This quiet room is the abode of Barkinar
and Deggum, the commanders of the Temple
Troops and Guards (respectively). They
are usually elsewhere except at night.
2 normal beds stand along the north
and south walls, nestled tightly into
the
western corners. Beside each is a wardrobe
and a small table, the latter bearing
a
crystal
ewer &&
cup (each set worth 250 gp).
The east wall of the room is dominated
by
a great brick fireplace with marble mantle,
upon which are various knicknacks collected
by the 2 clerics — shrunken
human
heads, religious paraphernalia, carved
figurines, and other interesting items, with a
total value of 3,500 gp (averaging 350
gp per
item).
Decorative tapestries flank the fireplace
on the east wall. The southern conceals
an
open doorway leading to a neat closet,
in
which the clothing of the two clerics
is kept
hanging to either side.
<frock>
<leggings>
A full-length mirror
is mounted on the east closet wall. 4
pieces of gold jewelry
(each worth 1,000 gp)
lie on a small shelf attached to the mirror's
left edge.
<goblet, 1000>
<choker, 1000>
<coffer, 6000>
<clasp, 1000>
Another identical but empty shelf
is at the right edge; if twisted clockwise,
it
opens the secret door entrance to a corridor
to the mages' room (404).
Barkinar worked his way up through the
ranks over the last 6 years. He came to
the
Temple ruins to scavenge treasure, and
stayed to serve and earn even greater
wealth. Once a lowly cleric of the Earth
Temple, he
became its leader through a
series of treacherous and bloody maneuvers.
Knowing talent when he saw it,
Supreme Commander Hedrack brought the
mature and experienced Barkinar to the
lower levels of the dungeons. Barkinar
expects, but does not covet, Hedrack's
exalted position. He bides his time, working
earnestly for the good of Zuggtmoy
and the
Temple in any way demanded. He is patient,
cruel, scheming, and utterly evil — a
perfect
officer for this milieu.
Deggum is a half-elf,
a renegade and runaway
from his people in Welkwood.
Drawn
by rumors of the resurrection of evil
might,
and by the promises of Lareth (from the
Hommlet moathouse ruin) and others like
him, Deggum has found success and a fast
rise in power through his Temple position.
He is personally tutored by Hedrack and
Senshock both, and is seen as a great
future
leader. He carries his spellbook
in a pack at
all times, and studies his craft in his
spare
moments. The book contains most of the
same 1st and 2nd level spells as those
of
his tutor, Senshock.
Each cleric carries a
black scarab
inscribed with the
letters TZGY, which is
used to control the curtain behind the
main
altar (419 A).
Barkinar owns potions of
extra
healing &&
SPEED, and Deggum
owns
potions of healing
&&
growth. They will
USE them as needed to combat invaders.
Barkinar: AC -1 (plate + 1, shield +2),
<(plate mail +1: 800 XP)> <(small
wooden shield +1: 250 XP)>
MV 12", Level 7 Cleric: Lama,
hp 60, #AT 1, D by
weapon (staff
of striking: 22 charges) || spell, SA
wears <high hard> boots
of levitation, SD spells;
XP 1680
S 11 I 16 W 17 D 10 Co 16 Ch 8 <Com
8>
THACO 13
Spells memorized:
1st level: command,
cure
light wounds
(x2), remove
fear, sanctuary
2nd level: hold
person (x2),
resist fire,
silence
15' radius, slow poison
3rd level: dispel
magic, prayer,
bestow
curse
4th level: cure
serious wounds
<unholy symbol && a
small silver rorrim>
<a
small, straight piece of iron>
<A tube of silvery
fluid (quicksilver, 10 gp weight, worth 100 gp): T1-4.59>
<garlic>
Deggum: AC 2 (chain
&& <medium> shield), MV 12" <9">,
Level 5/4 Cleric: Prefect
/ Magick-User:
Theurgist, hp 21, #AT
1, D by weapon or spell, SA spells, SD
ring
of fire resistance; XP 1118
S 12 I 15 W 18 D 7 Co 10 Ch 11 <Com
11>
THACO 18
Cleric spells memorized:
1st level: bless,
cure
light wounds, detect
magic,
sanctuary
(x2)
2nd level: augury,
chant,
hold
person,
<slow>
poison, spiritual hammer
3rd level: continual
darkness, animate
dead
Magic-user spells memorized:
1st level: magic
missile (x3)
2nd level: invisibility
(x2)
<specially polluted
water>
<2
small silver srorrim>
<set of gem inlaid sticks, value 500
gp>
<unholy symbol>
<a
small, straight piece of iron>
<garlic>
<hammer>
<blood,
human flesh, bone shards>
<gum arabic>
<Book of Cantrips><45#>
<Useful: chill,
clean,
cut,
dampen,
exterminate,
flavor,
gather,
polish,
salt,
shine,
sprout,
stitch,
tie,
warm,
wrap>
<Reversed: knot,
sour,
tangle,
wilt>
<Legerdemain: change,
hide,
mute,
palm>
<Person-Affecting:
giggle,
twitch,
wink,
listen,
blink>
<Personal: bluelight,
firefinger,
mouse,
smokepuff>
<Haunting Sound:
tap,
whistle,
horn,
moan>
<GP value: 3600>
<GP sale value:
1800>
<Spellbook><45#>
<Haunting Sound:
footfall>
<charm
person,
detect magick, feather
fall,
magic
missile, read magick, shield,
unseen
servant>
<invisibility,
knock,
magick
mouth, wizard lock>
<Unlearnable: write,
detect invisibility, web>
<GP value: 2600>
<GP sale value:
1300>
<raven's
wing feather>
<clear
crystal prism>
<a bit of string
+ a bit of wood>
<honeycomb>