Snow Barbarians
(Kingdom of Schnai)


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Guide
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Glossography 
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Greyhawk

His Bellicose Majesty, King of the Schnai (Orvung) (F16) <(B16)>

CAPITAL: Soull (pop. 5,400)
POPULATION: 90,000 +
DEMI-HUMANS: Some
HUMANOIDS: Many (in mountains)
RESOURCES: copper, gems (I, II)

ALIGNMENT: CN
RACE: S
LANGUAGES: Suloise (the Cold Tongue)

CLIMATE: <>
TERRAIN: <>

The Snow Barbarians are the strongest and most
numerous of the northern peoples. Several decades ago
they captured the west coast below Glot and have
managed to hold it since. For a time, the Frost Barbarians
were under the thumb of the King of the Schnai,
but the Frutzii are now free except in pledge. This
has not affected general concord with either neighbor,
as all three consider the Great Kingdom and the
Sea Barons as their most natural source of easy loot
and profit. Although fighting invading humanoids
has become a national pastime, there are sufficient
men left to man the longships when campaigning
season in the south is at hand. It is rumored that the
Baron of Ratik has sent messages to the King of the
Schnai proposing four-way cooperation to take the
Hold of Stonefist and the Bone March. Supposedly
this proposal offers Glot and Krakenheim as possible
gains for the Schnai, while the Fruztii and Cruski
would divide the Hold, part of Timberway would be
returned to the Frost Barbarians, and Ratik would
rule Bone March. The reaction to these proposals
can not be guessed, but the Schnai are undoubtedly keeping
an eye on the joint Fruztii-Ratik ventures of late.
 

ENCOUNTERS
 
Die Roll Encounter
01-02 Bugbears
03-06 Dwarves
07-10 Dwarves, Mountain
11-12 Giant, Frost
13-15 Giant, Hill
16-17 Giant, Mountain
18-19 Giant, Stone
20-21 Humanoids (01-05 = Gnoll*, 06-10 = Goblin, 11-15 = Hobgoblin, 16-94 = Orc**, 95 = Qullan, 96-100 = Xvart)
22-28 Men, Bandits
29-40 Men, Berserkers
41-45 Men, Merchants
46-50 Men, Raiders
51-53 Ogres
54-55 Trolls
56-57 Trolls, Giant
58-60 Trolls, Ice
61-00 Use Standard Encounter Tables

* 10% of all gnoll encounters will include flinds.
** 5% of all orc encounters will include ogrillons.

COLD WILDERNESS Plains and Scrub (d8+d12)
2 Gorgon
3 Yeth Hound
4 Troll, Ice
5 Men, Dervishes
6 Giant, Hill
7 Snake, Poisonous (white-furred)
8 Men, Bandit
9 Mammoth
10 Mastodon
11 Herd Animal
12 Ogre
13 [Camel, Bactrian] <Camel, Wild>
14 Men, Nomad
15 Dragon, White
16 Devil Dog
17 Wolf
18 Wolfwere
19 Lynx, Giant
20 Remorhaz

 
 




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