Bluff Hills


-
-
-
-
-
-
-
-
-
World of Greyhawk

The western terminus of the Griff Mountains
slowly decreases into a series of ragged ridges
and steep hills. This range separates the states of the
Bandit Kingdoms from the lands of the Rovers of the
Barrens. The former now occupy and claim the Bluff
Hills as their territory, as they do the whole of the
Fellreev Forest. The nomads to the north are too
weakened to effectively dispute this move. The Bluff
Hills are said to contain small deposits of copper and
gold. Numerous monsters roam the area, and many
ogre bands make it their home.


Dice Roll Encounter
01-02 Giants, Hill
03-20 Humanoids (01-05 = Gnoll*, 06-10 = Goblin, 11-15 = Hobgoblin, 16-94 = Orc**, 95 = Qullan, 96-100 = Xvart)
21-24 Men, Bandits
25-30 Men, Brigands
31-40 Men, Tribesmen (hillmen)
41-42 Ogres
43-44 Trolls
45 Trolls, Giant
46-00 Use Standard Encounter Table

* 10% of all gnoll encounters will include flinds.
** 5% of all orc encounters will include ogrillons.


COLD CIVILIZED Hills and Rough Terrain (d8+d12)
2 Vampire
3 Toad, Ice
4 Snyad
5 Wolf, Dire
6 Man, Berserker
7 Pseudoundead, Vampire
8 Hobgoblin
9 Man, Bandit
10 Man, Patrol
11 Character Party
12 Man, Merchant
13 Dwarf, Hill
14 Mammoth
15 Bat
16 Hobbit
17 Goblin
18 Gnome
19 Bugbear
20 Xaren



Ecology Fund

Reduce - Reuse - Recycle