- - - - -
1st Edition AD&D - Dragon # - Dragon magazine

N-

Names:
    Devils (d91)
    Generating (d75)
    Generating (d34)
    Japanese (d121)
    Old English (d72)
    Pronunciation (d93)

Native Americans:
    Iroquois folklore: Jo-Ga-Oh (d61)

Nature:
    Hazards: Adjudicating (d108)
    Treasures of (d137)
    (SEE ALSO Wilderness)

Nautical terms (d116)

Neanderthals (d118)

Neo-Otyugh: Ecology of (d96)

Neutral alignment (d99)

New players:
    Revealing rules to (d49, bd5)

Nine Hells (d75+d76+d91)
    Character abilities in (d76)
    Food in* (d120)
    Magic use in (d76)
    Monsters of:
       Devils (d42)
        New Types (d75, mm2)
    Questions and answers (d91)
    Rulers of (d75, mm2)
    Rulers of (d75+d76)
    Styx, River: Travelling on (d91)
    Treasures (d91)

Ninja:
    Genin (d121)
    Introduction (d30)

Non-combat scenarios (d117)

Non-player characters
    Adverserial to PCs (d136)
    Creating (d102)
    Personalities (d29)

Norse setting:
    Pantheon (d110)
       Gladsheim (d90)
       Vanir (d110)

North Province: Great Kingdom: News of (d63)

Novels and D&D (d31, bd2)

Nyrond, Kingdom of: News of (d65)

O-

Objects: Damage to (d73, bd4)

Ochre Jelly: Ecology of (d104)

Official vs. unofficial: D&D/AD&D (d67)

Ogre (d44)

Oil, flaming (d40)

Old English Names (d72)

Onnwal: News of (d57)

Oracle (d53)

Orcs:
    Crossbreeds (d44)
    Crossbreeds (d44)
    Gods of (d62)
    Language (d75)

Orders
    Clerical: Designing (d142)

Organizations and groups:
    Bogatyrs of Kiev (d53)
    Cult of the Dragon: FORGOTTEN REALMS (d110)
    Deryni, The (d78)
    Knights of Doom: GREYHAWK (d59)
    Knights of Solamnia: DRAGONLANCE (d94)
    Liang Shan P'o, Robbers of (d54)
    Orders:
       Clerical: Designing (d142)
    Peasant organizations (d112)

Oriental setting:
    Arrows (d146)
    Books about (d122)
    Books about (d122)
    Castles: Japanese (d121)
    Chinese folklore: Liang Shan P'o (d54)
    Genin (Ninja subclass) (d121)
    Heirlooms (d151)
    Heroes (d123)
    Inheritance (d151)
    Law enforcement (d151)
    Liang Shan P'o: Robbers of (d54)
    Magic items (d40)
    Magic items (d126)
    Martial Arts (d139)
       Maneuvers, special (d164)
    Styles (d122)
    Styles (d127)
    Styles (d136)
    Monsters:
        Kappa: Ecology of (d151)
       Wang-Liang (d151)
        Yuan-Ti: Ecology of (d151)
    Names: Japanese (d121)
    Ninja
       Genin (d121)
       Introduction (d30)
    ORIENTAL ADVENTURES:
       Overview (d104)
    Police (d151)
    Samurai (d49)
    Ships and seafaring (d130)
    Shukenja:
        Spells: Use by Clerics (d130)
       Wards (d133)
    Sumotori NPC class (d157)
    Wu Jen
        Spells: Use by Magic-users (d130)

Orisons (d108)
Orisons (d119)
Orisons (d120)

Otyugh: Ecology of (d96)

Outdoor campaigns (87+88)
    Combat (d95)

Overbearing (d61)
 

P-

Pain (d118)

Paladins
    Chivalry (d178)
    Code of (d51)
    Dual classing (d96)
    Roleplaying (d148)
    Standards of goodness (d51, bd3)
    Variants (d106)

Pantheons
    Designing (d54)
    Selectitng (d140)

Para-Elementals (d129)

Parallel worlds (d105)

Parties, adventuring: Quick assembly (d26, dmg)

Patron demons (d42)

Peasants: Organization (d112)

Pedestal Room trap (d35)

Perception ability score (d133)

Permanent damage (d23)

Pernicon
    Ecology of (d108)
    Revised version (d108)

Personalities:
    Non-player characters (d29)

Peryton: Ecology of (d82)

Phantasmal Force spell: Adjudicating (d43)

Picklebug: Ecology of* (d120)

Pickpocketing (d104)

Piercer: Ecology of (d72)

Plagues (d138)

Planar forks (d120)

