Hestmark Highlands
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World of Greyhawk

The Hestmark Highlands run northward up the coastline
of South Province from the town of Dullstrand
to the mouth of the Flanmi, branching northwestward
into the Glorioles. These hills have always been
a rallying point for disaffected humans, as their
remote location and rugged character have enabled
their demi-human inhabitants to remain free of the
rule of the Overking or his minions. Many gnomes
and dwarves live in the Hestmarks, and free-spirited
men have their villages amidst the shelter of these
hills as well. The area is well known for its precious
metals and gems, and for this reason it is often raided
by forces of the Overking who badly need the wealth
thus obtained. Medegians, troops from the Herzog of
South Province, and imperial soldiery alike probe
these hills all too often. Its inhabitants, doughty in
the beginning, have become battle-hardened veterans
because of these continual skirmishes and raids, and
with the men and elves of Sunndi are beginning to
conduct their own forays into the lowlands beyond
the Hestmarks in reprisal. The independent town of
Dullstrand (pop. 5,500) and its environs proclaims
neutrality in these matters, but it is probable that
secret aid is given to the insurgents in the hills. Freebooters
certainly find safe haven in the town, and its
forges make weapons and armor which are not seen
by the Overking or his men-at-arms.


Dice Roll Encounter
01-03 Demi-humans (01-05 = Dwarf, 06-70 = Elf, 71-80 = Gnome, 81-100 = Hobbit)
04-12 Dwarves
13-16 Dwarves, Mountain
17-25 Elves, High
26-28 Elves, Patrol
29-35 Gnomes
36-40 Humanoids (01-05 = Gnoll*, 06-10 = Goblin, 11-15 = Hobgoblin, 16-94 = Orc**, 95 = Qullan, 96-100 = Xvart)
41-50 Men, Bandits (90% are actually good hillmen)
51-55 Men, Brigands
56-60 Men, Merchants
61-63 Men, Patrol, Light
64-70 Men, Raiders
71-75 Men, Tribesmen (hillmen)
76-80 Orc Soldiery
81-00 Use Standard Encounter Tables

* 10% of all gnoll encounters will include flinds.
** 5% of all orc encounters will include ogrillons.

TEMPERATE CIVILIZED Hills and Rough Terrain (d8+d12)
2 Hollyphant
3 Obliviax
4 Scarecrow
5 Snyad
6 Beetle, Giant Fire
7 Basilisk
8 Killmoulis
9 Man, Bandit
10 Lycanthrope, Werewolf
11 Man, Merchant
12 Man, Patrol
13 Wolf
14 Gnoll
15 Hobgoblin
16 Jackal
17 Pedipalp, Large or Huge
18 Wolf, Dire
19 Jackalwere
20 Heucuva


SUBTROPICAL AND TROPICAL CIVILIZED Hills and Rough Terrain (d8+d12)
2 Penanggalen
3 Lycanthrope, Wereboar
4 Beetle, Fire
5 Boar, Wild
6 Falcon, Large
7 Man, Pilgrim
8 Pseudoundead, Ghoul
9 Cattle, Wild
10 Dwarf, Hill
11 Lycanthrope, Werewolf
12 Man, Patrol
13 Man, Merchant
14 Character Party
15 Hobgoblin
16 Oliphant
17 Pedipalp, Huge and Large
18 Shedu
19 Rakshasa
20 Lammasu, Greater

 
 
 
 



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