Snow Barbarians
(Kingdom of Schnai)
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His Bellicose Majesty, King of the Schnai (Orvung) (F16) <(B16)>
CAPITAL: Soull (pop. 5,400)
POPULATION: 90,000 +
DEMI-HUMANS: Some
HUMANOIDS: Many (in mountains)
RESOURCES: copper, gems (I, II)
ALIGNMENT: CN
RACE: S
LANGUAGES: Suloise (the Cold Tongue)
CLIMATE: <>
TERRAIN: <>
The Snow Barbarians are the strongest and most
numerous of the northern peoples. Several decades
ago
they captured the west coast below Glot and have
managed to hold it since. For a time, the Frost
Barbarians
were under the thumb of the King of the Schnai,
but the Frutzii are now free except in pledge.
This
has not affected general concord with either
neighbor,
as all three consider the Great Kingdom and the
Sea Barons as their most natural source of easy
loot
and profit. Although fighting invading humanoids
has become a national pastime, there are sufficient
men left to man the longships when campaigning
season in the south is at hand. It is rumored
that the
Baron of Ratik has sent messages to the King
of the
Schnai proposing four-way cooperation to take
the
Hold of Stonefist and the Bone March. Supposedly
this proposal offers Glot and Krakenheim as possible
gains for the Schnai, while the Fruztii and Cruski
would divide the Hold, part of Timberway would
be
returned to the Frost Barbarians, and Ratik would
rule Bone March. The reaction to these proposals
can not be guessed, but the Schnai are undoubtedly
keeping
an eye on the joint Fruztii-Ratik ventures of
late.
ENCOUNTERS
Die Roll | Encounter |
01-02 | Bugbears |
03-06 | Dwarves |
07-10 | Dwarves, Mountain |
11-12 | Giant, Frost |
13-15 | Giant, Hill |
16-17 | Giant, Mountain |
18-19 | Giant, Stone |
20-21 | Humanoids (01-05 = Gnoll*, 06-10 = Goblin, 11-15 = Hobgoblin, 16-94 = Orc**, 95 = Qullan, 96-100 = Xvart) |
22-28 | Men, Bandits |
29-40 | Men, Berserkers |
41-45 | Men, Merchants |
46-50 | Men, Raiders |
51-53 | Ogres |
54-55 | Trolls |
56-57 | Trolls, Giant |
58-60 | Trolls, Ice |
61-00 | Use Standard Encounter Tables |
* 10% of all gnoll encounters
will include flinds.
** 5% of all orc encounters will
include
ogrillons.
COLD WILDERNESS Plains and Scrub (d8+d12)
2 | Gorgon |
3 | Yeth Hound |
4 | Troll, Ice |
5 | Men, Dervishes |
6 | Giant, Hill |
7 | Snake, Poisonous (white-furred) |
8 | Men, Bandit |
9 | Mammoth |
10 | Mastodon |
11 | Herd Animal |
12 | Ogre |
13 | [Camel, Bactrian] <Camel, Wild> |
14 | Men, Nomad |
15 | Dragon, White |
16 | Devil Dog |
17 | Wolf |
18 | Wolfwere |
19 | Lynx, Giant |
20 | Remorhaz |
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