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| 1st Edition AD&D | - | Dragon # | - | Dragon magazine |
Names:
Devils
(d91)
Generating
(d75)
Generating
(d34)
Japanese
(d121)
Old
English (d72)
Pronunciation
(d93)
Native Americans:
Iroquois folklore: Jo-Ga-Oh
(d61)
Nature:
Hazards: Adjudicating
(d108)
Treasures
of (d137)
(SEE ALSO Wilderness)
Nautical terms (d116)
Neanderthals (d118)
Neo-Otyugh: Ecology of (d96)
Neutral alignment (d99)
New players:
Revealing
rules to (d49, bd5)
Nine
Hells (d75+d76+d91)
Character
abilities in (d76)
Food
in* (d120)
Magic
use in (d76)
Monsters of:
Devils
(d42)
New Types (d75, mm2)
Questions
and answers (d91)
Rulers
of (d75, mm2)
Rulers
of (d75+d76)
Styx, River: Travelling
on (d91)
Treasures
(d91)
Ninja:
Genin
(d121)
Introduction
(d30)
Non-combat scenarios (d117)
Non-player characters
Adverserial
to PCs (d136)
Creating
(d102)
Personalities
(d29)
Norse setting:
Pantheon
(d110)
Gladsheim
(d90)
Vanir
(d110)
North Province: Great Kingdom: News of (d63)
Novels and D&D (d31, bd2)
Nyrond, Kingdom of: News of (d65)
Objects: Damage to (d73, bd4)
Ochre Jelly: Ecology of (d104)
Official vs. unofficial: D&D/AD&D (d67)
Ogre (d44)
Oil, flaming (d40)
Old English Names (d72)
Onnwal: News of (d57)
Oracle (d53)
Orcs:
Crossbreeds
(d44)
Crossbreeds
(d44)
Gods
of (d62)
Language
(d75)
Orders
Clerical: Designing
(d142)
Organizations
and groups:
Bogatyrs
of Kiev (d53)
Cult
of the Dragon: FORGOTTEN REALMS (d110)
Deryni,
The (d78)
Knights
of Doom: GREYHAWK (d59)
Knights
of Solamnia: DRAGONLANCE (d94)
Liang Shan P'o, Robbers
of (d54)
Orders:
Clerical:
Designing (d142)
Peasant
organizations (d112)
Oriental setting:
Arrows
(d146)
Books
about (d122)
Books
about (d122)
Castles: Japanese
(d121)
Chinese folklore: Liang
Shan P'o (d54)
Genin
(Ninja subclass) (d121)
Heirlooms
(d151)
Heroes
(d123)
Inheritance
(d151)
Law
enforcement (d151)
Liang Shan P'o: Robbers
of (d54)
Magic
items (d40)
Magic
items (d126)
Martial
Arts (d139)
Maneuvers,
special (d164)
Styles
(d122)
Styles
(d127)
Styles
(d136)
Monsters:
Kappa: Ecology of (d151)
Wang-Liang
(d151)
Yuan-Ti: Ecology of (d151)
Names: Japanese
(d121)
Ninja
Genin
(d121)
Introduction
(d30)
ORIENTAL ADVENTURES:
Overview
(d104)
Police
(d151)
Samurai
(d49)
Ships
and seafaring (d130)
Shukenja:
Spells: Use by Clerics (d130)
Wards
(d133)
Sumotori
NPC class (d157)
Wu Jen
Spells: Use by Magic-users (d130)
Orisons (d108)
Orisons
(d119)
Orisons
(d120)
Otyugh: Ecology of (d96)
Outdoor
campaigns (87+88)
Combat
(d95)
Overbearing
(d61)
Pain (d118)
Paladins
Chivalry
(d178)
Code
of (d51)
Dual
classing (d96)
Roleplaying
(d148)
Standards
of goodness (d51, bd3)
Variants
(d106)
Pantheons
Designing
(d54)
Selectitng
(d140)
Para-Elementals (d129)
Parallel worlds (d105)
Parties, adventuring: Quick assembly (d26, dmg)
Patron demons (d42)
Peasants: Organization (d112)
Pedestal Room trap (d35)
Perception ability score (d133)
Permanent damage (d23)
Pernicon
Ecology
of (d108)
Revised
version (d108)
Personalities:
Non-player
characters (d29)
Peryton: Ecology of (d82)
Phantasmal Force spell: Adjudicating (d43)
Picklebug: Ecology of* (d120)
Pickpocketing (d104)
Piercer: Ecology of (d72)
