Bluff Hills
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The western terminus of the Griff Mountains
slowly decreases into a series of ragged ridges
and steep hills. This range separates the states of the
Bandit Kingdoms from the lands of
the
Rovers of the
Barrens. The former now occupy
and claim the Bluff
Hills as their territory, as they do the whole of the
Fellreev Forest. The nomads to the
north are too
weakened to effectively dispute this move. The Bluff
Hills are said to contain small deposits of copper and
gold. Numerous monsters roam the area, and many
ogre bands make it their home.
Dice Roll | Encounter |
01-02 | Giants, Hill |
03-20 | Humanoids (01-05 = Gnoll*, 06-10 = Goblin, 11-15 = Hobgoblin, 16-94 = Orc**, 95 = Qullan, 96-100 = Xvart) |
21-24 | Men, Bandits |
25-30 | Men, Brigands |
31-40 | Men, Tribesmen (hillmen) |
41-42 | Ogres |
43-44 | Trolls |
45 | Trolls, Giant |
46-00 | Use Standard Encounter Table |
* 10% of all gnoll encounters
will include flinds.
** 5% of all orc encounters will
include
ogrillons.
COLD CIVILIZED Hills and Rough
Terrain (d8+d12)
2 | Vampire |
3 | Toad, Ice |
4 | Snyad |
5 | Wolf, Dire |
6 | Man, Berserker |
7 | Pseudoundead, Vampire |
8 | Hobgoblin |
9 | Man, Bandit |
10 | Man, Patrol |
11 | Character Party |
12 | Man, Merchant |
13 | Dwarf, Hill |
14 | Mammoth |
15 | Bat |
16 | Hobbit |
17 | Goblin |
18 | Gnome |
19 | Bugbear |
20 | Xaren |
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