
9 Boar, Wild
10 Cattle, Wild
11 Wolf
12 Jackal
13 Scorpion, Huge
14 Shadow Mastiff
15 Titanothere
16 Bee, Giant Bumble-
17 Blink Dog
18 Gnoll
19 Yeth Hound
20 Bulette

 
 
 
 
 
 



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