Woolly Bay


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World of Greyhawk

The wag who named this terminus of
the Sea of Gearnat and made it stick is lost to history,
but the appellation is not inappropriate. The small
cogs which move up and down the Wild Coast are as
often pirate as merchant. Considerable traffic moves
through this area, from the west and from Greyhawk.
Shipping rounds the Pomarj or Onnwal to or from
the Sea of Gearnat, going east or west to or from
Woolly Bay. Elredd, Fax, Safeton, and Hardby are all
port towns, and most vessels can negotiate the Selintan
to Greyhawk City, and the lighter craft can venture
all the way to Nyr Dyv beyond. Some unscrupulous
captains still put in at the humanoid-controlled
town of Highport to trade.
 

The Gearnat between Nyrond and the
South Province of the Great Kingdom is called Relmor
Bay. Shipping from the south part of the Great
Kingdom seldom makes the long journey round
Onnwal through the Azure and Densac, round by the
Tilva Strait and then northward up the coast, or vice
versa. Therefore, the shps encountered there will be
either those plying between Almor, Nyrond, or
Onnwal, or will be those seeking to prey upon them
-- the squadron from Ahlissa based in Prymp Town,
in all probability.
 
Dice Roll Encounter
01-05 Men, Buccaneers
06-25 Men, Merchants
26-30 Men, Patrol
31-35 Men, Pirates
36-40 Men, Raiders (Galley-type craft)
41-00 Use Standard Encounter Tables

TEMPERATE SALTWATER Surface (d8+d12)
2 Ki-rin
3 Dragon, Cloud
4 Ghost Ship
5 Whirlpool
6 Crabman
7 Eel, Giant
8 Island
9 Dinosaur, Plesiosaur
10 Man, Merchant
11 Shark
12 Whale
13 Seaweed, Floating
14 Dinosaur, Elasmosaur
15 Will-o-wisp
16 Crab, Giant
17 Lacedon
18 Dragon, Bronze
19 Seawolf, Giant
20 Verme


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TEMPERATE SALTWATER Depths (d8+d12)
2 Morkoth
3 Kraken
4 Narwhale
5 Lamprey, Giant
6 Shark, Giant
7 Sea Lion
8 Urchin, Black
9 Dinosaur, Plesiosaur
10 Sea Horse
11 Shark
12 Whale
13 Seaweed
14 Masher
15 Eel, Giant
16 Dragon Turtle
17 Mottled Worm
18 Seawolf, Lesser
19 Eye of the Deep
20 Titan

 
 
 
 



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