Scarlet Brotherhood
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His Peerless Serenity, the Father of Obedience (true name unknown) (M 14: Master of Autumn)
CAPITAL:
POPULATION: 35,000 +/-
DEMI-HUMANS: Doubtful
HUMANOIDS: Highly probably
RESOURCES: rare woods, spices, gold, gems (I:
base value 10 gp, III: base value
100-500 gp, IV: base value 1000
gp)
ALIGNMENT: LN
RACE: S
CLIMATE: Subtropical
TERRAIN: Mountain.Mesa <?: cf DMG.173>
Is is said that an order of monastic religious militarists
was founded long ago on the remote plateau south of
the closed city of Kro Terlep. This order is purported
to espouse the cause of the Suloise as the rightful rulers
of all the Flanaess, claiming superiority of that
race above all others, and embracing evil as the only
hope of achieving its ends. Supposedly the Scarlet
Brotherhood is the fruition of these aims, and it now
controls the whole of the land from the Vast
Swamp
to the tip of the peninsula. Brothers of the Scarlet Sign
are reportedly hiding as trusted advisors or
henchmen in many courts and castles in the north,
spying for their master and ready to strike. The
Brotherhood is tripartite, according to tales told, with
thieves as its lower ring, assassins
next, and then the
smallest and highest ring of monks as superior. The
leader of the thieves is called "Elder Cousin," that of the
assassins is known as "Foster Uncle" -- thus
other thieves are entitled "cousins" -- and assassins
"nephews." The temple and monastery of the Scarlet
Brotherhood is supposedly a fortress and walled town
unto itself, guarded by soldiers, humanoid legions
which are being readied for future conquest, and
monsters trained to serve the Brotherhood.
ENCOUNTERS, SCARLET BROTHERHOOD (Patrolled)
01-03 | Goblins |
04-05 | Hobgoblins |
06-08 | Humanoids (01-05 = Gnoll*, 06-10 = Goblin, 11-15 = Hobgoblin, 16-94 = Orc**, 95 = Qullan, 96-100 = Xvart) |
09-15 | Men, Bandits |
16-25 | Men, Merchants |
26-30 | Men, Nomads |
31-35 | Men, Patrol, Light |
36-40 | Men, Patrol, Slaver |
41-43 | Men, Pilgrims |
44-49 | Men, Raiders |
50-56 | Men, Tribesmen |
57-60 | Orcs |
61-00 | Use Standard Encounter Tables |
* 10% of all gnoll encounters
will include flinds.
** 5% of all orc encounters will
include
ogrillons.
SUBTROPICAL AND TROPICAL CIVILIZED Hills and Rough Terrain (d8+d12)
2 | Penanggalen |
3 | Lycanthrope, Wereboar |
4 | Beetle, Fire |
5 | Boar, Wild |
6 | Falcon, Large |
7 | Man, Pilgrim |
8 | Pseudoundead, Ghoul |
9 | Cattle, Wild |
10 | Dwarf, Hill |
11 | Lycanthrope, Werewolf |
12 | Man, Patrol |
13 | Man, Merchant |
14 | Character Party (RG) |
15 | Hobgoblin |
16 | Oliphant |
17 | Pedipalp, Huge and Large |
18 | Shedu |
19 | Rakshasa |
20 | Lammasu, Greater |
Reduce - Reuse - Recycle
Originally posted by green slime
Hi Gary!
I've always enjoyed the Scarlet Brotherhood, and the area they inhabit. What occured in your campaign there? Where they always monks? What conspiracies where they involved in?
Thanks!
Yes, when I devised the Scarlet Brotherhood I based the
concept on an organization of monks who were augmented by assassins and
clerics, with a large number of fighters around, of course.
Most of the play in my campaign was around the Nyr Dyv and westwards. Thus the Brotherhood's machinations were not central to the action. I was planning to do a module to two featuring them, but that didn't happen, so I have no detailed plots regarding them and their conspiricies. As with many places on the continent of Oerik, they were there for use as needed, a tool for the DM
Cheers,
Gary
Quote:
Originally Posted by Gray
Mouser
Colonel,
I was just perusing an old
Dragon
and came upon your thoughts for a 2nd edition of AD&D.
I will avoid any comment
as to my thoughts on the post-Gygaxian 2nd edition and ask this question
instead:
You mentioned in the article
the removal of monks to an oriental-themed campaign setting.
When I first read this many
years ago I remember thinking "Yes, that makes sense."
Of course, in retrospect,
I remember on of my favorite PC's being a mid-level monk PC.
Not to mention the central
role they play(ed) in Greyhawk's Scarlet Brotherhood.
Were you planning on removing
the monk element from the Brotherhood or simply making them an exception
to the rule?
(Heh, heh, come to think
of it, I'd like to see what would have gone into a 2nd edition "World of
Greyhawk"!).
Thanks!
Gray Mouser
Hi Mouser,
What I was contemplating
was a non-Oriental sort of Monk character to replace the clearly Eastern
martial artist one featured.
The class would likely have
been a sort of dedicated warrior-spy with a few elements of the original
Monk class, new abilities of more European sort to round it out.
that way the Scarlet Brotherhoob
would not have had to lost its warrior-monk component.
All the notes I had for the new classes are gone, so don't ask for details <frown>
Cheers,
Gary