The door to this room is wizard
locked at 9th
level of magic use. This is the secluded
lair of
Senshock, Lord Wizard of the Greater Temple.
He may (40% chance) be here at any time
during daylight hours, working on his
own
projects, or is otherwise busily conferring
with
clerics, instructing giants, or performing
some
other administrative task. He always carries
his black scarab
inscribed with the letters
TZGY, for
controlling the curtain behind the
altar (area 419 A).
The room is well-appointed, with tapestries
on
the walls and furnishings made of
ebony &&
rosewood.
The bed stands in the
southeast corner, adjacent to a
small fireplace
in the east wall. A wardrobe stands at
the foot of the bed between it and the
door.
The north wall is filled by a long workbench,
with beakers bubbling over small
flames,
bottles and boxes of various rare
substances, and other laboratory paraphernalia.
<furnace, jar, chalk, magic circle,
brazier>
On the west wall is an oaken shelf
unit, upon which are 3 large
and heavily
bound books, a group
of 12 pieces of
assorted jewelry all bearing a black
skull
motif, 3wooden
eggs, and 2 platinum
medallions with
like chains.
Each of the 3 books on the shelf is a
trap, of course, and all of the same type.
The books are made of heavy wood, painstakingly
painted to look real. A book sticks
to anyone who touches it, due to a powerful
curse (no saving throw). It remains so
until
a remove
curse is applied by a 9th or higher
level caster. The jewelry collection is
worth
25,000 gp for all, each piece being studded
with diamond chips
&& onyx; the average
value of individual pieces is 1,500 gp
if the
set is split.
<12 x 1500>
The wooden eggs appear to be nothing
more than nicely crafted puzzles in which
the pieces are cleverly interlocked, worth
750 gp for the set due to the fine inlay
work.
In the center of each egg, however, is
a
crystal miniature
of the unholy symbol used
hereabouts; each figure is worth 1,000
gp,
but should be destroyed by Good characters.
The platinum medallions
&& chains
also bear unholy
symbols, but need only be
melted down to be properly spoiled, then
worth 200 gp for the metal (or 150 gp
each
for the original medallions).
The wardrobe is stoutly made, and has
5 secret compartments disguised as parts
of the ornamental inlay design. A separate
check for secret doors is required for
each
compartment. Each space is a 2-inch
cube, and the contents are as follows:
1. Six black
sapphires, each worth 5,000 gp.
<5000; 5000; 10,000;
5000; 1000; 5000>
2. One carnelian
(worth 50 gp) bearing a fire
trap
(D 10-14).
<50>
3. One
crumpled black handkerchief, soiled
and sticky from USE.
This portable hole
contains Senshock's
spell
books (see
below), a cloak
of poisonousness,
1
large
flask of oil bearing a fire trap
(D 10-
14 plus 4-24 from the
exploding oil), and
29 potion vials held
in 6 wooden racks.
The potions include
1 of nearly every
type listed in the
DMG, except for animal,
dragon, and human control,
delusion, and both oils.
Those of giant strength
and control are of the hill giant
type, of course, those
being most accessible for materials.
<potion of clairaudience,
250>
<potion of clairvoyance,
300>
<potiion of climbing, 300>
<potion of diminution, 300>
<potion of ESP, 500>
<potion of extra-healing,
400>
<potion of fire resistance,
250>
<potion of flying, 500>
<potion of gaseous form, 300>
<potion of hill giant control,
400>
<potion of fire giant strength,
650>
<potion of growth, 250>
<potion of healing, 200>
<potion of heroism, 300>
<potion of invulnerability,
350>
<potion of levitation, 250>
<potion of longevity, 500>
<philter of love, 200>
<philter of persuasiveness,
400>
<potion of plant control,
250>
<potion of polymorph (self),
200>
<potion of poison>
<potion of SPEED, 200>
<potion of super-heroism,
450>
<potion of sweet water, 200>
<potion of treasure finding,
600>
<potion of wight control,
700>
<potion of water breathing,
400>
<elixir of health, 350><UA>
<elizir of life, 250><UA>
<elizir of madness><UA>
<elixir of youth, 500><UA>
<potion of fire breath, 400><UA>
<philter of beauty, 250><UA>
<philter of glibness,
500><UA>
<philter of
stammering && stuttering><UA>
<potion of rainbow hues, 200><UA>
<potion of ventriloquism,
200><UA>
<potion of vitality, 300><UA>
<total potions: 39><UA>
<total XP value: 12,550><UA>
4 Four jeweled (but non-magical) bracers,
each pair worth 2,000-8,000 gp.
<5000>
<6000>
<4000>
<7000>
<d10 & d8 are done>
5 A tiny
pocket mirror of life trapping,
which causes the first
person looking into
it to save
vs. spells or be ensnared (as the
larger version). If
it catches a victim, it
simultaneously releases
its current
occupant (a purple
worm, hp 88), as it has
only 1 extra-dimensional
space. The
exchange will be so
rapid, however, as to
produce the impression
that the victim
was polymorphed
into the worm....
