Spindrift Isles


The Lendore Isles
L1 The Secret of Bone Hill
L2 The Assassin's Knot
L3 Deep Dwarven Delve
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Guide
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Glossography 
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Greyhawk

The Councils of Five and Seven (true names unknown)

CAPITAL: (Lendore Island) Lo Reltarma (population 10,000)
POPULATION: 30,000
DEMI-HUMANS: Many in the northern isles, 1,500 + on Lendore Isle
HUMANOIDS: Many on Lendore Isle, mainly orcs and kobolds
RESOURCES: Unknown

ALIGNMENT: Moral Neutrality
RACE: So (SULOISEoeridian)
LANGUAGE: Lendorian

CLIMATE: 21° to 27° (subtropical)
TERRAIN: Plains, Tropical Jungle

The islands furthest east in the Aperdi Duxchan chain are the Spindrifts,
some 100 leagues east of the Medegian coast.
Exact information is not available,
as neither the Sea Barons nor the Duxchan captains have reported on them --
both groups likely desiring to expand their holdings by acquiring these islands.
There are tales that numerous Olvenfolk dwell in the Spindrifts,
and the reason that neither seafaring nations reports anything about them is because these elves capture and imprison any sailor so bold as to enter their domain.
The isle furthest to the south was once ruled by a mighty wizard,
one Lendore according to stories.

The Spindrifts are known to be divided into two parts,
the northern islands of the High Elvess,
and the single southern Lendore Isle.
The three northern islands are supposedly overseen by five elven wizards supported by numerous elven lords and half-elven clergy.
Ships from the Lordship of the Isles as well as the Sea Barons who have ventured there have yet to return!
There are no reported towns or villages in the northern islands and seclusion is all these demi-humans seem to require.

Lendore Isle,
on the other hand,
has much trade with the continent and pays,
through the Council of Seven of Lo Reltarma,
a liberal sum to both the Lordship of the Isles and the Sea Barons to pass without incident.
This immunity has been ignored on occasion by an enterprising pirate who is then later exterminated --
whether by an agent of the Council or by someone else is unknown.
The humans of Lendore Isle pray almost exclusively to the ancient gods of the Suloise,
but how this religion became dominant on this faraway isle is a mystery.
Lendore Isle is named for the Arch-Mage who founded its civilization,
but tales of him and the fellowship he brought to the Spindrifts are all but lost.

ENCOUNTERS, LENDORE ISLES
01-05 Demi-humans (01-05 = Dwarf, 06-70 = Elf, 71-80 = Gnome, 81-100 = Hobbit)
06-10 Humanoids (01-05 = Gnoll*, 06-10 = Goblin, 11-15 = Hobgoblin, 16-94 = Orc**, 95 = Qullan, 96-100 = Xvart)
11-20 Kobolds
21-25 Men, Bandits
26-45 Men, Merchants
46-50 Men, Patrol, Light
51-65 Orcs
66-00 Use Standard Encounter Tables

* 10% of all gnoll encounters will include flinds.
** 5% of all orc encounters will include ogrillons.

SUBTROPICAL AND TROPICAL CIVILIZED Forest (d8+d12)
2 Shadow Demon
3 Snake, Giant Amphisbaena
4 Goblin
5 Hobgoblin
6 Cattle, Wild
7 Man, Merchant
8 Stirge
9 Man, Bandit
10 Elephant
11 Herd Animal
12 Man, Patrol
13 Bull
14 Character Party
15 Elf, Wood
16 Shadow
17 Jackal
18 Hobbit
19 Centipede, Megalo-
20 Revenant

ENCOUNTERS, NORTHERN ISLES
01-05 Demi-humans (01-05 = Dwarf, 06-70 = Elf, 71-80 = Gnome, 81-100 = Hobbit)
06-10 Elves, Gray
11-20 Elves, High
21-25 Men, Bandits
26-45 Men, Merchants
46-50 Men, Raiders
51-65 Men, Tribesmen
66-00 Use Standard Encounter Tables

TEMPERATE CIVILIZED Plains and Scrub (d8+d12)
 
2 Lammasu, Greater
3 Ghost
4 Lycanthrope, Wererat
5 Castle
6 Ankheg
7 Owl
8 Man, Pilgrim
9 Man, Bandit
10 Cattle, Wild
11 Man, Merchant
12 Falcon, Small
13 Man, Patrol
14 Character Party (RG)
15 Bugbear
16 Hobbit
17 Man, Dervish
18 Goblin
19 Oliphant
20 Quasi-elemental, Lightning

 

<STANDARD ENCOUNTER TABLES>
<HIGH ISLES: Uninhabited/Wilderness Subtropical Plains, DMG.184>
<LENDORE ISLE: Uninhabited/Wilderness Near-Tropical Plains, DMG.189>
<LENDORE ISLE: Uninhabited/Wilderness Near-Tropical Forest, DMG.189>
<LENDORE ISLE: Inhabited Subtropical Plains, DMG.186>
<LENDORE ISLE: Inhabited Subtropical Forest, DMG.186>

<Note: If one is going strictly by the DMG,
one might consider the northern isles, of the High Elves, to be Temperate And Sub-Tropical, for Uninhabited/Wilderness encounter purposes.
as well, one might consider Lendore Isle, to be Tropical And Near-Tropical, for Uninhabited/Wilderness encounter purposes.
>

<
WSG.108
Subtropical = 30 to 16
approx ....
16 - 23.5 = 'near-tropical'
23.6 - 30 = 'subtropical'
>
 
 
 
 
 
 
 



Ecology Fund

Reduce - Reuse - Recycle


Quote:
Originally Posted by PapersAndPaychecks
If I can prise the subject of discussion away from demi-humans for a minute or two...


Oh goody!

Quote:
Originally Posted by PapersAndPaychecks
Gary, I'm working on preparing some 1e AD&D material set in the Spindrift Isles. I realise that Len Lakofka was largely responsible for these - but I'd welcome any reminiscences that I can persuade you to share about how - and where - the material devised by the worthy Leomund meshed with your own work and that of Mr Kuntz.


Regretably, I can supply nothing of substance. Len ran his own campaign, and I played in it only a handful of times well over 25 years ago, the last time c, 1983 when Len and a friend came to visit me at my house. Rob and I ran games only on Oerik and didn't worry about what Len was doing, or Francois for that matter. I planned to pick up all the salient matters later--sometime in 1986-8 when i could get to a revision of the AD&D game and the expansion of the WoG setting...

Quote:
Originally Posted by PapersAndPaychecks
Were there lines of demarcation - "That's your bit, this is mine" - or did you all sort of pitch in and write whatever you felt like writing?


See above. I also reviewed and approved as "official" all of Len's WoG material for publication.