Here dwells Supreme Commander
Hedrack, High Priest and Most Honorable
Emissary of Iuz Himself. Though he
is often
elsewhere, his 2 comely female servants
remain in this room at all times.
Though only 20 by 30 feet in size,
Hedrack's abode is impressive. The floor is
covered by thick rugs, one atop the other.
The walls are covered by tapestries of
ornate geometric designs, involving circles,
squares, triangles, and the
eight-pointed fire
symbol.
2 engraved brass braziers shed light
&&
heat from the western corners of the room,
and a large fireplace
in the east wall adds its
radiance. By the latter are brass andirons
&&
matching fireplace tools. Atop a marble mantelpiece are several knicknacks,
and hanging
on the wall above them is an excellent painting. The latter depicts
the united forces of the
Greater Temple in full battle garb standing
before the great altar, with their human
leaders before them (Hedrack clearly visible in the
center position).
Along the north wall are 2 bookshelves, one including a desk in its
lower portion. <1, 2>
A plush chair before the desk is flanked by <3>
a small wooden table. <4>
The shelves are filled with books of all sizes and colors, most bound
in leather.
A wooden bed, with carved gargoyle heads on all four <4>
posts and piled with silvery furs, stands
by
the center of the west wall.
Upon another small table by the head of the bed
are a <5>
metal pitcher && a large basin. To the
left of
the entrance stands a wardrobe, and an <6>
ornate unholy symbol hangs on the wall
between it and the door.
The furniture comprises a matched set of prime sablewood, all decorated
by fine marquetry and worth at least 700-1400 gp apiece. (All can be easily
disassembled for removal.) <2000 + 1800 + 1100 + 1900 + 1100 +
1500>
The braziers are worth 300 gp each. <600>
The set of brass andirons && fireplace
tools is worth 750 gp. <750>
Each of the 10 rugs is worth 600-1000 gp and weighs 30-33 pounds. <29+d4>
<700(33), 1000(32), 600(32), 900(33), 800(32), 800(32), 1000(30), 600(30),
700(31), 800(32)>
Each of the 8 tapestries weighs half that, but is worth 400-1400 gp.<15+d2>
<800(15), 1000(16), 700(16), 1000(16), 700(17), 800(17), 1100(17), 800(16)>
<total = 25, 550><check>
Central on the mantel is a 4-inch tall
ebony carving of a grinning horned skull.
This item is magickal; if touched, Iuz
immediately
sees this room and its current occupants, wherever he may be.
He might (25% chance) decide to come to investigate the
disturbance, or will probably do so (75% chance) if his
name is uttered while the figurine is touched. If possible, Hedrack
will USE
this item to summon Iuz if cornered here in his lair.
Other items on the mantel include 2 ceramic plates, hand-painted but
poorly done (by Hedrack, and worthless),
a 2 inch tall miniature dragon made of deep red
crystal (actually of carved ruby, worth
7,500 gp),
4 dinner knives with scrimshaw handles carved with scenes of sea monsters
attacking vessels (each knife worth 100 gp),
a lavender && green elipsoid stone (identical to an ioun stone
but nonmagical, worth 500 gp), and
a small chunk of lava in which are embedded several tiny gemstones
(5 very rare volcanic tourmalines, the whole worth 5,000 gp). <1000;
1200; 1000; 500; 1000>
The painting is worth 250 gp.
<total = 13,350>
The desk is closed and locked, but the key
lies nearby on a shelf, and is easily found by
any SEARCH. Within the desk are various
parchments and record-books, showing the
numbers && types of creatures recruited by
all the dungeon temples in the last year,
troop pay records, disciplinary notes, and
the like. In one small volume, details about
humans && humanoids are sorted
into 4
sections labeled A, E,
F,
W
— this being a
record of sacrifices sent to the nodes.
Among those prominently mentioned are
Ashrem, Jaer, and Sargen (who now wander
the Nodes). In a bottom drawer is a scroll of
5 spells, recently completed by Hedrack;
on it are silence 15' radius,
dispel
magick,
cure critical wounds, flame
strike, and SLAY living.