On the workbench are various hairs, liquids,
and
other items obtained from a variety of
monsters (but no dragons), along
with powdered gems, quicksilver,
and other
components. The whole is worth 20,000
gp,
plus another 500 gp for exotic glassware
and
utensils. The lot may be gathered and
packed for travel at the rate of 1,000
gp
worth per turn per person, assuming proper
sacks and padding are available.
Senshock is the respected && dreaded
emissary of Zuggtmoy
herself. Just as luz
wields power through Hedrack and
Barkinar, so do the scales balance through
Senshock's actions on Zuggtmoy's behalf.
Long ago, as an apprentice in the local
wizard's guild, Senshock learned the business
of potion && wand making, and
has
brought those talents here. He visits
the lab
(area 330) on occasion,
or sends bugbears ||
trolls
to fetch the necessary items, but
performs all of his work here, in his
private room.
Senshock combines his attention to detail
with grand strategy planning, and is the
actual source of many of the better tactics
used by the Temple forces. He has been
assured (by Zuggtmoyy)
of the position of
High Commander && General of all
the
Temple's mighty forces once the reconstruction
is
complete. luz has been noncommittal
about this, so Senshock is trying to gain
luz
favor in any way possible.
The Lord Wizard is a critical part of the
defense plan for the Greater Temple,
maintaining a post behind the main altar
(419A)
and adding his spells where needed in
melees.
He will not expose himself until ||
unless invaders are near defeat. Should
the
Temple guards suffer defeat, he will take
his
place in the throne room (area
435) to brief
Zuggtmoy about the events,
and will then
teleport
out to a well-studied secret retreat
in Verbobonc.
Senshock is privy to certain secrets of
luz',
but will never reveal anything of great
import. If captured and examined by ESP
or
similar means, however, Senshock can
provide one interesting tidbit — luz
is working
against the Scarlet
Brotherhood, and seeks
both Zuggtmoy
(whose location is
unknown even to him) and his mother Igwlf
<sp?>
(believed lost in the great Abyss)
to aid him
in this task. If charmed
|| otherwise magically
coerced to reveal his secrets, Senshock
will suddenly and mysteriously die, SLAIN
by
Iuz himself.
Senshock: AC 1 (bracers
of defense AC 3),
MV 12 ", Level 9 Magic-User: Sorcerer,
hp 26, #AT
1, D by weapon or spell, SA spells, wand
of
fire, SD spells, ring of
protection +2,
ring
of feather falling, XP 4012
S 11 I 18 W 9 D 8 Co 10 Ch 13 Com
15
THACO 19
Total magic item XP: 12,920
Spells memorized:
Level 1: detect
magic, magic missile (x2),
unseen
servant
Level 2: detect
invisibility, invisibility, web
Level 3: dispel
magic, haste, lightning
bolt
Level 4: charm
monster, polymorph self
Level 5: teleport
<piece of string
+ a bit of wood>
<talc + powdered
silver>
<gum arabic>
<a bit of spider
web>
<licorice root>
<bit of fur + glass
rod>
Spellbooks (hidden in the portable hole in his wardrobe):
<Vol. I><45#>
<Level 0: whistle,
horn,
moan,
footfall>
Level 1: charm
person, detect magick, feather
fall,
magic
missile, read magick, shield,
unseen
servant, write
Level 2: detect
invisibility, invisibility,
knock,
magic
mouth, web,
wizard
lock
Level 3: dispel
magic, fireball, fly,
haste,
lightning
bolt, tongues
<GP value: 5200>
<GP sale value: 2600>
<Vol. II><45#>
Level 4: charm
monster, dimension door,
fire trap,
polymorph
self
Level 5: conjure
elemental, teleport, wall
of
stone
<GP value: 4200>
<GP sale value: 2100>
<a piece of down>
<a
clear crystal prism>
<fine ink, worth
200 gp>
<honeycomb>
<a
tiny ball composed of batshit and sulphur>
<a wing feather
from a raven>
<small
clay model of a ziggurat>
<sulphur>
<water + sand>
<incense>
<soft clay>
<sulphur + phosphorus>
<a
small block of granite>
<Book of Cantrips><45#>
<Useful: chill,
clean,
color,
cut,
dampen,
dust,
exterminate,
flavor,
freshen,
gather,
polish,
salt,
shine,
sprout,
stitch,
tie,
warm,
wrap>
<Reversed: knot,
sour,
tangle,
wilt>
<Legerdemain: change,
hide,
mute,
palm>
<Person-Affecting:
giggle,
twitch,
wink,
listen,
blink>
<Personal: bluelight,
firefinger,
mouse,
smokepuff>
<Haunting Sound:
tap>
<GP value: 4600>
<GP sale value:
2300>