Dyvers, Free and Independent City
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His Excellency Margus, the Magister of Dyvers (T17)
POPULATION: 42,000+ (city)
53,000 (total, incl. surrounding areas)
HUMANS: OSfb
DEMI-HUMANS: Some
HUMANOIDS: few
RESOURCES: shipbuilding supplies
REGIONAL ALIGNMENTS:
REGIONAL PRODUCTS:
ALIGNMENT: -
LANGUAGE: -
CLIMATE:
TERRAIN:
Dyvers' position at the mouth of the Velverdyva
River on the coast of the Lake of
Unknown Depths
(Nyr Dyv) makes it an important trading center
and
busy port, with lake and river traffic from as far away
as Perrenland, Bissel, Nyrond, Urnst, the Pale, Tenh,
and even occasional missions from Iuz. The city was
originally part of the Viceroyalty of Ferrond and
contributed heavily in money, goods, and men to the
war which saw the institution of the Kingdom of
Furyondy. Because of the alliance and close ties with
Veluna, whose policies the Gentry of Dyvers see as
restrictive, the city declared its independence in 526
CY, King Thrommel II allowing this act to pass
unchallenged. Dyvers claims some 2,000 square miles
of land, incl. the islands at the mouth of the Velverdyva,
as its sovereign territory -- although the
Magisters have been careful not to claim any of the
land on the north band of the river. The free city
boasts a marine force of 1,000 men and an army twice
as numerous. These troops are very well armed and equipped.
- | Encounter |
01-03 | Demi-humans (01-05 = Dwarf, 06-70 = Elf, 71-80 = Gnome, 81-100 = Hobbit) |
04-05 | Humanoids (01-05 = Gnoll*, 06-10 = Goblin, 11-15 = Hobgoblin, 16-94 = Orc**, 95 = Qullan, 96-100 = Xvart) |
06-10 | Men, Bandits |
11-12 | Men, Brigands |
13-15 | Men, Buccaneers (near water) |
16-30 | Men, Merchants |
31-40 | Men, Patrol, Medium |
41-42 | Men, Pirates (near water) |
43-45 | Men, Rhennee (near water) |
46-00 | USE Standard Encounter Tables |
* 10% of all gnoll encounters
will include flinds.
** 5% of all orc encounters will
include
ogrillons.
TEMPERATE CIVILIZED Plains and Scrub (d8+d12)
2 | Lammasu, Greater |
3 | Ghost |
4 | Lycanthrope, Wererat |
5 | Castle |
6 | Ankheg |
7 | Owl |
8 | Man, Pilgrim |
9 | Man, Bandit |
10 | Cattle, Wild |
11 | Man, Merchant |
12 | Falcon, Small |
13 | Man, Patrol |
14 | Character Party (RG) |
15 | Bugbear |
16 | Hobbit |
17 | Man, Dervish |
18 | Goblin |
19 | Oliphant |
20 | Quasi-elemental, Lightning |
Reduce - Reuse - Recycle
Okay, the city's name is
pronounced DYE-vers.
Quote:
Originally Posted by Henry
Just out of curiosity, was
Dyvers in your world known for its cheeses and pilsners?
Heh, maybe...
But more so for its general
antipathy for folks from Greyhawk.
Quote:
Originally Posted by Thulcondar
Can you give any anecdotes
about the role that the cities of Dyvers and Hardby played in the original
campaign (or their possible analogues, given the changes from the "alternate
North America" setting to the published "World of Greyhawk" setting)? As
in, did any of the old-time players such as Robilar et al venture to them,
or was the action mostly settled around the city of Greyhawk itself?
There was some adventuring
in Dyvers, and in the pre-WoG campaign that city was the same as that detailed
in the Greyhawk folio. that applies to Hardby as well...although the players
avoided the place as they found the Amazonian-types running it as hot to
their adventuring taste.
Cheers,
Gary