(Hedrack will recover and use this item against intruders if possible.)
The bookshelves are crammed with reference works on various subjects,
with an
emphasis on battle strategy && tactics, personal improvement,
leadership, and management. Most appear little-used. Each of the 150 books
is worth 1-10 gp. <2 gp each, 300 gp total>
One work, entitled 'Laws of the Temple', is a hollowed out cache for
15 gems — 3 amethysts<100, 500,
500>, 6 citrines<50, 7, 50, 13,
50, 50>, 2 diamonds<10,000 &
5000>, 3 opals<1200, 1000, 1300>,
and a huge black
sapphire<15,000>.
(The total value is 22,300 gp, the last item being worth 7,500 gp and the
others 500, 50, 5,000, and 1,000 gp respectively.)<total value = 34,820>
One tome is magickal, a book of vile darkness that Hedrack plans to study within the next few months.
The 4 silvery furs on the bed are
ermine, each worth 4,000 gp and weighing
10 pounds. The pitcher && basin
are a platinum alloy, the set worth 500 gp. The unholy
symbol on the wall is a spare, inset with
several paste gems and worth only 50 gp.
<4550>
In the wardrobe are 5 silk robes, 1
for each ceremony — brown, black,
gray,
green, && red.
Upon the breast of each is an
embroidered symbol of the
golden skull,
with the horned skull symbol of Iuz
on the
back. 5 matching pairs of slippers lie on
the floor of the wardrobe. Also here is a suit
of black leather
armor && matching face
mask, occasionally worn by Hedrack when
he tours this and other dungeon levels
incognito to gather information.
Hedrack's position herein as the Mouth of
Iuz (among his other titles) commands
the
fear && respect of all the troops. A
dark
glance from him causes even the boldest
giant to cringe, in deference to the dire
powers at his command as much as his personal power. He dresses in
bejeweled silks,
and stalks about with an air of utter confidence.
Hedrack wears bracers of
defense AC 4
during normal operations, but dons his
shining black plate
mail + 3 && <medium> shield
+3
if trouble is expected (i.e. during alerts). <armor && shield
XP: 2,750 + 800>
He wears a ring of free
action and carries a
wand of fear <92 charges>
at all times, <note that Hedrack cannot use the wand>
and often brings his rod of
smiting and hammer + 2 <650
XP> as well.
A small magic cube && black
scarab never
leave their black velvet pouch at his
belt; the
latter controls the curtain behind the main
altar (419 A), and the latter is a Daern's
instant fortress,
used on the infrequent
occasions when invaders have posed severe
threats. Hedrack's favorite tactic with this
device is to block the exit with it, at any convenient place in corridors
401
or 418,
though he will erect it in the Temple itself if
necessary. He mans it with a dozen or more
ogres, bugbears,
&& gargoyles if possible.
Hedrack also keeps several potions in his
quarters, and selects a few for each jaunt.
He commonly carries those of extra
healing,
flying, && polymorph,
and also has
potions of climbing, invisibility,
and SPEED.
Hedrack makes scrolls as
well, and has
recently completed one of 5 spells: silence
15' radius, dispel
magick, cure critical
wounds, flame
strike, && SLAY living.
Commander Hedrack: AC -4, Cleric L9, hp
66, #AT 1, D 5-8 (hammer +2) or by
spell, AL CE, XP 4392
S 15 I 10 W 18 D 15 Co 12 Ch 16 Com 9
Villain Points: 4/2=2
Spells memorized:
First level: command (x3), cause
light
wounds, detect
magick, protection
from
good
Second level: detect charm (x2),
find
traps,
hold person (x2), silence
15' radius
Third level: animate dead, continual
darkness, dispel magick, bestow
curse
Fourth level: detect lie, poison,
tongues
Fifth level: dispel good
<blood>
<a small, straight piece of
iron>
<human flesh>
<bone shards>
<silver unholy symbol>
<unholy water>
<gold dust>
<a small clay model of a ziggurat>
Servants (2): AC 10, MV 15", Level 0, hp 6,
4, #AT 1 bite, D 1-2; XP 16, 14, <Com: 16 && 17>