This 10 ' x 30 ' room is certainly where
the <wizard> inhabiting the room to the north actually studied his works. Here are all manner of magickal apparatus. To the north, a workbench runs about 15 feet along the wall near the door. The wall here is lined in shelves, with all sorts of bins and containers. <eg. Stone Container, Stone Container, Iron Trunk, Iron Trunk> Over a small fireplace hang several kettles;
At the far end of the room are a table, <round table>
|
Falrinth may still be here when characters \
arrive; if so, he is hiding in the east end of
the room, ready to leave (by dimension
door) if his discovery is imminent or obvious.
The cabinet also holds 3 ivory scroll tubes
unless Falrinth has taken them.
The volumes on the bookstands are
bound in leather and bronze, and are magickal.
The westernmost is a tome
of leadership and influence; the eastern,
a vacuous grimoire.
(Falrinth was afraid to open either one).
The bins and containers hold various
spell components (taken from the lab, area
330), worth 6, 000 gp (900 gp volume).
<optional>
<eg. Stone
Container,
Stone
Container,
Iron
Trunk,
Iron
Trunk>
<handout link>
- | # | GP |
Pork rind (Common; 5 cp/lb.): butcher, food store, tavern> | 20 | 1 |
Inks, special (Scarce, 100-500 gp/oz.; Rare, 600-1000 gp/oz.): alchemist> | (3 oz.) | 3,000 |
Prism, mineral (Uncommon; 5 gp/ea.): glassblower, jeweler> | 5 | 25 |
Brazier (Uncommon; 25 gp/ea.): candlemaker, smith, temple> | - | 25 |
Phosphorus (Uncommon; 5 gp/oz.): alchemist, glassblower, physician> <A bottle of dull red powder (phosphorus, worth 35 gp): T1-4.39> | (3 oz.) | 15 |
Gut (Uncommon; 1 gp/yd.): butcher, musical instrument shop> | (2 yds.) | 2 |
Salt /Rock salt (Common; 1 gp/lb.): food store, herbalist> | 20 | 20 |
Inks, special (Scarce, 100-500 gp/oz.; Rare, 600-1000 gp/oz.): alchemist> | (4 oz.) | 2,400 |
Hawk eye (Scarce; 15 gp/ea.): alchemist, hawker, magic shop> | 2 | 30 |
Elixir made from the juice of dried plums and the oil of 5-8 beans of a castor plant (Rare; 50 gp/oz.): alchemist> | (3 oz.) | 150 |
Egg, rotten (Uncommon; 1 cp/ea.): farm, food dealer> | 48 | .48 |
Mushroom spores (Rare; 50 gp/oz.): alchemist, herbalist, physician> | (3 oz.) | 150 |
Leaf from poison ivy, oak, or sumac (Common; 1 sp/ea.): druid, gathering> | - | .1 |
Squid (giant) tentacle (Rare; 50 gp/tentacle): fishmonger> | 2 | 100 |
Iron pyrite (Uncommon; 5 gp/lb.): alchemist, magic shop> | 10 | 50 |
Bead, crystal or glass (Common; 5 sp/ea.): glassblower, jeweler> | - | .5 |
Bone, powder or shard (Common; 1 gp/lb.): alchemist, butcher, magic shop, physician> | 10 | 10 |
Stone, small (Everyday; free): gathering> | - | - |
Willow or other flexible wood (Common; 1 cp/yd.): carpenter, druid, gathering, lumber yard> | (2 yd.) | .02 |
Stalactites (Scarce; 5 gp/ea.): gathering> | - | 5 |
Citric acid (lemon or lime juice) (Uncommon; 1 gp/pt.): food store> | 10 | 10 |
Rhubarb leaf, powdered (Uncommon; 5 sp/oz.): alchemist, herbalist> | - | .5 |
Smoke (Everyday; free): any fire source> | - | - |
Leather loop (Common; 1-6 sp/ea.): leatherworker, tailor> | - | .1 |
Moonseed plant12 (Scarce; 5 gp/ea.): druid, flower shop, herbalist> | - | 5 |
Raisin (Common; 3 cp/lb.): food store> | 10 | .3 |
- | 90# | 6000 |
The cup on the table is jade, worth
100
gp. Falrinth may have taken 2 gems (a
fire opal and star
ruby, each worth 1, 000 gp). <1100, 1000>
Nine other gems remain—
a tiger eye,
<10>
moss agate,
<10>
amber, <100>
amethyst,
<100>
jasper, <100>
white pearl,
<100>
pink pearl,
<100>
topaz, and <500>
zircon <100>
(the first two worth 10 gp each, the topaz 500 gp, and each of the others
100 gp).
