THIS IS DIRECTLY BASED ON THE DRAGONDEX INDEX
- - - - -
1st Edition AD&D - Dragon # - Dragon magazine

Dedicated to Celestine,
Born in 1976, The Year of the Dragon

A-

Aarakocra:
    As characters (d124)

Aasimon:
    Devas (d63)
    Planetars (d64)
    Solars (d64)

Ability Scores:
    Action resolution: Determining with (d68)
    Caution (d33)
    Comeliness (OA) (d67)
    Drow: Adjusting (d105)
    Duergar: Adjusting (d105)
    Generation:
     Demihumans (d129)
     Method V: Expansion (d129)
    Increasing (d107)
    Meaning of (d107)
    Odds
     3d6, Method I-III (d132)
     3d6 (d39)
     Method V (d117)
    Perception (d133)
    Svirfneblin: Adjusting (d105)
    (SEE ALSO Charisma; Dexterity; Intelligence; Strength)

Aboleth:
    Ecology of (d131)

Accountant NPC class* (d48)

ADVANCED DUNGEONS & DRAGONS (1st ed.)
    Errata (d35)
     Parody* (d35)

Adventure modules:
    Slave Lords modules: Tips (d49) (d43)

Adventures:
    Advice (d79, bd4)
    Designing to suit party (d48)
    Instant generation of (d48, bd5)
    Tournament: Tips for making tournament adventures (d108)

Aerial adventuring (d124)
    Aircraft:
     Gliders (d124)
     Ships, flying (d124)
    Castles: Cloud (d39)
    Flying mounts (d50, bd4)

Africa:
    Creatures of
        Gaming the Dark Continent (d122)
        Out of Africa (d122)

Aging:
    Effects on characters (d29)
    Monsters (d108)

Aircraft:
    Gliders (d124)
    Ships, flying (d124)

Alchemist NPC class (d45, d49, d130)

Alignments:
    Clarification (d60, d26)
    Evil:
     Lawful vs. Chaotic (d28, bd2)
        Playing evil characters (d45, d57)
    Good:
     Definition of (d38, bd2)
     Paladin standards (d51, bd3)
    Neutral (d99)
    Ramifications of (d24)
    Real-life* (d124)
    Redefining (d101, d163)

Almor, Prelacy of: News of (d65)

Alphabets: Dethek (d69, bd4)

Angels (d35)

Animals:
    Canines (d102)
    Cenozoic Era (d137)
    Monsters, as (d116)
    Trained (d29)

Anhkheg: Ecology of (d117)

Anti-Paladin NPC class (d39, bd2)

Apes:
    Apes (d95)
    Carnivorous: Ecology of (d133)

Aquatic Adventuring
    Ships (d116)
    Underwater Adventuring (d48)
    Aquatic Elves (d116)
    Megaflora (d32)
    Monsters (d116)
        <FF waterborne && underwater encounter tables> (d68)
    Nautical terms (d116)
    Oriental (d130)
    (SEE ALSO Ships)

Arabian setting:
    Genies: New types (Dao, Jann, Marid) (d66, mm2)

Archer NPC class (d45, bd3)

Archery:
    Realism <2 articles> (d58: Aiming for Realism, d58: Bowmanship)
    Tournaments (d118)

Argas (d53)

Armies:
    Demihuman (d115)
    Dwarven (d115, d27)
    Elven (d115)
    GREYHAWK:
     Bigby's (d37)
     Mordenkainen's (d37)
     Robilar's (d37)
     Tenser's (d37)
    Logistics (d94)
    Raising (d125)
    Troops: Determining (d99)
(SEE ALSO Battles; BATTLESYSTEM rules; War)

Armor:
    Barding (d74, ua)
    Customizing (d148)
    Damage to (d73, bd4)
    Dragon, Evil (d62, bd3)
    Partial (d112)
    Quality (d65)

Arrows:
    Magical (d135)
    Oriental (d146)
    Special (d133)
(SEE ALSO Archery; Bows)

Artifacts:
    Heward's Mystical Organ: Design for (d29)

Assassins:
    Forgery ability (d96)
    Guild (d64)

Astral Plane:
    Overview (d67)
        Addenda (d71)
    Searching on (d47)
    Spell function on (d67)
    Travel (d159)

Astrologer NPC class (d45)