Plagues (d138)
Planar forks (d120)
Planes of Existence:
Astral Plane:
Overview
(d67, bd5)
Addendum (d71)
Searching
on (d47)
Spell
function on (d67, bd5)
Travel
(d159)
Elemental:
Magic
use on (d47)
Gladsheim
(d90)
Hades
(d113)
Inner
(d42)
Inner
(d73)
Lower:
Creatures:
Random generation (d23, dmg)
Planar
forks (d120)
Planes
(d32)
Styx, River:
Travelling
on (d91)
Travelling
to (d120)
(SEE ALSO Celestials;
Demons; Devils; Elementals; Fiends; Gods, PLANESCAPE setting; Planetouched;
RAVENLOFT)
Planetars (d64, mm2)
Planets:
Magical
(d38)
Plants:
Carnivorous: Ecology
of (d137)
Fantasy
(d108)
Flowers:
Magical (d87)
Medicinal
(d82, bd4)
Players:
Conflicts bewteen: Controlling
(d50)
Etiquette
(d130)
Female
(d57)
New:
Revealing
rules to (d49, bd5)
Rating
system (d35)
Poisons:
Poisons
(d59)
Poisons
(d32, bd2)
Poisons
(d81)
Gas
(d45)
Lotus
(d121)
Police:
Oriental
settings (d151)
Politician NPC class (d74)
Politics (d90)
Pooka (d60)
Population growth (d89)
Possessors (d42)
Prehistoric
setting
Prehistoric
setting (d118)
Cavemen
(d68, bd5)
Neanderthals
(d118)
Dinosaurs
(d112)
Dinosaurs
(d55)
Mammals
(d137)
Price lists: Equipment (d117)
MEL
(Master Equipment List)
Prisons: In dungeons (d23)
Proficiency system (d65)
Pronunciation Guide: AD&D names (d93)
Protection Circles, magic (d56)
Psionicist class (d78)
Psionics:
Charisma, Effect
on (d63)
Encounters
(d104)
Magic:
Similarity
to (d78)
Nature
of (d78)
Powers:
Additional
(d78)
Problems: Correcting
(d78)
Using
in game (d78)
Pummeling (d61)
Quaal's Feather Tokens: Additional (d54)
Quality: Armor and weapons (d65)
Quasi-deities: GREYHAWK (d71)
Quasi-elementals:
Quasi-elementals
(d125)
Quasi-elementals
(d128)
Quests (d152)
Keep,
to obtain (d127)
Quickfloor trap (d35)
Quivers: Magical (d133)
Quiz:
AD&D
(d47)
R-
Races, PC:
Half-dryad
(109)
Half-ogre
(d29, bd2)
Half-ogre
(d73, bd4)
Half-satyr
(d109)
Humanoid
(d141)
Kender
(d101)
Uldra
(d119)
Racial types: GREYHAWK (d55)
Rakshasas (d84)
Ranged weapons:
Effective
use (d45)
Rangers:
Demihumans
(d96, ua)
Expansion
(d106)
Followers
(d106)
Tracking:
Rules
(d94, ua)
Ratik: News of (d57)
Rating system: AD&D players (d35)
Realism:
Vs.
fantasy in gaming (d143)
Recharging magic
items (d136)
Recharging magic
items (d101)
Red Dragon: Ecology of (d134)
Religion:
Gnoll
(d63, bd5)
Goblins
(d63, bd5)
Hobgoblins
(d63, bd5)
Kobolds
(d63, bd5)
Sacrifices,
ritual (d52)
Saints
(d79)
Temples: Designing
(d142)
(SEE ALSO Clerics; Gods;
Mythology; Pantheons)
Remorhaz: Ecology of (d114)
Repartee: Jester class* (d120)
Research:
Spells
(d37)
Spells
(d82)
Resisting illusions:
Resisting
illusions (d66)
Resisting illusions
(d128)
Restless dead (d42)
Rewards:
Heroism,
for (d118)
Heroism,
for (d29)
Rings, magical
Rings, magical
(d117)
Rings, magical
(d120)
Rings, magical
(d82)
Creation
of (d62)
Robilar: Armed forces (d37)
Robin Hood & His Merry Men (d55)
Rogues/Thieves:
Abilities
(d47, bd3)
Climbing
skill (d115)
Demihuman
(d104)
Ethics
(d115)
Guilds
(d115)
Management
of (d115)
Punishment
within (d115)
Intrigue
among (d115)
Language,
secret (d66)
Motivation
(d104)
Pickpocketing
(d104)
Tools
(d115)
Rogue stones (d116)
Roleplaying
Roleplaying
