Sulhaut Mountains


-

-
-
-
-
-
-
-
-
-
World of Greyhawk

This range runs westward from
the place where the Crystalmists and Hellfurnaces
meet. It separates the Dry Steppes from the ghastly
Sea of Dust (q.v.). It can only be supposed what can
be found in these mountains, for no certain information
is available to us. Reports of Drow are not
uncommon. A torturous pass supposedly exists, enabling
passage from the Dry Steppes into the Sea of
Dust or eastward into the kindlier lands of the
Flanaess.
-
Sulhaut Encounter
01-03 Demi-humans (01-05 = Dwarf, 06-70 = Elf, 71-80 = Gnome, 81-100 = Hobbit)
04-10 Elves, Drow (night only)
11-12 Giants (01-02 = Cloud Giant, 03-04 = Ettin, 05-06 = Fire Giant, 07-08 = Fog Giant, 09-10 Frost Giant, 11-80 Hill Giant, 81-82 = Mountain Giant, 83-85 = Stoner Giant, 86 = Storm Giant, 87 = Titan, 88-99 = Giant Troll, 00 = Giant Two-Headed Troll)
13-17 Humanoids (01-05 = Gnoll*, 06-10 = Goblin, 11-15 = Hobgoblin, 16-94 = Orc**, 95 = Qullan, 96-100 = Xvart)
18-25 Men, Nomads1
26-40 Men, Tribesmen
41-60 Use Pleistocene Conditions Encounter Table
61-00 Use Standard Encounter Tables

* 10% of all gnoll encounters will include flinds.
** 5% of all orc encounters will include ogrillons.

1Nomads appear only in extreme north of Sulhaut Mountains.

SUBTROPICAL AND TROPICAL WILDERNESS Mountains (d8+d12)
2 Aarakocra
3 Dragon, Black
4 Wind Walker
5 Dragon, Red
6 Caveman
7 Dragon, Copper
8 Bugbear
9 Spider, Large
10 Pteradactyl, Small <Pteranodon>
11 Dog, Wild
12 Bat
13 Ogre
14 Giant, Fire
15 Manticore
16 Firedrake
17 Giant, Storm
18 Pyrolisk
19 Ogre Magi
20 Grue, Elemental


Yes, I had the Sulhaut Mountains as the "Lost world" setting in my compaign, although we never did much of anything there as events kept the PCs bust elsewhere.
 
 



Ecology Fund

Reduce - Reuse - Recycle