APPENDIX 4: Further Adventures in the Demonweb Pits

After reading through the adventure, you
may [wish] to flesh out the levels by adding
3 or 4 additional rooms to each level of
the Demonweb. Below are some suggested
rooms with monsters && treasures for each.

Web Level One
13. Chamber of the Winged Horror
This warm, sandy desert-like room is the lair
of a powerful demon's steed, a hieracosphinx.

Treasure: 1,100 sp, 1 magick item, 1 scroll
<leather armor +2, XP: 1000>
<scroll ov protection from magick, bone scroll case, XP: 1500>

14. Hall of Fate
In this small but ornate room an old man sits
@ one end of a polished wooden table shuffling
a deck of many things. He will deal 3 cards,
face down, to any person who sits at the table.

Treasure: wand of wonder.

15. Lair of THE SNAKE
A spirit naga herein is a companion ov Lolth,
and has been given 7 ogres as slaves.

Treasure: 8,000 cp, 4,000 ep, eight gems,
one magic item, one potion.

Web Level Two
16. Stable of the Nightmare
This is Lolth’s personal steed which is cared
for by 2 manes. There is no treasure in this
room, but the nightmare is wearing horseshoes
of a zephyr.

17. Hall of Statues
This hallway contains 20 statues--actually
shadows. The door at THE END ov the hallway is
the same doorway that the party came in. When
all ov the shadows have been destroyed, a black
opal will appear on some statue pedestals.

Treasure: 6 black opals (1,000 -- 5,000 gp each)
<3k, 3k, 4k, 4k, 4k, 2k>

18. Catacombs of the Diggers
This very extensive subterranean dwelling
place is the abode of 4 umber hulks.

Treasure: 5,000 gp, 3,000 pp, nine gems,
2 magick items, 2 scrolls.
<aquamarine, 500>
<amethyst, 100>
<oriental amethyst, 1000>
<chalcedony, 50>
<rock crystal, 50>
<chrysoprase, 50>
<pearl, 100>
<garnet, 100>
<azurite, 10>

<trident of submission, 1250 XP>
<scroll of protection from magick, leather case, 1500 XP>

<priest scroll: cause fear, protection from good, enthrall, abjure, stone tell, leather case, 1400 XP>
<wizard scroll: mending, whip, dispel illusion, bone case, 700 XP>

19. Temple of Chaos
Lolth’s favorite human..<priest> and 6 lesser
human..<priests> reside here. All are CE, of course.

Treasure: 7 maces and 7 suits of armor,
2,000 gp, idol of Lolth with two gems for eyes
(5,000 gp each).
<all items have been forged in The Abyss>

<horseman's mace +1, 350 XP>
<chain mail +4, 4000 XP>

<horseman's mace +1, 350 XP>
<studded leather +2, 1250 XP>

<horseman's mace +1, 350 XP>
<scale mail +2, 1100 XP>

<horseman's mace +2, 700 XP>
<full plate armor +2, 5000 XP>

<horseman's mace +2, 700 XP>
<plate mail +1, 800 XP>

<footman's mace +2, 700 XP>
<splint mail +3, 2250>

<footman's mace +2, 700 XP>
<leather armor +2, 1000 XP>
 

Web Level Three
20. Crypt
Lolth uses vampires to terrorize lands She is
about to invade. 2 open crypts are in this
sunken room with the vampires (one for each)
close by.

Treasure: 300 pp each.

21. Cube of the Skybeast
In this very secure room, a transparent cube
floats in midair. In the center of the cube is a
captured ki-rin, in a state of suspended animation.
The captive is carefully guarded by a
Type V demon.

Treasure: The ki-rin, if rescued, will offer its
services for 24 hours.

22. Wyrms of Fire
This very large room is the nursery for
Lolth’s red dragons. There are 5 very young
dragons, 1 small very old female dragon,
and 3 eggs in the room. The female’s mate
is on THE OTHER SIDE of a very large door at the
rear of the room.

Treasure: 60,000 ep, 4 magick items,
eight potions, one scroll.
<horn of the tritons, 2000 XP>
<wand of fear, box, 30 XP per charge, 88 charges, 2640 XP>
<medium shield +5, forged in The Abyss, 1750 XP>
<scroll of protection from devils, bone case, 2500 XP>

<oil of sharpness, 4 applications, 4 x 100 XP>
<potion of ESP, 500 XP>
<potion of levitation, 250 XP>
<potion of healing, 200 XP>
<potion of longevity, 500 XP>
<potion of sweet water, 200 XP>
<elixir of Life, 250 XP>
<potion of vitality, 300 XP>

<wizard scroll: stinking cloud, haste, tongues, tongues, ultravision, reincarnation, limited wish, leather case, 2800 XP>

Web Level Four
You may [wish] to expand upon the number
of alternate worlds available on level 4.
Here are a few suggestions

J. Cloud World: A world made up completely
of clouds, fog, and mists. Perhaps it would be
occupied by flying creatures, floating castles,
and so forth.

K. Tundra: A treeless plain of permafrost soil.

L. <Rainforest>: A sweltering, steamy world of thick
towering vegetation and huge insects and reptiles.

M. Savanna: Endless, rolling plains of tall
grasses-possibly on a large planet.

N. Airless World: A hostile world devoid of
breathable atmosphere.

O. Woodlands: A world dominated by thick,
lofty trees, fast-running streams and grassy <flow rate>
meadows, populated by sylvan creatures. <qv. DMG encounter table> <cf. MM2 encounter table>

P. Normal World: A typical campaign world. In
fact, the very one in which your PCs
dwell (assuming that they are not from
the WORLD OF GREYHAWK Setting), or a
campaign [run] by 1 ov your [Friends]. Lolth’s
minions are hard at verk therein, and trouble
most vile will spring forth in only a few short
months, appearing as if of a normal sort (from
a typical troublesome location) but w/ far
greater power && evil behind it than might
be suspected...

>>Appendix 5>>