338. HIDDEN ROOM
 
This 10 ' x 30 ' room is certainly where
the <wizard> inhabiting the room to
the north actually studied his works.
Here are all manner of magickal apparatus. To the north, a workbench runs
about 15 feet along the wall near the
door. The wall here is lined in shelves,
with all sorts of bins and containers.
<eg. Stone Container, Stone Container, Iron Trunk, Iron Trunk>

Over a small fireplace hang several kettles; 
a brazier, furnace, and bellows are
nearby. Along the south wall is a high
writing desk, flanked by a pair of bookstands, each with an unopened tome.

At the far end of the room are a table, <round table>
high-backed chair, and an open cabinet.
Upon the table are a green cup, an iron
box, a scattering of gems, several potion
bottles, and a leather case. The cabinet
holds three iron coffers, a crystal ball, a
tall pointed black hat, a box of reddish
wood, a long brass wand, five large
books, and a small ceramic statuette.

Falrinth may still be here when characters \
arrive; if so, he is hiding in the east end of
the room, ready to leave (by dimension door) if his discovery is imminent or obvious.
The cabinet also holds 3 ivory scroll tubes unless Falrinth has taken them.

The volumes on the bookstands are
bound in leather and bronze, and are magickal.
The westernmost is a tome of leadership and influence; the eastern,
a vacuous grimoire.
(Falrinth was afraid to open either one).

The bins and containers hold various
spell components (taken from the lab, area
330), worth 6, 000 gp (900 gp volume).
    <optional>
    <eg. Stone Container, Stone Container, Iron Trunk, Iron Trunk>
    <handout link>
 
- # GP
Pork rind (Common; 5 cp/lb.): butcher, food store, tavern> 20 1
Inks, special (Scarce, 100-500 gp/oz.; Rare, 600-1000 gp/oz.): alchemist> (3 oz.) 3,000
Prism, mineral (Uncommon; 5 gp/ea.): glassblower, jeweler> 5 25
Brazier (Uncommon; 25 gp/ea.): candlemaker, smith, temple> - 25
Phosphorus (Uncommon; 5 gp/oz.): alchemist, glassblower, physician> <A bottle of dull red powder (phosphorus, worth 35 gp): T1-4.39> (3 oz.) 15
Gut (Uncommon; 1 gp/yd.): butcher, musical instrument shop> (2 yds.) 2
Salt /Rock salt (Common; 1 gp/lb.): food store, herbalist> 20 20
Inks, special (Scarce, 100-500 gp/oz.; Rare, 600-1000 gp/oz.): alchemist> (4 oz.) 2,400
Hawk eye (Scarce; 15 gp/ea.): alchemist, hawker, magic shop> 2 30
Elixir made from the juice of dried plums and the oil of 5-8 beans of a castor plant (Rare; 50 gp/oz.): alchemist> (3 oz.) 150
Egg, rotten (Uncommon; 1 cp/ea.): farm, food dealer> 48 .48
Mushroom spores (Rare; 50 gp/oz.): alchemist, herbalist, physician> (3 oz.) 150
Leaf from poison ivy, oak, or sumac (Common; 1 sp/ea.): druid, gathering> - .1
Squid (giant) tentacle (Rare; 50 gp/tentacle): fishmonger> 2 100
Iron pyrite (Uncommon; 5 gp/lb.): alchemist, magic shop> 10 50
Bead, crystal or glass (Common; 5 sp/ea.): glassblower, jeweler> - .5
Bone, powder or shard (Common; 1 gp/lb.): alchemist, butcher, magic shop, physician> 10 10
Stone, small (Everyday; free): gathering> - -
Willow or other flexible wood (Common; 1 cp/yd.): carpenter, druid, gathering, lumber yard> (2 yd.) .02
Stalactites (Scarce; 5 gp/ea.): gathering> - 5
Citric acid (lemon or lime juice) (Uncommon; 1 gp/pt.): food store> 10 10
Rhubarb leaf, powdered (Uncommon; 5 sp/oz.): alchemist, herbalist> - .5
Smoke (Everyday; free): any fire source> - -
Leather loop (Common; 1-6 sp/ea.): leatherworker, tailor> - .1
Moonseed plant12 (Scarce; 5 gp/ea.): druid, flower shop, herbalist> - 5
Raisin (Common; 3 cp/lb.): food store> 10 .3
- 90# 6000
    <note: some components are druidic, and, should probably be dropped from the above list>
    <weight would technically be a bit over #90 -- a little more adjusting is needed>