Astrology:
    Astrologer NPC class (d45)
(SEE ALSO Zodiac)

Attack Priority System (d71)

Aurumvorax: Ecology of (d132)

B-

Background, character:
    GREYHAWK (d52, wg0)

Backpacks (d124)
Bag of Wind (d27)

Bandit NPC class (d63, bd4)

Bandit Kingdoms: News of (d56)

Barbarians:
    Clerics (d109)
    Conan: In AD&D terms (d36)
    Introduction (d63, ua: Barbarian class)
    Revised (d148)

Bards:
    Diarmuid's Last Jest (d60)
    Songs as spells (d56)
    Variant (d56)

Barding (d74, ua)

Basilisk:
    Ecology of (d81)

Bats: Types of (d90)

BATTLESYSTEM rules:
    Designer's Notes: The Chance of a Lifetime (d100)
    Designer's Notes: From First Draft to Last Gasp (d100)
    BATTLESYSTEM + War Machine + Dominion Rules (d104)

Beards: Dwarves (d109)

Beastmaster NPC class (d119)

Beasts of Burden:
    Mules (d48)

Beholder:
    Ecology of (d76)

Belief and disbelief: Illusions (d66, d128)

Beowulf (d85)

Berserker NPC class (d133)
Bigby: Armed forces (d37)

Birth tables (d70, ua)

Bogatyrs of Kiev (d53)

Bone March: News of (d57)

Books (in game):
    Libraries:
     Contents of (d37, bd5)
    Spell Research (d82)

Books (out of game):
    Literary characters: Use in AD&D (d70)
    Oriental setting (d122: A Step Beyond 'Shogun)
        (d122: ... And a Step Beyond That)

BOOT HILL:
    Dungeons & Dragons, Crossover (d28, dmg)

Bounty Hunter NPC class (bd4, d52, d52, d52)

Bows:
    Bowmanship (d58)
    Bows (d39)
    Built for strength (d127)
    Magical (d127)
    (SEE ALSO: Archery; Arrows)

Breakage, weapon (d54, bd4)

Bulette: Ecology of (d74)

Bureaucrat NPC class (d74)

Businesses:
    Player characters' (d113)
    (SEE ALSO: Economics; Inns; Merchants; Taverns)

C-

Calendar:
    Calendar of Harptos (d47)
    Unique (d123)

Campaigns:
    Alternative to dungeons (d87, d88)
    Controlling (d111)
    Epic themes (d143)
    Failure (d99)
    Saving (d111)
    Settings: Discontinued (d315)
    Starting
      From scratch (d39)

Canines (d102)

Cantrips (d59, d60, ua)
    Clerics (d108)
    Druids (d119, d120)

Captured characters (d97)

Carnivorous Ape: Ecology of (d133)

Castles:
    Cloud (d39)
    Events, random (d145)
    Japanese (d121)
     Sun Dragon Castle: Model (d121)
    Magic items for (d145)
    Maintenance of (d80, bd4)
    Random generation (d145)

Catoblepas:
    Ecology of (d73)

Caution attribute (d33)

Cavaliers (d72, ua)
    Elven (d114)
    Honor (d125)
    Revised (d148)

Cave Fisher: Ecology of (d135)

Cavemen (d68, bd5)
    Neanderthals (d118)

Caverns: Designing (d131)

Celestials
    Aasimon:
     Devas (d63, mm2)
     Planetars (d64, mm2)
     Solars (d64, mm2)
    Angels (d35)

Celtic culture:
    Cu Chulainn (d81)
    Deryni, The (d78)
    Mythos (d65)
    Pooka (d60)

Cemetaries:
    Encounters (d114)

Centaurs (d103+d105)

Chainsword +3* (d132)