(d102)
Roleplaying
(d96)
Evil
characters (d45)
Evil
characters (d57)
Paladins
(d148)
Roman gods (d133)
Romance:
In
fantasy gaming* (d37)
Rot Grub: Ecology of (d122)
Round:
Melee:
Actions
in (d43)
Length
of (d67)
Rovers of the Barrens: News of (d56)
Ruins (d54, bd5)
Runestones (d69, bd4)
Russian mythology: Bogatyrs (d53)
Rust monster: Ecology (d88)
Sacrifices, ritual (d52)
Saints (d79, bd4)
Samurai:
NPC
class (d49)
Santa Claus: In D&D terms* (d44)
Sasquatch in D&D (d44)
Satyr:
Crossbreed
(d109)
Savant class (d140)
Saving throws: Restructured charts (d80)
Schools of magic
Schools of
magic (d89)
Science:
Knowledge
of in fantasy world (d60)
(SEE ALSO Technology)
Scorpions (d120)
Scribe NPC class (d62, bd4)
Scrolls, spell:
Scribing
(d147)
Scrying:
Devices
and spells (d147)
Sea Barons: News of (d63)
Sea Lion: Ecology (d107)
Segment of action in combat (d34)
Sentinel NPC class (d89)
Sex: in AD&D* (d72)
Shade: Ecology of (126)
Shamans: Humanoid and giant (d141)
Shaman class (d141)
Shields:
Magical
(d89)
Using
effectively (d127)
Variant
rules (d57)
(SEE the Weapons &
Armor Index for individual types)
Ships:
Fantasy
gaming (d116)
Flying
(d124)
Oriental
setting (d130)
Speed
(d70)
(SEE ALSO Aquatic adventures)
Shukenja:
Spells: Use
by Clerics (d130)
Wards
(d133)
Single-player gaming (d73)
Skills:
Clerics
(d85)
Proficiency
system (d65)
Slave Lords modules:
Tips
(d43)
Tips
(d49)
Slimes (d127)
Slithering tracker: Ecology of (d86)
Small weapons (d29)
Smith NPC class (d70)
Smoke (d45)
Snakes (d115)
Snow Barbarians: News of (d57)
Social Rank, characters
Social Rank,
characters (d70, ua)
Social
Rank, characters (d25, dmg)
Social Rank,
characters (d70, ua)
Solars (d64, mm2)
Solnor Ocean: News of (d63)
Songs:
As
spells (d56)
South Province: News of (d57)
Specialization,
weapon (d66, ua)
Revision (d140)
Spectator: Ecology of (d139)
Spellbooks
(d62, ua)
Alcaister,
The (d100, fr0)
Aubayreer's
Workbook (d92, fr0)
Book
of Black Circles, The (d139)
Book
of Num "The Mad" (d97, fr0)
Book
of the Silver Talon (d62, fr0)
Bowgengle's
Book (d97, fr0) <bowgentle>
Briel's
Book of Shadows (d97, fr0)
The
Chambeeleon (d62, fr0)
Glanvyl's
Workshop (d100, fr0)
Laeyndar's
Book of Metamorphoses (d139)
The
Magister (d69) <fr0?>
Mhzentul's
Runes (d62) <fr0?>
The
Nathlum (d69, fr0)
Nchaser's
Elyromancia (d62, fr0) <eiyromancia>
Orjalun's
Arbatel (d92, fr0)
Red
Book of War (d100, fr0)
Sabirine's
Specular (d100, fr0)
Scalamagdrion,
The (d92, fr0)
Seven
Fingers (d69, fr0)
Spellbook
of Daimos (d97, fr0)
Spells
of Odeen, The (d124)
Tome
of the Covenant, The (d92, fr0)
Workbook,
The (d69, fr0)
Spellcasting:
Humanoids
and giants (d141)
Money,
for (d106)
Strain,
effects on (d29)
Spell research: Books (d82)
Spell resistance:
Magic resistance (d79)
Spells:
Astral Plane, function
on (d67, bd5)
Charm Person: Humanoids
affected by (d90) <ua?>
Components:
Acquiring
(d81, bd4)
Substitute
(d147)
Fire-based
(d123)
Healing
(d134)
Healing
(d85)
Hold Person: Humanoids
affected by (d90) <ua?>
Illusion: New
(d127)
Illusion: New
(d66, ua)
Keeping track of (d58)
Magic
items, powered by spells (d111)
Magic-users (SEE Magic-users/Wizards)
Parody*
(d72)
