Spindrift Isles
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The Councils of Five and Seven (true names unknown)
CAPITAL: (Lendore Island) Lo Reltarma (population 10,000)
POPULATION: 30,000
DEMI-HUMANS: Many in the northern isles, 1,500 + on Lendore Isle
HUMANOIDS: Many on Lendore Isle, mainly orcs
and kobolds
RESOURCES: Unknown
ALIGNMENT: Moral Neutrality
RACE: So (SULOISEoeridian)
LANGUAGE: Lendorian
CLIMATE: 21° to 27°
(subtropical)
TERRAIN: Plains, Tropical Jungle
The islands furthest east in the Aperdi Duxchan chain are the Spindrifts,
some 100 leagues east of the Medegian coast.
Exact information is not available,
as neither the Sea Barons nor the Duxchan captains have reported on
them --
both groups likely desiring to expand their holdings
by acquiring these islands.
There are tales that numerous Olvenfolk
dwell in the Spindrifts,
and the reason that neither seafaring nations reports anything about
them is because these elves capture and imprison any sailor so bold as
to enter their domain.
The isle furthest to the south was once ruled by a mighty wizard,
one Lendore according to stories.
The Spindrifts are known to be divided into two parts,
the northern islands of the High Elvess,
and the single southern Lendore Isle.
The three northern islands are supposedly overseen by five elven wizards
supported by numerous elven lords and half-elven clergy.
Ships from the Lordship of the Isles as well as the Sea Barons who
have ventured there have yet to return!
There are no reported towns or villages in the northern islands and
seclusion is all these demi-humans seem to require.
Lendore Isle,
on the other hand,
has much trade with the continent and pays,
through the Council of Seven of Lo Reltarma,
a liberal sum to both the Lordship of the Isles and the Sea Barons
to pass without incident.
This immunity has been ignored on occasion by an enterprising pirate
who is then later exterminated --
whether by an agent of the Council or by someone else is unknown.
The humans of Lendore Isle pray almost exclusively to the ancient gods
of the Suloise,
but how this religion became dominant on this faraway isle is a mystery.
Lendore Isle is named for the Arch-Mage who founded its civilization,
but tales of him and the fellowship he brought to the Spindrifts are
all but lost.
ENCOUNTERS, LENDORE ISLES
01-05 | Demi-humans (01-05 = Dwarf, 06-70 = Elf, 71-80 = Gnome, 81-100 = Hobbit) |
06-10 | Humanoids (01-05 = Gnoll*, 06-10 = Goblin, 11-15 = Hobgoblin, 16-94 = Orc**, 95 = Qullan, 96-100 = Xvart) |
11-20 | Kobolds |
21-25 | Men, Bandits |
26-45 | Men, Merchants |
46-50 | Men, Patrol, Light |
51-65 | Orcs |
66-00 | Use Standard Encounter Tables |
* 10% of all gnoll encounters
will include flinds.
** 5% of all orc encounters will
include
ogrillons.
SUBTROPICAL AND TROPICAL CIVILIZED Forest (d8+d12)
2 | Shadow Demon |
3 | Snake, Giant Amphisbaena |
4 | Goblin |
5 | Hobgoblin |
6 | Cattle, Wild |
7 | Man, Merchant |
8 | Stirge |
9 | Man, Bandit |
10 | Elephant |
11 | Herd Animal |
12 | Man, Patrol |
13 | Bull |
14 | Character Party |
15 | Elf, Wood |
16 | Shadow |
17 | Jackal |
18 | Hobbit |
19 | Centipede, Megalo- |
20 | Revenant |
ENCOUNTERS, NORTHERN ISLES
01-05 | Demi-humans (01-05 = Dwarf, 06-70 = Elf, 71-80 = Gnome, 81-100 = Hobbit) |
06-10 | Elves, Gray |
11-20 | Elves, High |
21-25 | Men, Bandits |
26-45 | Men, Merchants |
46-50 | Men, Raiders |
51-65 | Men, Tribesmen |
66-00 | Use Standard Encounter Tables |
TEMPERATE CIVILIZED Plains and Scrub (d8+d12)
2 | Lammasu, Greater |
3 | Ghost |
4 | Lycanthrope, Wererat |
5 | Castle |
6 | Ankheg |
7 | Owl |
8 | Man, Pilgrim |
9 | Man, Bandit |
10 | Cattle, Wild |
11 | Man, Merchant |
12 | Falcon, Small |
13 | Man, Patrol |
14 | Character Party (RG) |
15 | Bugbear |
16 | Hobbit |
17 | Man, Dervish |
18 | Goblin |
19 | Oliphant |
20 | Quasi-elemental, Lightning |
<STANDARD ENCOUNTER TABLES>
<HIGH ISLES: Uninhabited/Wilderness Subtropical Plains, DMG.184>
<LENDORE ISLE: Uninhabited/Wilderness Near-Tropical Plains, DMG.189>
<LENDORE ISLE: Uninhabited/Wilderness Near-Tropical Forest, DMG.189>
<LENDORE ISLE: Inhabited Subtropical Plains, DMG.186>
<LENDORE ISLE: Inhabited Subtropical Forest, DMG.186>
<Note: If one is going strictly by the DMG,
one might consider the northern isles, of the High Elves, to be
Temperate
And Sub-Tropical, for Uninhabited/Wilderness encounter purposes.
as well, one might consider Lendore Isle, to be Tropical And
Near-Tropical, for Uninhabited/Wilderness encounter purposes.
>
<
WSG.108
Subtropical = 30 to 16
approx ....
16 - 23.5 = 'near-tropical'
23.6 - 30 = 'subtropical'
>
Reduce - Reuse - Recycle
Quote:
Originally Posted by PapersAndPaychecks
If I can prise the subject
of discussion away from demi-humans for a minute or two...
Oh goody!
Quote:
Originally Posted by PapersAndPaychecks
Gary, I'm working on preparing
some 1e AD&D material set in the Spindrift Isles. I realise that Len
Lakofka was largely responsible for these - but I'd welcome any reminiscences
that I can persuade you to share about how - and where - the material devised
by the worthy Leomund meshed with your own work and that of Mr Kuntz.
Regretably, I can supply
nothing of substance. Len ran his own campaign, and I played in it only
a handful of times well over 25 years ago, the last time c, 1983 when Len
and a friend came to visit me at my house. Rob and I ran games only on
Oerik and didn't worry about what Len was doing, or Francois for that matter.
I planned to pick up all the salient matters later--sometime in 1986-8
when i could get to a revision of the AD&D game and the expansion of
the WoG setting...
Quote:
Originally Posted by PapersAndPaychecks
Were there lines of demarcation
- "That's your bit, this is mine" - or did you all sort of pitch in and
write whatever you felt like writing?
See above. I also reviewed
and approved as "official" all of Len's WoG material for publication.