Bone March
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His Nobility, the Marquis of Bonemarch (title currently held by no one) (most recently Clement, deceased)
CAPITAL: Spinecastle (pop. 6,300)
POPULATION: 40,000 +/-
DEMI-HUMANS: Few (beleaguered gnomes of the Flinty
Hills)
HUMANOIDS: Many (gnolls, ogres,
orcs
in numbers)
RESOURCES: silver, gems (I:
base value 10 gp) (II: base value
50 gp)
ALIGNMENT: -
RACE: (SO)
LANGUAGES: -
CLIMATE:
TERRAIN:
When the Kingdom of Aerdy became an empire, its
leaders determined to crush the troublesome barbarians
pushing down from the Thillonrian Peninsula
and settling in the strip of land between the Rakers
and Grendep Bay. Being indifferent sailors, the Aerdians
opted to attack overland, and began {sending}
strong parties northward to drive the invaders from
the N back to their homeland. After many sharp
skirmishes, a large contingent of imperial troops
was
routed, and full-scale warfare began.
The Fruztii tribes had retreated before the Aerdians,
but sent out calls for their kin, and these doughty
fighters poured down by land and sea for the prospect
of battle && loot. Over 10,000 assembled and
attacked the works under construction at Spinecastle,.
A relief force fought a pitched battle with these barbarians,
most of whom were slain -- along with several
thousand imperial soldiers. The newly won fief
was named for the remains of this struggle, the Battle
of Shamblefield, or Caldni Vir's Charge. In 560
CY hordes of humanoids (Euroz, Kell, Eiger, and
others) began making forays into the Bone March,
and these raids turned into a full scale invasion the
next year. In 563 the land fell to these invaders, its
lord was slain, and its army slain || enslaved.
Humans in the AREA were likewise enslaved
|| killed,
and the whole territory is now ruled by one || more
of the humanoid chiefs. Exact info is not
avail.. The humanoids gained access to the AREA by
moving through the mts., and now USE these
trails to raid the Pale, Ratik, and even Nyrond --
although any movement through the Flinty Hills is at
great peril due to the gnomes still holding
out there.
There is continual border warfare along the Teesar
Torrent and in the Blemu Hills of Aerdy's North
Province, although some say that the Overking would
gladly make peace with the humanoids to the N
and enlist them in his own armies.
ENCOUNTERS
Bone March | Encounter |
01-02 | Bugbears |
03 | Giants (01-02 = Cloud Giant, 03-04 = Ettin, 05-06 = Fire Giant, 07-08 = Fog Giant, 09-10 Frost Giant, 11-80 Hill Giant, 81-82 = Mountain Giant, 83-85 = Stoner Giant, 86 = Storm Giant, 87 = Titan, 88-99 = Giant Troll, 00 = Giant Two-Headed Troll) |
04-07 | Gnolls |
08-09 | Gnolls and Flinds |
10-11 | Goblins |
12 | Goblins and Xvarts |
13-14 | Hobgoblins |
15 | Hobgoblins and Norkers |
16-17 | Kobolds |
18-21 | Men, Bandits |
22-29 | Men, Brigands |
30-34 | Men, Raiders |
35 | Norkers |
36-39 | Ogres |
40-41 | Ogres and Ogrillons |
42 | Ogrillons |
43 | Trolls |
44-45 | Xvarts |
46-00 | USE Standard Encounter Tables |
2 | Ascomoid |
3 | Giant, Firbolg or Verbeeg |
4 | Xvart |
5 | Troll |
6 | Tiger Fly |
7 | Kenku |
8 | Lion |
9 | Boar, Wild |
10 | Cattle, Wild |
11 | Wolf |
12 | Jackal |
13 | Scorpion, Huge |
14 | Shadow Mastiff |
15 | Titanothere |
16 | Bee, Giant Bumble- |
17 | Blink Dog |
18 | Gnoll |
19 | Yeth Hound |
20 | Bulette |
Quote:
Originally Posted by haakon1
Hey Gary,
Where, if anywhere, would you put Gaxmoor in the World of Greyhawk? Seems like maybe the frontiers of the Great Kingdom -- Bone March or Medegia.
I think I know where to put your Castle when it's done . . .
I hadn't thought about a
placement on the Oeridian continent, but Haakon, I agree with you that
it needs to be in the east around the Great Kingdom. Bone March is an excellent
choice.
If you have the short intro I did for the module, the encounter with the gnoll raiders, that fits will with bone March or Medigia as well.
Ciao,
Gary
Quote:
Originally Posted by ScottyG
I worked with Ernie on Gaxmoor.
In the playtest/in the original
background info, Gaxmoor was set on the western edge of Veluna, an area
that could be reached with relative ease by the pre-migration Oeridians.
...
Heh, Scott...
Surely that placement was quite unofficial, for certainly the product is generic D20 and not one approved by WotC for use on the World of Greyhawk
That said, I think it fits best in the Great Kingdom's eastern verge, there being a good deal of "ancient history" surrounding that place.
Whatever suits the DM concerned is best, of course.
Cheers,
Gary
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