Hestmark Highlands
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The Hestmark Highlands run northward up the coastline
of South Province from the town of
Dullstrand
to the mouth of the Flanmi, branching northwestward
into the Glorioles. These hills have always been
a rallying point for disaffected humans, as their
remote location and rugged character have enabled
their demi-human inhabitants to remain free of the
rule of the Overking or his minions. Many gnomes
and dwarves live in the Hestmarks, and free-spirited
men have their villages amidst the shelter of these
hills as well. The area is well known for its precious
metals and gems, and for this reason it is often raided
by forces of the Overking who badly need the wealth
thus obtained. Medegians, troops from the Herzog of
South Province, and imperial soldiery alike probe
these hills all too often. Its inhabitants, doughty in
the beginning, have become battle-hardened veterans
because of these continual skirmishes and raids, and
with the men and elves of Sunndi are beginning
to
conduct their own forays into the lowlands beyond
the Hestmarks in reprisal. The independent town of
Dullstrand (pop. 5,500) and its environs proclaims
neutrality in these matters, but it is probable that
secret aid is given to the insurgents in the hills. Freebooters
certainly find safe haven in the town, and its
forges make weapons and armor which are not seen
by the Overking or his men-at-arms.
Dice Roll | Encounter |
01-03 | Demi-humans (01-05 = Dwarf, 06-70 = Elf, 71-80 = Gnome, 81-100 = Hobbit) |
04-12 | Dwarves |
13-16 | Dwarves, Mountain |
17-25 | Elves, High |
26-28 | Elves, Patrol |
29-35 | Gnomes |
36-40 | Humanoids (01-05 = Gnoll*, 06-10 = Goblin, 11-15 = Hobgoblin, 16-94 = Orc**, 95 = Qullan, 96-100 = Xvart) |
41-50 | Men, Bandits (90% are actually good hillmen) |
51-55 | Men, Brigands |
56-60 | Men, Merchants |
61-63 | Men, Patrol, Light |
64-70 | Men, Raiders |
71-75 | Men, Tribesmen (hillmen) |
76-80 | Orc Soldiery |
81-00 | Use Standard Encounter Tables |
* 10% of all gnoll encounters
will include flinds.
** 5% of all orc encounters will
include
ogrillons.
TEMPERATE CIVILIZED Hills and Rough Terrain (d8+d12)
2 | Hollyphant |
3 | Obliviax |
4 | Scarecrow |
5 | Snyad |
6 | Beetle, Giant Fire |
7 | Basilisk |
8 | Killmoulis |
9 | Man, Bandit |
10 | Lycanthrope, Werewolf |
11 | Man, Merchant |
12 | Man, Patrol |
13 | Wolf |
14 | Gnoll |
15 | Hobgoblin |
16 | Jackal |
17 | Pedipalp, Large or Huge |
18 | Wolf, Dire |
19 | Jackalwere |
20 | Heucuva |
SUBTROPICAL AND TROPICAL CIVILIZED Hills and Rough
Terrain (d8+d12)
2 | Penanggalen |
3 | Lycanthrope, Wereboar |
4 | Beetle, Fire |
5 | Boar, Wild |
6 | Falcon, Large |
7 | Man, Pilgrim |
8 | Pseudoundead, Ghoul |
9 | Cattle, Wild |
10 | Dwarf, Hill |
11 | Lycanthrope, Werewolf |
12 | Man, Patrol |
13 | Man, Merchant |
14 | Character Party |
15 | Hobgoblin |
16 | Oliphant |
17 | Pedipalp, Huge and Large |
18 | Shedu |
19 | Rakshasa |
20 | Lammasu, Greater |
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