Hollow Highlands
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The north-south hill chain which
divides the fiefs of Idee from Sunndi
is called the Hollow
Highlands due to the mining and burrowing
which has taken place there for so long. Dwarves,
gnomes, and halflings
dwell amidst these hills.
Although they are not particularly rich in minerals or
gems any longer, their beauty and fertility keep this
demi-human population high. The minions of the
Overking do not venture into the Hollow Hills
without strong forces.
ENCOUNTERS
Dice Roll | Encounter |
01-05 | Demi-humans (01-05 = Dwarf, 06-70 = Elf, 71-80 = Gnome, 81-100 = Hobbit) |
06-20 | Dwarves |
21-40 | Gnomes |
41-50 | Hobbits, Stout |
51-55 | Men, Bandits |
56-75 | Men, Tribesmen |
76-00 | Use Standard Encounter Tables |
TEMPERATE CIVILIZED Hills and Rough Terrain (d8+d12)
2 | Hollyphant |
3 | Obliviax |
4 | Scarecrow |
5 | Snyad |
6 | Beetle, Giant Fire |
7 | Basilisk |
8 | Killmoulis |
9 | Man, Bandit |
10 | Lycanthrope, Werewolf |
11 | Man, Merchant |
12 | Man, Patrol |
13 | Wolf |
14 | Gnoll |
15 | Hobgoblin |
16 | Jackal |
17 | Pedipalp, Large or Huge |
18 | Wolf, Dire |
19 | Jackalwere |
20 | Heucuva |
SUBTROPICAL AND TROPICAL CIVILIZED Hills and Rough
Terrain (d8+d12)
2 | Penanggalen |
3 | Lycanthrope, Wereboar |
4 | Beetle, Fire |
5 | Boar, Wild |
6 | Falcon, Large |
7 | Man, Pilgrim |
8 | Pseudoundead, Ghoul |
9 | Cattle, Wild |
10 | Dwarf, Hill |
11 | Lycanthrope, Werewolf |
12 | Man, Patrol |
13 | Man, Merchant |
14 | Character Party |
15 | Hobgoblin |
16 | Oliphant |
17 | Pedipalp, Huge and Large |
18 | Shedu |
19 | Rakshasa |
20 | Lammasu, Greater |
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