Grendep Bay
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This greawt arm of the Solnor Ocean is
the favorite means of travel for the barbarians of the
North when they raid the mainland. These brave sailors
usually are anxious to cross southward as early in
the spring as possible, however, and return late in the
fall; for during the warm summer, great sea monsters
are often seen sporting in the bay.
Dice Roll | Encounter |
01-05 | Men, Buccaneers |
06-25 | Men, Merchants |
26-30 | Men, Patrol |
31-35 | Men, Pirates |
36-40 | Men, Raiders (Galley-type craft) |
41-00 | Use Standard Encounter Tables |
2 | Wind Walker |
3 | Whirlpool |
4 | Dragon, White |
5 | Ghost Ship |
6 | Narwhale |
7 | Turtle, Giant Sea |
8 | Sea Lion |
9 | Man, Merchant |
10 | Shark |
11 | Whale |
12 | Pirate or Hollyphant |
13 | Ice |
14 | Dolphin |
15 | Island |
16 | Scrag |
17 | Will-o-wisp |
18 | Seawolf, Greater |
19 | Selkie |
20 | Dragon Turtle |
COLD SALTWATER Depths (d8+d12)
2 | Verme |
3 | Water Weird |
4 | Seawolf, Lesser |
5 | Urchin, Green |
6 | Urchin, Red |
7 | Dolphin |
8 | Elf, Aquatic |
9 | Shark |
10 | Crab, Giant or Nixie |
11 | Narwhale or Naga, Water |
12 | <Octopus, Giant> or Shark, Giant |
13 | Whale |
14 | Sea Lion |
15 | Kopoacinth |
16 | Squid, Giant |
17 | <Octopus, Giant> |
18 | Slime, Green |
19 | Titan |
20 | <Oriental> Dragon, Sea |
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