Character classes (D&D)
    Accountant (d48)
    Alchemist (d130, d45, d49=bd3)
    Anti-Paladin (d39, bd2)
    Archer (d45)
    Astrologer (d45)
    Bandit (d63)
    Barbarian (SEE Barbarian)
    Bard (SEE Bard)
    Battle Dancer (d159)
    Beastmaster (d119)
    Berserker (d133)
    Bureaucrat (d74)
    Bounty Hunter (bd4, d52, d52, d52)
    Cavalier (SEE Cavalier)
    Charlatan (d120)
    Comparison of (d69)
    Death Master (d76, bd4)
    Dreamer (d132)
    Druid (SEE Druid)
    Druid/Ranger (d100)
    Duelist (d73, bd4)
    Entertainer (d69)
    Escrimador (d124)
    Geisya (d121)
    Halfling Guardian (d129)
    Hopeless* (d96)
    Huntsman (d102)
    Incantatrix (d90)
    Jester (d60, bd4)
     Repartee for (d120)
    Jock* (d72)
    Magic-user (SEE Magic-User; Sorcerer; Wizard)
    Mariner (d107)
    Merchant (d136)
    Oracle (d53)
    Paladin (SEE Paladin)
    Politician (d74)
    Proposed (d65, d67)
    Psionicist (SEE Psionicist)
    Samurai (d49, oa)
    Scribe (d62, bd4)
    Sentinel (d89)
    Shaman (d141)
    Smith (d70, bd4)
    Sumotori (d157)
    Thief-Acrobat (d69, ua)
    Timelord (d65)
    Witch (d43, d114)
    Witch Doctor (d141)

Character Creation:
    Unified Tables (d114)
    Computerized (d74)
    Knowledge, character's (d143)

Character generator:
    AD&D (d74)

Characters:
    Captured (d97)
    Elfquest (d66)
    Evil: Playing (d45, d57)
    High-level: Handling (d45)
    Historical
     Oriental (d123)
    Literary: Use in AD&D (d70)
    Zero-level characters (d51)
     Organizations (d112)
     Treasure of (d105)
    (SEE ALSO Non-player characters; Player characters)
    <SEE Character Index for list of individual characters>

Chariots (d81)

Charisma:
    Psionics, Effects on (d63)
    Uses of (d63)

Charlatan NPC Class (d120)

Charm Person: Humanoids affected by (d90)

Chess:
    Within AD&D games (d70)

Chimera: Ecology of (d94)

Chinese:
    Folklore: Lian Shan P'o (d54)

Chivalry:
    Code of (d125)
    Historical figures (d125)

Circles of protection (d56)

Cities:
    Adventuring in (d37)
    Creating (d136, d99)
    Encounters (d109, d37)
     Unusual* (d120)
    Inns and taverns (d136)
    Kiev, medieval: Warriors of (d53)
    Law enforcement (d136)
    Leadership (d129)
    Malachi (d111)
    Taverns (d136)
    Waterdeep:
     Environs of (d128)

Clerics/Priests:
    Barbarian (d109)
    Cantrips (d108)
    Cloistered (d68, bd4)
    Conversion (d92)
    Deities, worship of (d85)
    Demihuman (d96)
    Dragon (d86)
    Dwarves: Magic of (d129)
    Followers (d113) (d92)
    Giants (d141)
    Gods:
     Relationship with (d97)
     Interests in common with (d153)
    Healing magic (d85)
     Effect on society (d140)
    Humanoid and giant (d141)
    Increasing power of (d58, ua)
    Motivations (d92)
    Non-adventuring (d68, bd4)
    Orders: Designing (d142)
    Role of (d52, d52, d153)
    Shamans: Humanoid and giant (d141)
    Shukenja spells: Use of (d130)
    Skills, special (d85)
    Spells: New (d58, ua)
    Spell selection (d92)
    Swords, use of (d33, d66, d66)
    Undead turning:
        New system (d40, d140)
    Weapons (d115)
    Worship (d85)

Climbing:
    AD&D (115, 115)

Cloistered clerics (d68, bd4)

Clothing:
    GREYHAWK (d55, wg0)
    Magical (d112)

Cloud castles (d39)

Cockatrice:
    Ecology of (d95)

Coins:
    Historically based (d63)
    Weight and volume (d80, bd5)

Colleges:
    Of magic (d123)

Combat:
    Attack Priority System (d71)
    Breakage, weapon (d54, bd4)
    Computer program (d80)
    Critical hits and fumbles (d39, bd5)
    Dragons (d98, d110)
    Duels:
      Dueling Room (d40)
    Fighter's options (d127)
    Gaze attacks: Adjudicating (d50, d130)
    Gladiatorial (d118)
    Grappling (d61)
    Hit location (d114)
    Jousting (d118)
     Tournaments (d118)
    Melee: In D&D/AD&D (d24)
     Segment of action in (d34)
    Outdoor (d95)
    Overbearing (d61)
    Pummeling (d61)
    Restructuring combat charts (d117, d80)
    Segment of action in (d34)
    Tactics, new (d127, d169)
    Two-weapon attack (d68)
    Unarmed (d61, d83/bd4)
    Wrestling (d61)
    (SEE ALSO Armies; Armor; Battles; Damage; Martial arts; Wawr; Weapons)