Planes of Existence:
    Astral Plane:
       Overview (d67, bd5)
        Addendum (d71)
       Searching on (d47)
       Spell function on (d67, bd5)
       Travel (d159)
    Elemental:
       Magic use on (d47)
    Gladsheim (d90)
    Hades (d113)
    Inner (d42)
    Inner (d73)
        Lower:
            Creatures: Random generation (d23, dmg)
    Planar forks (d120)
    Planes (d32)
    Styx, River:
       Travelling on (d91)
    Travelling to (d120)
    (SEE ALSO Celestials; Demons; Devils; Elementals; Fiends; Gods, PLANESCAPE setting; Planetouched; RAVENLOFT)

Planetars (d64, mm2)

Planets:
    Magical (d38)

Plants:
    Carnivorous: Ecology of (d137)
    Fantasy (d108)
    Flowers: Magical (d87)
    Medicinal (d82, bd4)

Players:
    Conflicts bewteen: Controlling (d50)
    Etiquette (d130)
    Female (d57)
    New:
       Revealing rules to (d49, bd5)
    Rating system (d35)

Poisons:
    Poisons (d59)
    Poisons (d32, bd2)
    Poisons (d81)
    Gas (d45)
    Lotus (d121)

Police:
    Oriental settings (d151)

Politician NPC class (d74)

Politics (d90)

Pooka (d60)

Population growth (d89)

Possessors (d42)

Prehistoric setting
    Prehistoric setting (d118)
    Cavemen (d68, bd5)
       Neanderthals (d118)
    Dinosaurs (d112)
    Dinosaurs (d55)
    Mammals (d137)

Price lists: Equipment (d117)
    MEL (Master Equipment List)

Prisons: In dungeons (d23)

Proficiency system (d65)

Pronunciation Guide: AD&D names (d93)

Protection Circles, magic (d56)

Psionicist class (d78)

Psionics:
    Charisma, Effect on (d63)
    Encounters (d104)
    Magic:
       Similarity to (d78)
    Nature of (d78)
    Powers:
       Additional (d78)
    Problems: Correcting (d78)
    Using in game (d78)

Pummeling (d61)

Q-

Quaal's Feather Tokens: Additional (d54)

Quality: Armor and weapons (d65)

Quasi-deities: GREYHAWK (d71)

Quasi-elementals:
Quasi-elementals (d125)
Quasi-elementals (d128)

Quests (d152)
    Keep, to obtain (d127)

Quickfloor trap (d35)

Quivers: Magical (d133)

Quiz:
    AD&D (d47)
 

R-
Races, PC:
    Half-dryad (109)
    Half-ogre (d29, bd2)
    Half-ogre (d73, bd4)
    Half-satyr (d109)
    Humanoid (d141)
    Kender (d101)
    Uldra (d119)

Racial types: GREYHAWK (d55)

Rakshasas (d84)

Ranged weapons:
    Effective use (d45)

Rangers:
    Demihumans (d96, ua)
    Expansion (d106)
    Followers (d106)
    Tracking:
       Rules (d94, ua)

Ratik: News of (d57)

Rating system: AD&D players (d35)

Realism:
    Vs. fantasy in gaming (d143)

Recharging magic items (d136)
Recharging magic items (d101)

Red Dragon: Ecology of (d134)

Religion:
    Gnoll (d63, bd5)
    Goblins (d63, bd5)
    Hobgoblins (d63, bd5)
    Kobolds (d63, bd5)
    Sacrifices, ritual (d52)
    Saints (d79)
    Temples: Designing (d142)
    (SEE ALSO Clerics; Gods; Mythology; Pantheons)

Remorhaz: Ecology of (d114)

Repartee: Jester class* (d120)

Research:
    Spells (d37)
    Spells (d82)

Resisting illusions:
Resisting illusions (d66)
Resisting illusions (d128)

Restless dead (d42)

Rewards:
    Heroism, for (d118)
    Heroism, for (d29)

Rings, magical
Rings, magical (d117)
Rings, magical (d120)
Rings, magical (d82)
    Creation of (d62)

Robilar: Armed forces (d37)

Robin Hood & His Merry Men (d55)

Rogues/Thieves:
    Abilities (d47, bd3)
    Climbing skill (d115)
    Demihuman (d104)
    Ethics (d115)
    Guilds (d115)
       Management of (d115)
       Punishment within (d115)
    Intrigue among (d115)
    Language, secret (d66)
    Motivation (d104)
    Pickpocketing (d104)
    Tools (d115)

Rogue stones (d116)