Parody*
(d120)
Parody*
(d144)
Phantasmal Force: Adjudicating
(d43)
Problems
with (d33)
Recording
(d147)
Research
(d37)
Research
(d82)
Schools
(d89)
Scrying
(d147)
Selection: Effective
(d130)
Shukenja: Use
by clerics (d130)
Songs
as (d56)
Spiders
(d118)
Making
more challenging (d67)
Spindrift Isles: News of (d65)
Spindrift Sound: News of (d65)
Spirits (d42)
Starvation: Effects of (d107)
Stirge: Ecology of (d83)
Stonefist, Hold of: News of (d57)
Stores: Details and contents (d98)
Strain: Spellcasting (d29)
Strength:
Above
18/00 or below 3 (d26)
Monsters
(d44)
Strongholds:
Questing
to obtain (d127)
(SEE ALSO Castles)
Styles, game (d106)
Styx, River (d91)
Suel pantheon:
GREYHAWK (d87) <Kord, Phaulkon>
Suel pantheon: GREYHAWK (d88) <Syrul,
Fortubo,
Wee
Jas>
Suel pantheon: GREYHAWK (d89) <Pyremius,
Beltar,
LLerg>
Suel pantheon: GREYHAWK (d90) <Phyton,
Xerbo,
Osprem>
Suel pantheon: GREYHAWK (d92) <Lydia,
Bralm,
Jascar>
Suel pantheon:
GREYHAWK (d86) <Lendor,
Norebo>
Sumitori NPC class (d157)
Sun Dragon Castle: Model (d121)
Sunndi: News of (d57)
Surprise: Determining (d133)
Svirfneblin:
Adjusting
abilities (d105)
Point
of View (d131)
Swords:
Clerics'
use of (d33)
Clerics'
use of (d66)
Clerics'
use of (d66)
Magical
(d109)
Magical
(d46)
Magical
(d99)
FORGOTTEN
REALMS (d74)
Magic-users'
use of (d66)
Magic-users'
use of (d66)
Tactics, Combat
Tactics, combat
(d127)
Tactics, combat
(d169)
Tarot:
Deck
of Unalterable Fate (d26)
Tarot
of Many Things (d77)
Taverns:
Taverns (d29, bd2)
Cities
(d136)
Taxation in D&D:
Taxation in D&D
(d95)
Taxation in D&D
(d36)
Teeth: Dragons: Magical (d98)
Temples: Designing (d141)
Tenh, Duchy of: News of (d56)
Tenser: Armed forces (d37)
Thief-Acrobat class (d69, ua)
Thieves (SEE Rogues)
Thieves' Cant (d66)
Thieves' guilds
Thieves
guilds (d115)
Management
of (d115)
Punishment
within (d115)
Thirst: Effects of (d107)
Tibbet (d135)
Timelords NPC class (d65)
Time tracking (d123)
Tolkien, J. R. R.: Influence on D&D (d95)
Tools
Thieves'
(d115)
Topographical maps (d56)
Tournament play
Adventure
design (d108)
Judging
fairly (d49)
Scoring
(d34)
Tournaments
Archery
(d118)
Jousting
(d118) <jousting, d118>
Towns:
Encounters
(d109)
Trained animals (d29)
Training:
Training
(d114)
Training
(d97)
Experience
points for (d35)
Transportation:
Aircraft:
Gliders
(d124)
Ships,
flying (d124)
Beasts of burden:
Mules (d48)
Chariots
(d81)
Flight:
Aerial adventuring (d124)
Castles: Cloud (d39)
Gliders
(d124)
Mounts,
flying (d50, bd4)
Ships,
flying (d124)
Gates,
magical (d37, bd2)
Gemjumping
(d116)
Gliders
(d124)
Horses:
Buying (d92)
Variant
(d149)
War
(d74, ua)
Mounts:
Flying
(d50, bd4)
Mules: As
pack animals (d48)
Rogue
Stones (d116)
Ships:
Fantasy gaming (d116)
Flying
(d124)
Oriental
setting (d130)
Speed
(d70)
Styx, River:
Travelling on (d91)
Warhorses
(d74, ua)
Trapper: Ecology of (d84)
Traps:
Dastardly
Deeds & Devious Devices (d34)
Fear
and Fall Prison, The (d41)
This
Is the Place... (d41)
Water,
Water Everywhere (d41)
With
All The Trappings (d132)
Pedestal
Room trap (d35)
Quickfloor
(d35)
Travelling:
Encounters
while (d105)
Treant:
Ecology
of (d79)
Treasure:
Devils
(d91)
Dragon
(d98)
Furs
and pelts (d137)