Combat Computer (d74)

Comeliness attribute (d67, ua)

Components, spell:
    Acquiring (d81/bd4)
    Substitute (d147)

Computers:
    As game aid (d36, d80)
    Character craetion program (d74)
    Combat (d74)
    Dungeon Master utilities (d41, d49)

Conan: In AD&D terms (d36)

Conversion by clerics (d92)

Creativity in gaming (d45)

Critical hits and fumbles (d39, bd5)

Crossbreed creatures (d44)
    Half-dryad (d109)
    Half-elves:
      Culture of (d60)
    Half-ogre (d29, bd2) (d73, bd4)
    Half-orcs: (d44)
     Culture of (d62, bd3)
     Variants (d44)
    Half-satyr (d109)

Cu Chulainn (d81)

Cult of the Dragon (d100)

Cultures:
    Duergar (d152)
    Dwarven (d58, bd3)
    Elven (d60, bd3)
    Gnoll (d63, bd5)
    Gnomes (d61, bd3)
    Goblins (d63, bd5)
    Half-elves (d60, bd3)
    Halflings (d59, bd3)
    Half-orcs (d62, bd3)
    Hobgoblins (d63, bd5)
    Humanoids (d63, bd5)
    Kobolds (d63, bd5)
    Svirfneblin (d131)
    (SEE ALSO Races)

Curses (d29) (d77)
    Magic items (d34) (d77)

Customs: Character deaths (d40)

D-

Damage:
    Falling (d70) (d88) (d88)
    Objects (d73, bd4)
    Permanent (d23)
    Tables: Parody: Wandering Damage Chart* (d96)

Death Master NPC class (d76, bd4)

Death of Characters:
    Customs associated with (d40)
    Determining (d31)

Deck of Many Things (d148)

Demihumans:
    Ability score generation (d129)
    Armies (d115)
    Clerics (d96, ua)
    Druids (d96, ua)
    Level limits (d95, ua)
    Rangers (d96, ua)
    Thieves (d104)
    (SEE ALSO individual types)

Demonland, Four Lords of (d54)

Demons (d42)
    Patron demons (d42)
    Random generation (d29, dmg)

Deryni, The (d78)

Design:
    Cities (d136, d99)
    Clerical orders (d42)
    Dungeon (d45)
    Glyphs (d50)
    Languages (d75, d66, d66)
    Laws (d65)
    Monsters (d59)
    Names (d75, d34)
    Non-player characters (d102, d113)
    Pantheons (d54)
    Temples (d142)
    Underdark (d131)
    Universe (d53)

Dethek Runic Alphabet (d69)

Devas (d63)

Devils (d42, d91, d75, d75+d76)
    Names (d91)
    New types (d75, d75+d76)
    Questions and answers (d91)
    Treasures (d91)

Diarmuid's Last Jest (d60)

Dinosaurs (d112, d59)

Disease:
    Plagues (138)
    Severity (d53)

Disguises:
    Magical (d130)

Displacer Beast: Ecology of (d109)

Dogs:
    Domestic (d103)
    Types (d102, d117)

Doors: (d115, d53)
    Dungeon (d41)
    Magical (d106)

Doppleganger:
    Psychology of (d80)

Dracolich (d110)

Dragon armor, evil (d62/bd3)

Dragonlance Adventures Preview (d125)

DRAGONLANCE setting:
Dragons of Krynn (d98)
Gnomes (d103)
Gully Dwarves (d102)
Kender (d101)
Knights of Solamnia (d94)

Dragons:
    Armor from (d62/bd3)
    Clerics (d86)
    Combat: Damage (d98) (d110)
    Electrum (d74)
    Familiars, as (d146)
    Gemstone (d37/bd3)
    Gods of (d86)
    Krynn (d98)
    Land (d74)
    Magic of (d134)
    Neutral (d37/bd3)
    Parody* (d96)
    Powers (d38)
        Increasing (d134) (d50)
    Raising (d50/bd3)
    Red: Ecology of (d134)
    Teeth (d98)
    Treasure (d98)
    Unique (d134)
    Variants (d134, d146, d65, d50)