Roleplaying
Roleplaying (d102)
Roleplaying (d96)
    Evil characters (d45)
    Evil characters (d57)
    Paladins (d148)

Roman gods (d133)

Romance:
    In fantasy gaming* (d37)

Rot Grub: Ecology of (d122)

Round:
    Melee:
       Actions in (d43)
       Length of (d67)

Rovers of the Barrens: News of (d56)

Ruins (d54, bd5)

Runestones (d69, bd4)

Russian mythology: Bogatyrs (d53)

Rust monster: Ecology (d88)

S-

Sacrifices, ritual (d52)

Saints (d79, bd4)

Samurai:
    NPC class (d49)

Santa Claus: In D&D terms* (d44)

Sasquatch in D&D (d44)

Satyr:
    Crossbreed (d109)

Savant class (d140)

Saving throws: Restructured charts (d80)

Schools of magic
Schools of magic (d89)

Science:
    Knowledge of in fantasy world (d60)
    (SEE ALSO Technology)

Scorpions (d120)

Scribe NPC class (d62, bd4)

Scrolls, spell:
    Scribing (d147)

Scrying:
    Devices and spells (d147)

Sea Barons: News of (d63)

Sea Lion: Ecology (d107)

Segment of action in combat (d34)

Sentinel NPC class (d89)

Sex: in AD&D* (d72)

Shade: Ecology of (126)

Shamans: Humanoid and giant (d141)

Shaman class (d141)

Shields:
    Magical (d89)
    Using effectively (d127)
    Variant rules (d57)
    (SEE the Weapons & Armor Index for individual types)

Ships:
    Fantasy gaming (d116)
    Flying (d124)
    Oriental setting (d130)
    Speed (d70)
    (SEE ALSO Aquatic adventures)

Shukenja:
    Spells: Use by Clerics (d130)
    Wards (d133)

Single-player gaming (d73)

Skills:
    Clerics (d85)
    Proficiency system (d65)

Slave Lords modules:
    Tips (d43)
    Tips (d49)

Slimes (d127)

Slithering tracker: Ecology of (d86)

Small weapons (d29)

Smith NPC class (d70)

Smoke (d45)

Snakes (d115)

Snow Barbarians: News of (d57)

Social Rank, characters
Social Rank, characters (d70, ua)
Social Rank, characters (d25, dmg)
Social Rank, characters (d70, ua)

Solars (d64, mm2)

Solnor Ocean: News of (d63)

Songs:
    As spells (d56)

South Province: News of (d57)

Specialization, weapon (d66, ua)
    Revision (d140)

Spectator: Ecology of (d139)

Spellbooks (d62, ua)
    Alcaister, The (d100, fr0)
    Aubayreer's Workbook (d92, fr0)
    Book of Black Circles, The (d139)
    Book of Num "The Mad" (d97, fr0)
    Book of the Silver Talon (d62, fr0)
    Bowgengle's Book (d97, fr0) <bowgentle>
    Briel's Book of Shadows (d97, fr0)
    The Chambeeleon (d62, fr0)
    Glanvyl's Workshop (d100, fr0)
    Laeyndar's Book of Metamorphoses (d139)
    The Magister (d69) <fr0?>
    Mhzentul's Runes (d62) <fr0?>
    The Nathlum (d69, fr0)
    Nchaser's Elyromancia (d62, fr0) <eiyromancia>
    Orjalun's Arbatel (d92, fr0)
    Red Book of War (d100, fr0)
    Sabirine's Specular (d100, fr0)
    Scalamagdrion, The (d92, fr0)
    Seven Fingers (d69, fr0)
    Spellbook of Daimos (d97, fr0)
    Spells of Odeen, The (d124)
    Tome of the Covenant, The (d92, fr0)
    Workbook, The (d69, fr0)

Spellcasting:
    Humanoids and giants (d141)
    Money, for (d106)
    Strain, effects on (d29)

Spell research: Books (d82)

Spell resistance:
Magic resistance (d79)

Spells:
    Astral Plane, function on (d67, bd5)
    Charm Person: Humanoids affected by (d90) <ua?>
    Components:
       Acquiring (d81, bd4)
       Substitute (d147)
    Fire-based (d123)
    Healing (d134)
    Healing (d85)
    Hold Person: Humanoids affected by (d90) <ua?>
    Illusion: New (d127)
    Illusion: New (d66, ua)
    Keeping track of (d58)
    Magic items, powered by spells (d111)
    Magic-users (SEE Magic-users/Wizards)
    Parody* (d72)
    Parody* (d120)
    Parody* (d144)
    Phantasmal Force: Adjudicating (d43)
    Problems with (d33)
    Recording (d147)
    Research (d37)
    Research (d82)
    Schools (d89)
    Scrying (d147)
    Selection: Effective (d130)
    Shukenja: Use by clerics (d130)
    Songs as (d56)