<the above were not checked for increase or decrease in base value:
this seems to have already been done>
(Total treasure XP (assuming that Falrinth has not taken anything): 3,320)
Falrinth may have taken a potion
of speed from this table; (XP: 200)
other remaining are potions of ESP,
flying,
and sweet water. (XP: 500, 200,
200)
The leather case holds a wand
of a wonder with 50 charges. (XP: 3000) <wand
of a wonder?>
(Total magic item XP (assuming that Falrinth has not taken anything): 4,100)
The iron box on the table contains the
Orb of Golden Death. The
Orb is a gold
sphere shaped to resemble a human skull
without its lower jaw. It radiates evil so
strongly that Paladins and Good clerics
are
unable even to touch it (or even the box).
Anyone grasping the device gains certain
magical powers, and instantly knows how
to summon them forth from the Orb: detect
lie,
know alignment, and poison.
These
powers may be used without limit as long as the Orb
is held.
The holder can also cause the great throne in area
10 (of the Upper
Temple) to raise and lower. The user's Charisma
is affected, and other unique details
apply; see Appendix C for more details.
The 3 iron coffers in the cabinet contain
107
pp, 310 gp, and 228
ep,
respectively.
The crystal is a crystal
hypnosis ball attuned to Zuggtmoy.
(XP: --)
The pointed hat bears cryptic runes; it has no cash value, but is
easily recognized by all of Falrinth's associates, and others throughout
the dungeon.
The ceramic statue is of a frog alone, if
Falrinth has gathered his items. Intact, it
represents a frog eating an insect, the latter
being an ebony
fly. (XP: 500)
The reddish wood box is an unfolding
shrine, inlaid with gold, with a
black interior upon which is inlaid a silver
spiderweb,
mother-of-pearl stars, and a
garnet orb. As
the doors of the shrine unfold, an ebony
statuette of Lolth
rises from a cavity in the
base to stand before the web. This icon is
worth 6, 000 gp, but should be destroyed by
Good characters.
Part of the back of the cabinet radiates
magick, but the magical mirror contained
therein can only be obtained by USE of the brass
rod. <this is the long brass wand
referred to, above, in the boxed text>
The tip of this wand-thick object
is oddly notched, and may be used to open
the side of the cabinet, allowing the mirror
of mental prowess contained therein to slide out for USE. (XP: 5,000)
Without this key, the mirror will
be destroyed in any attempt to remove it,
whatever care is taken.
The 5 large books
are bound in strange leather, clasped with
iron, and locked. These are Falrinth's
spellbooks, their contents listed below.
Each of the 3 scroll tubes in the cabinet (missing if Falrinth has
escaped with
them) contains a scroll of 7 spells.
This is a selection from Falrinth's spellbooks,
which he can USE to START new ones if neces-
sary. The spells on these scrolls are noted
with asterisks hereafter.
Book 1: (XP: 8000)
affect normal
fires, *burning hands, *charm
person, comprehend languages,
dancing
lights,
* detect magic,
enlarge,
hold
portal, jump,
message,
Nystul's
magic aura, push, *read
magic,
unseen servant,
ventriloquism,
*write
Book 2: (XP: 11,000)
continual light,
*darkness 15' radius, ESP,
fools
gold, forget,
*irritation,
* levitate, *mirror
image, rope trick, Tasha's
uncontrollable hideous laughter, *wizard
lock
Book 3: (XP: 12,000)
clairaudience,
flame
arrow, *hold person, *invisibility
10' radius, *lightning bolt,
*protection from evil 10'
radius, *tongues, water
breathing
Book 4: (12,500)
*dimension door,
*extension 2,
*fire trap, *minor
globe of invulnerability, *monster
summoning II, wizard eye
Book 5: (XP: 5,000)
contact other
plane, *wall of force
Scroll 1: (XP: 900)
*burning hands,
*charm person,
* detect magic,
*read magic,
*write
*darkness
15' radius
*irritation,
Scroll 2: (XP: 1,700)
* levitate, *mirror
image, *wizard lock
*hold person,
*invisibility 10' radius,
*lightning bolt, *protection
from evil 10' radius,
Scroll 3: (XP: 2,900)
*tongues
*dimension door,
*extension 2,
*fire trap, *minor
globe of invulnerability, *monster
summoning II,
*wall of force
(Total spellbook & scroll XP: 54,000)