Dragon's blood (d41, d41)

Dreamer NPC class (d132)

Dress (d55)

Driders (d129)

Drow:
    Adjusting abilities (d105)
    Point of view (d129)

Druids:
    Abilities, new (d139)
    Cantrips for (d119+d120)
    Demihuman (d96, ua)
    Dungeon campaigns (d48)
    Great druid: Accession to (d119)
    Healing abilities (d119)
    Hierophant (d93)
    Orisons (d119+d120)
    Preparation for becoming (d120)
    Spells:
     Cantrips (d119+d120)
     New (d132)
     New (d142)
      New (d122)
      New (d71, ua)
     Selection (d92)
    Understanding (d119)

Druid/Ranger (d100)

Dryad:
    Crossbreed (d109)
    Dryad (d87)

Dual-classing:
    Monks (d96)
    Paladins (d96)

Duelist NPC class (d73, bd4)

Duels:
    Dueling Room (d40)

Duergar:
    Adjusting abilities (d105)
    Lives and habits (d152)

Dukes of Hell (d75, mm2)

DUNGEON magazine: Introduction (d111)

Dungeon adventures:
    Druids in (d48)

Dungeon Masters:
    Advice for (d75)
    Advice for (d80, bd4)
    Computer utilities (d41)
    Computer utilities (d49)
    Development of (d106)
    Improvising (d52)
    Mistakes, correcting (d52)
    Rating (d43)
    Selecting (d48)

DUNGEON MASTER'S GUIDE: Preview (d22)
    Preview (d28)

Dungeons:
    Alternatives to (d87+d88)
    Caverns: Designing (d131)
    Design (d45)
    Doors (d41)
    Floors (d115)
    Prisons in (d23)
    Ventilation (d45)
    (SEE ALSO Underark)

Dwarves: (d44)
    All-dwarven campaign (d43)
    Armies: Organization of (d115)
    Armies: Organization of (d27)
    Beards (d109)
    Clerics: Magic (d109)
    Culture of (d58, bd3)
    Dethek runic alphabet (d69)
    Females (d38)
    Gods of (d58, ua)
    Gully dwarves (d102)
    Heroes (d131)
    Language (d66)
     Dethek (d69)
    Physical appearance (d41)

E-

Eastern Europe:
    Kiev, medieval: Warriors of (d53)

Ecology articles:
    Aboleth (d131)
    Anhkheg (d117)
    Aurumvorax (d132)
    Basilisk (d81)
    Beholder (d76)
    Bulette (d74)
    Carnivorous Ape (d133)
    Catoblepas (d73)
    Cave Fisher (d135)
    Chimera (d94)
    Cockatrice (d95)
    Displacer Beast (d109)
    Dragon, Red (d134)
    Dryad (d87)
    Ettin (d92)
    Eye of the Deep (d93)
    Gas Spore (d120)
    Gelatinous Cube (d124)
    Gorgon (d97)
    Greenhag (d125)
    Gulguthra (d96)
    Harpy (d115 + d115)
    Hook Horror (d131)
    Ixitxachitl (d85)
    Kappa (d151)
    Kech (d142)
    Korred (d119)
    Leech, Giant (d123)
    Leucrotta (d91)
    Maedar (d106)
    Mimic (d75)
    Mind Flayer (d78)
    Minotaur (d116)
    Neo-otyugh (d96)
    Ochre Jelly (d104)
    Otyugh (d96)
    Pernicon (d108)
    Peryton (d82)
    Picklebug (d120)
    Piercer (d72)
    Plants, carnivorous (d137)
    Remorhaz (d114)
    Rot Grub (d112)
    Rust Monster (d88)
    Sea Lion (d107)
    Shade (d126)
    Slithering Tracker (d86)
    Spectator (d139)
    Stirge (d83)
    Trapper (d84)
    Treant (d79)
    Umber Hulk (d152)
    Unicorn (d77)
    Will-o'-wisp (d99)
    Yeti (d127)
    Yuan-Ti (d151)

Economics:
    Campaign worlds (d107)

Elemental
    Planes:
       Magic use on (d47)

Elementals:
    Gods (d77)
    Para- (d129)
    Quasi- (d125)
    Quasi- (d128)

