Forty-seven fantastic magic items for the AD&D®
game,
from the imaginations of DRAGON® Magazine readers.
Dear Dragon:
Issue #91's "Treasure Trove" was great, but
I
have one question. How do you decide if one of
the new items given will be in a treasure hoard
the characters find?
Gregory Vica
San Diego, Calif.
(Dragon #97)
A Dungeon Master may introduce these new
magical items into a campaign without trouble by
simply rolling up a “normal” hoard of magic
items, then replacing certain ones with similar
items from the “Treasure Trove.” A necklace of
missiles may be replaced by a necklace of bad
taste, or a rod of beguiling dropped in place of a
rod of many things. The DM may also create a
treasure hoard by tossing in any items he or she
wishes to include, ignoring the tables.
— RM
(Dragon #97)
Swords
Unless otherwise noted below, 70% of all magical swords are
longswords, with the remainder divided between broadswords
(20%), short swords (5%), bastard swords (4%), and two-handed
swords (1%).