Spiders (d118)
    Making more challenging (d67)

Spindrift Isles: News of (d65)

Spindrift Sound: News of (d65)

Spirits (d42)

Starvation: Effects of (d107)

Stirge: Ecology of (d83)

Stonefist, Hold of: News of (d57)

Stores: Details and contents (d98)

Strain: Spellcasting (d29)

Strength:
    Above 18/00 or below 3 (d26)
    Monsters (d44)

Strongholds:
    Questing to obtain (d127)
    (SEE ALSO Castles)

Styles, game (d106)

Styx, River (d91)

Suel pantheon: GREYHAWK (d87) <Kord, Phaulkon>
Suel pantheon: GREYHAWK (d88) <Syrul, Fortubo, Wee Jas>
Suel pantheon: GREYHAWK (d89) <Pyremius, Beltar, LLerg>
Suel pantheon: GREYHAWK (d90) <Phyton, Xerbo, Osprem>
Suel pantheon: GREYHAWK (d92) <Lydia, Bralm, Jascar>
Suel pantheon: GREYHAWK (d86) <Lendor, Norebo>

Sumitori NPC class (d157)

Sun Dragon Castle: Model (d121)

Sunndi: News of (d57)

Surprise: Determining (d133)

Svirfneblin:
    Adjusting abilities (d105)
    Point of View (d131)

Swords:
    Clerics' use of (d33)
    Clerics' use of (d66)
    Clerics' use of (d66)
    Magical (d109)
    Magical (d46)
    Magical (d99)
       FORGOTTEN REALMS (d74)
    Magic-users' use of (d66)
    Magic-users' use of (d66)

T-
 

Tactics, Combat
Tactics, combat (d127)
Tactics, combat (d169)

Tarot:
    Deck of Unalterable Fate (d26)
    Tarot of Many Things (d77)

Taverns:
Taverns (d29, bd2)
    Cities (d136)

Taxation in D&D:
Taxation in D&D (d95)
Taxation in D&D (d36)

Teeth: Dragons: Magical (d98)

Temples: Designing (d141)

Tenh, Duchy of: News of (d56)

Tenser: Armed forces (d37)

Thief-Acrobat class (d69, ua)

Thieves (SEE Rogues)

Thieves' Cant (d66)

Thieves' guilds
Thieves guilds (d115)
    Management of (d115)
    Punishment within (d115)

Thirst: Effects of (d107)

Tibbet (d135)

Timelords NPC class (d65)

Time tracking (d123)

Tolkien, J. R. R.: Influence on D&D (d95)

Tools
    Thieves' (d115)

Topographical maps (d56)

Tournament play
    Adventure design (d108)
    Judging fairly (d49)
    Scoring (d34)

Tournaments
    Archery (d118)
    Jousting (d118) <jousting, d118>

Towns:
    Encounters (d109)

Trained animals (d29)

Training:
Training (d114)
Training (d97)
    Experience points for (d35)

Transportation:
    Aircraft:
       Gliders (d124)
       Ships, flying (d124)
    Beasts of burden:
        Mules (d48)
    Chariots (d81)
    Flight:
        Aerial adventuring (d124)
        Castles: Cloud (d39)
       Gliders (d124)
       Mounts, flying (d50, bd4)
       Ships, flying (d124)
    Gates, magical (d37, bd2)
    Gemjumping (d116)
    Gliders (d124)
    Horses:
        Buying (d92)
       Variant (d149)
       War (d74, ua)
    Mounts:
       Flying (d50, bd4)
    Mules: As pack animals (d48)
    Rogue Stones (d116)
    Ships:
        Fantasy gaming (d116)
       Flying (d124)
       Oriental setting (d130)
       Speed (d70)
    Styx, River:
        Travelling on (d91)
    Warhorses (d74, ua)

Trapper: Ecology of (d84)

Traps:
    Dastardly Deeds & Devious Devices (d34)
    Fear and Fall Prison, The (d41)
    This Is the Place... (d41)
    Water, Water Everywhere (d41)
    With All The Trappings (d132)
    Pedestal Room trap (d35)
    Quickfloor (d35)

Travelling:
    Encounters while (d105)

Treant:
    Ecology of (d79)

Treasure:
    Devils (d91)
    Dragon (d98)
    Furs and pelts (d137)
    Gems (d83)
    Gems (d72)
    Natural (d137)
    Unique (d80, fra)
    Value, assessnent of (d107)
    Zero-level characters (d105)
 

