Principality of Ulek
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His Serene Highness, Prince Olinstaad Corond of Ulek, Lord of the Peaks of Haven (F 9/T 12)
CAPITAL: Gryrax (pop. 17,200)
POPULATION: 30,000+
DEMI-HUMANS: Dwarves (18,000), Mountain Dwarves (9,000), Gnomes, Halflings
HUMANOIDS: Doubtful
RESOURCES: foodstuffs, silver, gems (II, IV)
ALIGNMENT: -
LANGUAGES: -
CLIMATE:
TERRAIN:
Dwarves and other demi-humans are more
numerous
than are humans except in the city of Gryrax, where
the larger folk are about twice as common. This is
mainly because they are better sailors and are in
charge of the dwarven prince's naval squadrons based
at the capital. The remainder of the human population
is scattered throughout the principality, which
extends from the Sheldomar to the Jewel River, south
of Old River, across the lower Lortmils. The human
inhabitants also make up the entire cavalry force of
the realm and provide a small portion of regular men-at-arms.
Most of the infantry is dwarven, of course,
with small contingents of gnomes, and a body of halfling
scouts. At one time, the territory of the Prince
reached to the tip of the Pomarj, but the nobles there
despised a dwarven overlord, and they ejected the
mixed garrisons which protected their holdings in the
Prince's name. Ulek took no reprisal against them,
and an effort was made to relieve the distressed territory
when swarms of vicious humanoids fell upon it
after being driven from the Lortmils. The Prince is
on very good terms with the Count of Ulek and
trades with Keoland and the Sea Princes as well.
ENCOUNTERS
01-04 | Demi-humans (01-05 = Dwarf, 06-70 = Elf, 71-80 = Gnome, 81-100 = Hobbit) |
05-09 | Dwarves |
10-17 | Dwarves, Mountain |
18-21 | Gnomes |
22-24 | Hobbits, Stout |
25-26 | Humanoids (01-05 = Gnoll*, 06-10 = Goblin, 11-15 = Hobgoblin, 16-94 = Orc**, 95 = Qullan, 96-100 = Xvart) |
27-32 | Men, Bandits |
33-45 | Men, Merchants |
46-50 | Men, Patrol, Light |
51-53 | Men, Pilgrims |
54-55 | Men, Tribesmen |
56-00 | Use Standard Encounter Tables |
* 10% of all gnoll encounters
will include flinds.
** 5% of all orc encounters will
include
ogrillons.
TEMPERATE CIVILIZED Plains and Scrub (d8+d12)
2 | Lammasu, Greater |
3 | Ghost |
4 | Lycanthrope, Wererat |
5 | Castle |
6 | Ankheg |
7 | Owl |
8 | Man, Pilgrim |
9 | Man, Bandit |
10 | Cattle, Wild |
11 | Man, Merchant |
12 | Falcon, Small |
13 | Man, Patrol |
14 | Character Party (RG) |
15 | Bugbear |
16 | Hobbit |
17 | Man, Dervish |
18 | Goblin |
19 | Oliphant |
20 | Quasi-elemental, Lightning |
TEMPERATE CIVILIZED Hills and Rough Terrain (d8+d12)
2 | Hollyphant |
3 | Obliviax |
4 | Scarecrow |
5 | Snyad |
6 | Beetle, Giant Fire |
7 | Basilisk |
8 | Killmoulis |
9 | Man, Bandit |
10 | Lycanthrope, Werewolf |
11 | Man, Merchant |
12 | Man, Patrol |
13 | Wolf |
14 | Gnoll |
15 | Hobgoblin |
16 | Jackal |
17 | Pedipalp, Large or Huge |
18 | Wolf, Dire |
19 | Jackalwere |
20 | Heucuva |
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