Gems
(d83)
Gems
(d72)
Natural
(d137)
Unique
(d80, fra)
Value, assessnent
of (d107)
Zero-level
characters (d105)
Trees:
Fantasy
(d108)
FORGOTTEN
REALMS (d125)
Tricks, gaming:
Game
masters (d26)
Triffids (d53)
Trivia quiz:
AD&D
(d117)
Troops: determining (d99)
Tuatha De Danaan (d65)
Turning undead:
New
system (d140)
New
system (d40)
Two-weapon attack
(d68, bd4)
Uldra (d119)
Umber Hulk: Ecology
(d152)
Unarmed Combat:
Unarmed Combat
(d83, bd4)
Unarmed
Combat (d61)
Undead:
Effective
use (d126)
New
types (d138)
Restless
dead (d42)
Weapons
against (d126)
Turning:
New system (d40)
New
system (d140)
Weapons
against (d126)
Underdark:
Designing
(d131)
Encounters
(d152)
(SEE ALSO Caverns; Dungeons)
Underwater adventuring (SEE Aquatic adventures)
UNEARTHED ARCANA:
Updates (d103)
Updates (d103)
Unicorn:
Ecology
of (d77)
Uniformity in gaming (d39)
Universe: Creating (d53)
Urban
encounters (d37)
Unusual*
(d120)
V-
Vampires
Vampires
(d30)
Vampires
(d126)
Vanir (d110)
Ventilation: Dungeons (d45)
Villains: As PC's (d57)
W-
Wandering
Damage Chart* (d96)
Wands
Wands (d102)
Wand
of Wonder: Variants (d147)
War:
Place
in campaigns (d65)
Wards: Shukenja (d133)
Warhorses (d74, ua)
Waterdeep:
Environs of
(d128)
Weapon Proficiency (d57)
Weapon Specialization (d104)
Weapons:
Arrows:
Magical
(d135)
Oriental
(d146)
Special
(d133)
Bows:
Bows (d58)
Bows (d39)
Built
for strength (d127)
Magical
(d127)
Breakage (d54, bd4)
Categories (d127)
Clerics (d115)
Customizing (d148)
Damage to (d73,
bd4)
Exotic (d169)
Exotic (d64, ua)
Exotic (d61)
Giant-sized (d109)
Knives (d140)
Magic:
Low-level
variants (d149)
Makeshift (d97)
Missile weapons:
Effective
use (d45)
Of opportunity (d97)
Proficiency system (d65)
Quality (d65)
Small
(d29)
Specialization (d66,
ua)
Revision
(d140)
Two-weapon fighting (d68,
bd4)
Undead,
against (d126)
(SEE the Weapons & Armor Index for individual
types)
Weather
Determining (d137)
Determining (d68,
wg0)
GREYHAWK (d68,
wg0)
Hazards: Adjudicating (d108)
Weight (d91)
Wild elves:
Abilities: Adjudicating (d105)
Wilderness:
Magic-users
(d139)
Wild halflings
(d119)
Will-o'-Wisp: Ecology of (d99)
Winged Folk (d51, bd3)
Wishes
Wishes (d146)
Wishes (d73)
Wishes (d49)
Guidelines (d49, bd5)
Witch NPC Class (d43)
Witchcraft
Witchcraft (d43)
Witchcraft (d114)
Real-world basis
(d43)
Witch Doctor class (d141)
Wizards:
Guild (d139)
Healing ability
(d148)
Hostile: Spell selection
(d38, bd5)
Humanoid and
giant (d141)
Illusionists (SEE Illusionists)
Power: Limiting
(d34)
Power: Limiting
(d24)
Spellcasting for profit
(d106)
Spells, new (d68,
ua)
Swords, use of
(d66)
Swords, use
of (d66)
Wilderness
(d139)
Wu Jen
Spells: Use
by Magic-users (d130)
Women in D&D
Women in D&D (d57)
Women in D&D (d39)
Womein in D&D (d39)
Woodlands: Monsters (d119)
Worlds:
Campaigns (d87)
Campaigns
(d88)
Creating (d98)
Creating (d93)
Creating (d63)
Economic systems (d107)
Nonstandard shapes
(d49)
Worms
Giant (d133)
Wrestling (d61)
Wu Jen
Spells: Use by Magic-users
(d130)
X-
Sorry, no articles
Y-
Yeti: Ecology of (d127)
Yuan-Ti:
Ecology of (d151)
Z-
Zadron's Pouch of Wonders
(d62)
Zero-level characters (d51)
Organizations (d112)
Treasure of (d105)