Trees:
    Fantasy (d108)
    FORGOTTEN REALMS (d125)

Tricks, gaming:
    Game masters (d26)

Triffids (d53)

Trivia quiz:
    AD&D (d117)

Troops: determining (d99)

Tuatha De Danaan (d65)

Turning undead:
    New system (d140)
    New system (d40)

Two-weapon attack (d68, bd4)
 

U-

Uldra (d119)
Umber Hulk: Ecology (d152)

Unarmed Combat:
Unarmed Combat (d83, bd4)
Unarmed Combat (d61)

Undead:
    Effective use (d126)
    New types (d138)
    Restless dead (d42)
    Weapons against (d126)
    Turning:
        New system (d40)
       New system (d140)
    Weapons against (d126)

Underdark:
    Designing (d131)
    Encounters (d152)
    (SEE ALSO Caverns; Dungeons)

Underwater adventuring (SEE Aquatic adventures)

UNEARTHED ARCANA:
    Updates (d103)
    Updates (d103)

Unicorn:
    Ecology of (d77)

Uniformity in gaming (d39)

Universe: Creating (d53)

Urban encounters (d37)
    Unusual* (d120)

V-
Vampires
Vampires (d30)
Vampires (d126)

Vanir (d110)

Ventilation: Dungeons (d45)

Villains: As PC's (d57)

W-
Wandering Damage Chart* (d96)

Wands
Wands (d102)
    Wand of Wonder: Variants (d147)

War:
    Place in campaigns (d65)

Wards: Shukenja (d133)

Warhorses (d74, ua)

Waterdeep:
    Environs of (d128)

Weapon Proficiency (d57)

Weapon Specialization (d104)

Weapons:
    Arrows:
        Magical (d135)
        Oriental (d146)
        Special (d133)
    Bows:
    Bows (d58)
    Bows (d39)
        Built for strength (d127)
        Magical (d127)
    Breakage (d54, bd4)
    Categories (d127)
    Clerics (d115)
    Customizing (d148)
    Damage to (d73, bd4)
    Exotic (d169)
    Exotic (d64, ua)
    Exotic (d61)
    Giant-sized (d109)
    Knives (d140)
    Magic:
        Low-level variants (d149)
    Makeshift (d97)
    Missile weapons:
        Effective use (d45)
    Of opportunity (d97)
    Proficiency system (d65)
    Quality (d65)
    Small (d29)
    Specialization (d66, ua)
        Revision (d140)
    Two-weapon fighting (d68, bd4)
    Undead, against (d126)
    (SEE the Weapons & Armor Index for individual types)

Weather
    Determining (d137)
    Determining (d68, wg0)
    GREYHAWK (d68, wg0)
    Hazards: Adjudicating (d108)

Weight (d91)

Wild elves:
Abilities: Adjudicating (d105)

Wilderness:
    Magic-users (d139)

Wild halflings (d119)

Will-o'-Wisp: Ecology of (d99)

Winged Folk (d51, bd3)

Wishes
Wishes (d146)
Wishes (d73)
Wishes (d49)
    Guidelines (d49, bd5)

Witch NPC Class (d43)

Witchcraft
Witchcraft (d43)
Witchcraft (d114)
    Real-world basis (d43)

Witch Doctor class (d141)

Wizards: 
    Guild (d139)
    Healing ability (d148)
    Hostile: Spell selection (d38, bd5)
    Humanoid and giant (d141)
    Illusionists (SEE Illusionists)
    Power: Limiting (d34)
    Power: Limiting (d24)
    Spellcasting for profit (d106)
    Spells, new (d68, ua)
    Swords, use of (d66)
    Swords, use of (d66)
    Wilderness (d139)
    Wu Jen
        Spells: Use by Magic-users (d130)
    
Women in D&D
Women in D&D (d57)
Women in D&D (d39)
Womein in D&D (d39)

Woodlands: Monsters (d119)

Worlds: 
    Campaigns (d87)
    Campaigns (d88)
    Creating (d98)
    Creating (d93)
    Creating (d63)
    Economic systems (d107)
    Nonstandard shapes (d49)

Worms
    Giant (d133)

Wrestling (d61)

Wu Jen
    Spells: Use by Magic-users (d130)

X-
Sorry, no articles 

Y-
Yeti: Ecology of (d127)

Yuan-Ti: 
    Ecology of (d151)

Z-
Zadron's Pouch of Wonders (d62)

Zero-level characters (d51)
    Organizations (d112)
    Treasure of (d105)