Principality of Ulek


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Guide
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Glossography 
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Greyhawk

His Serene Highness, Prince Olinstaad Corond of Ulek, Lord of the Peaks of Haven (F 9/T 12)

CAPITAL: Gryrax (pop. 17,200)
POPULATION: 30,000+
DEMI-HUMANS: Dwarves (18,000), Mountain Dwarves (9,000), Gnomes, Halflings
HUMANOIDS: Doubtful
RESOURCES: foodstuffs, silver, gems (II, IV)

ALIGNMENT: -
LANGUAGES: -

CLIMATE:
TERRAIN:

Dwarves and other demi-humans are more numerous
than are humans except in the city of Gryrax, where
the larger folk are about twice as common. This is
mainly because they are better sailors and are in
charge of the dwarven prince's naval squadrons based
at the capital. The remainder of the human population
is scattered throughout the principality, which
extends from the Sheldomar to the Jewel River, south
of Old River, across the lower Lortmils. The human
inhabitants also make up the entire cavalry force of
the realm and provide a small portion of regular men-at-arms.
Most of the infantry is dwarven, of course,
with small contingents of gnomes, and a body of halfling
scouts. At one time, the territory of the Prince
reached to the tip of the Pomarj, but the nobles there
despised a dwarven overlord, and they ejected the
mixed garrisons which protected their holdings in the
Prince's name. Ulek took no reprisal against them,
and an effort was made to relieve the distressed territory
when swarms of vicious humanoids fell upon it
after being driven from the Lortmils. The Prince is
on very good terms with the Count of Ulek and
trades with Keoland and the Sea Princes as well.

ENCOUNTERS
01-04 Demi-humans (01-05 = Dwarf, 06-70 = Elf, 71-80 = Gnome, 81-100 = Hobbit)
05-09 Dwarves
10-17 Dwarves, Mountain
18-21 Gnomes
22-24 Hobbits, Stout
25-26 Humanoids (01-05 = Gnoll*, 06-10 = Goblin, 11-15 = Hobgoblin, 16-94 = Orc**, 95 = Qullan, 96-100 = Xvart)
27-32 Men, Bandits
33-45 Men, Merchants
46-50 Men, Patrol, Light
51-53 Men, Pilgrims
54-55 Men, Tribesmen
56-00 Use Standard Encounter Tables

* 10% of all gnoll encounters will include flinds.
** 5% of all orc encounters will include ogrillons.

TEMPERATE CIVILIZED Plains and Scrub (d8+d12)
 
2 Lammasu, Greater
3 Ghost
4 Lycanthrope, Wererat
5 Castle
6 Ankheg
7 Owl
8 Man, Pilgrim
9 Man, Bandit
10 Cattle, Wild
11 Man, Merchant
12 Falcon, Small
13 Man, Patrol
14 Character Party (RG)
15 Bugbear
16 Hobbit
17 Man, Dervish
18 Goblin
19 Oliphant
20 Quasi-elemental, Lightning

TEMPERATE CIVILIZED Hills and Rough Terrain (d8+d12)
2 Hollyphant
3 Obliviax
4 Scarecrow
5 Snyad
6 Beetle, Giant Fire
7 Basilisk
8 Killmoulis
9 Man, Bandit
10 Lycanthrope, Werewolf
11 Man, Merchant
12 Man, Patrol
13 Wolf
14 Gnoll
15 Hobgoblin
16 Jackal
17 Pedipalp, Large or Huge
18 Wolf, Dire
19 Jackalwere
20 Heucuva

 
 


 
 




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