Frost Barbarians
(Kingdom of Fruztii)

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Guide
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Glossography 
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Greyhawk

His Most Warlike Majesty, King Ralff<> of the Fruztii (F15) <(B15)>

CAPITAL: Krakenheim (pop. 3,300)
POPULATION: 50,000+/-
DEMI-HUMANS: Few
HUMANOIDS: Some
RESOURCES: foodstuffs, furs, silver, gold

ALIGNMENT: CN
RACE: S
LANGUAGES: Suloise (the Cold Tongue)

CLIMATE: <>
TERRAIN: <>


 

The Frost Barbarians are the weakest of the three
nations (of Suel peoples) inhabiting the Thillonrian
Peninsula, called Rhizia by these peoples. They
have never recovered from the Battle of Shamblefield, and
have been under the suzerainty of the Schnai for the
past two decades -- and several times previously as
well. The supposed figurehead placed upon the
throne of the Fruztii has, however, built his kingdom
carefully, and in actuality it is now independent in all
but oath. A recent pact concluded between Fruztii
and Ratik saw a joint army wreak havoc in the Bone
March, and during the next campaigning seasons clear
the north pass of the "Fists" (see Hold of Stonefist).


 

ENCOUNTERS
 
Die Roll Encounter
01-02 Bugbears
03-06 Dwarves
07-10 Dwarves, Mountain
11-12 Giant, Frost
13-15 Giant, Hill
16-17 Giant, Mountain
18-19 Giant, Stone
20-21 Humanoids (01-05 = Gnoll*, 06-10 = Goblin, 11-15 = Hobgoblin, 16-94 = Orc**, 95 = Qullan, 96-100 = Xvart)
22-28 Men, Bandits
29-40 Men, Berserkers
41-45 Men, Merchants
46-50 Men, Raiders
51-53 Ogres
54-55 Trolls
56-57 Trolls, Giant
58-60 Trolls, Ice
61-00 Use Standard Encounter Tables

* 10% of all gnoll encounters will include flinds.
** 5% of all orc encounters will include ogrillons.

COLD WILDERNESS Plains and Scrub
2 Gorgon
3 Yeth Hound
4 Troll, Ice
5 Men, Dervishes
6 Giant, Hill
7 Snake, Poisonous (white-furred)
8 Men, Bandit
9 Mammoth
10 Mastodon
11 Herd Animal
12 Ogre
13 [Camel, Bactrian] <Camel, Wild>
14 Men, Nomad
15 Dragon, White
16 Devil Dog
17 Wolf
18 Wolfwere
19 Lynx, Giant
20 Remorhaz




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