The cup on the table is jade, worth 100
gp. Falrinth may have taken 2 gems (a
fire opal and star ruby, each worth 1, 000 gp). <1100, 1000>
Nine other gems remain—
    a tiger eye, <10>
    moss agate, <10>
    amber, <100>
    amethyst, <100>
    jasper, <100>
    white pearl, <100>
    pink pearl, <100>
    topaz, and <500>
    zircon <100> (the first two worth 10 gp each, the topaz 500 gp, and each of the others 100 gp).
<the above were not checked for increase or decrease in base value: this seems to have already been done>

(Total treasure XP (assuming that Falrinth has not taken anything): 3,320)

Falrinth may have taken a potion of speed from this table; (XP: 200)
other remaining are potions of ESP, flying, and sweet water. (XP: 500, 200, 200)
The leather case holds a wand of a wonder with 50 charges. (XP: 3000) <wand of a wonder?>

(Total magic item XP (assuming that Falrinth has not taken anything): 4,100)

The iron box on the table contains the
Orb of Golden Death. The Orb is a gold
sphere shaped to resemble a human skull
without its lower jaw. It radiates evil so
strongly that Paladins and Good clerics are
unable even to touch it (or even the box).
Anyone grasping the device gains certain
magical powers, and instantly knows how
to summon them forth from the Orb: detect lie,
know alignment, and poison. These
powers may be used without limit as long as the Orb is held.
The holder can also cause the great throne in area 10 (of the Upper
Temple) to raise and lower. The user's Charisma is affected, and other unique details
apply; see Appendix C for more details.

The 3 iron coffers in the cabinet contain 107 pp, 310 gp, and 228 ep, respectively.
The crystal is a crystal hypnosis ball attuned to Zuggtmoy. (XP: --)

The pointed hat bears cryptic runes; it has no cash value, but is
easily recognized by all of Falrinth's associates, and others throughout the dungeon.

The ceramic statue is of a frog alone, if
Falrinth has gathered his items. Intact, it
represents a frog eating an insect, the latter
being an ebony fly. (XP: 500)

The reddish wood box is an unfolding
shrine, inlaid with gold, with a black interior upon which is inlaid a silver spiderweb,
mother-of-pearl stars, and a garnet orb. As
the doors of the shrine unfold, an ebony
statuette of Lolth rises from a cavity in the
base to stand before the web. This icon is
worth 6, 000 gp, but should be destroyed by
Good characters.

Part of the back of the cabinet radiates
magick, but the magical mirror contained
therein can only be obtained by USE of the brass rod.  <this is the long brass wand referred to, above, in the boxed text>
The tip of this wand-thick object
is oddly notched, and may be used to open
the side of the cabinet, allowing the mirror of mental prowess contained therein to slide out for USE. (XP: 5,000)
Without this key, the mirror will
be destroyed in any attempt to remove it,
whatever care is taken.

The 5 large books
are bound in strange leather, clasped with
iron, and locked. These are Falrinth's
spellbooks, their contents listed below.
Each of the 3 scroll tubes in the cabinet (missing if Falrinth has escaped with
them) contains a scroll of 7 spells.

This is a selection from Falrinth's spellbooks,
which he can USE to START new ones if neces-
sary. The spells on these scrolls are noted
with asterisks hereafter.

Book 1: (XP: 8000)
    affect normal fires, *burning hands, *charm person, comprehend languages, dancing lights,
    * detect magic, enlarge, hold portal, jump, message, Nystul's magic aura, push, *read magic,
    unseen servant, ventriloquism,
    *write

Book 2: (XP: 11,000)
    continual light, *darkness 15' radius, ESP, fools gold, forget,
    *irritation, * levitate, *mirror image, rope trick, Tasha's uncontrollable hideous laughter, *wizard lock

Book 3: (XP: 12,000)
    clairaudience, flame arrow, *hold person, *invisibility 10' radius, *lightning bolt, *protection from evil 10' radius, *tongues, water breathing

Book 4: (12,500)
    *dimension door, *extension 2,
    *fire trap, *minor globe of invulnerability, *monster summoning II, wizard eye

Book 5: (XP: 5,000)
    contact other plane, *wall of force

Scroll 1: (XP: 900)
    *burning hands, *charm person,
    * detect magic, *read magic,
    *write
    *darkness 15' radius
    *irritation,

Scroll 2: (XP: 1,700)
    * levitate, *mirror image, *wizard lock
    *hold person, *invisibility 10' radius, *lightning bolt, *protection from evil 10' radius,

Scroll 3: (XP: 2,900)
    *tongues
    *dimension door, *extension 2,
    *fire trap, *minor globe of invulnerability, *monster summoning II,
    *wall of force

(Total spellbook & scroll XP: 54,000)

Level 3.
>>339.>>