ELFQUEST:
    Characters in D&D (d66)

Elminster:
    Information about (d110)

Elves:
    Aquatic (d116)
    Armies (d115)
    Cavaliers (d114)
    Culture of (d60)
    Gods of (d60, ua)
       New (d155)
    Miniatures: Tactics (d28)
    Physical appearance (d41)
    Wild:
       Adjusting abilities (d105)
       Point of view (d155)

Empires of the Sands supplement (d138)

Encounters
    Aquatic (d68)
    Caution in (d33)
    Cemetaries (d114)
    City (d109)
    City (d37)
       Unusual* (d120)
    Monsters: Generating (d34)
    Parody (d29)
    Psionic (d104)
    Towns (d109)
    Travelling (105)
    Underdark (d152)

English, Middle: Game use (d109)

Entertainer NPC class (d69)

Epic themes for campaigns (d143)

Equipment:
    Preparedness (d69)
    Price list (d117) <Master Equipment List>

Escape: Methods of (d55)

Escrima (d124)

Escrimador NPC class (d124)

Etiquette:
    Gaming (d130)

Ettin: Ecology of (d92)

Evil:
    Lawful vs. Chaotic (d28)
    Playing evil characters (d45)
    Playing evil characters (d45)

Experience Points:
    Alternate system (d36)
    Monsters: Value (d89)
    Non-combat (d95)
    Players & DM's (d28)
    Restructured charts (d80)
    Training, acquiring through (d35)

Eye of the Deep: Ecology of (d93)

F-

Failed campaigns (d99)

Fairs (d137)

Falling Damage:
    Falling damage (d70)
    Falling damage (d88)
    Falling damage (d88)

Familiars:
    Familiars (d84)
    Familiars (d86)
    Familiars (d147)
    Dragons (d146)
    Supernatural (d86)

Fantasy:
    High vs. Low (d143)

Fantasy/modern rules mixing:
    Fantasy/modern rules mixing (d114)
    Fantasy/modern rules mixing (d57, bd5)

Female characters in D&D:
    Female characters in D&D (d39)
    Female characters in D&D (d39)
    Dwarves (d38)

Female players in D&D (d57)

Festivals (d137)

Feudalism
    Feudalism (d117)
    Feudalism (d125)

Fey creatures:
    Overview (d155)
    (SEE ALSO individual types)

FIEND FOLIO:
    Evaluation (d55)
    Evaluation (d55)
    Evaluation (d55)

Fiends (d42)
    Possessors (d42)
    Random generation (d23, dmg)

Fighters/Warriors:
    Combat options for (d127)
    Female (d39)
    Followers (d99)
    Gladiators (d118)
    Mercenaries (d109)
    Two-weapon attack (d68, bd4)

Fire:
    Magical (d123)
    Magical (d123)

Firearms:
    Laws (d124)

Flight:
    Aerial adventuring (d124)
    Castles: Cloud (d39)
    Gliders (d124)
    Mounts, flying (d50, bd4)
    Ships, flying (d124)

Floors: Dungeon (d115)

Flowers:
    Lotus (d121)
    Magical (d87)

Flying mounts (d50, bd4)

Flying ships (d124)

Folklore: In campaign worlds (d113)

Followers (d117)
    Clerics (d113)
    Clerics (d92)
    Fighters (d99)
    Rangers (d106)
    (SEE ALSO Henchmen; Hirelings)

Food:
    Nine Hells* (d120)

Footwear, character* (d36)

FORGOTTEN REALMS setting:
    Introduction (d119)

Fountains: Magical (d34)

Frost Barbarians: News of (d57)

Funeral customs (d40)

Fungi:
    Monsters <(Ascomoid, Basidirond, Phycomid)> (d68, mm2)
    Monsters <(Ustilagor, Zygom)> (d69, mm2)

Furs and pelts: As treasure (d137)-

G-

Game masters:
    Advice (d80, bd4)
    Computer utilities (d41)
    Computer utilities (d49)
    Development of (d106)
    Improvising (d52)
    Mistakes, correcting (d52)
    Rating (d43)
    Selecting (d48)
    Tricks (d26)
    (SEE ALSO Dungeon Masters)

Gaming:
    Uniformity (d39)

Gas, poisonous or magical (d45)

Gas Spore: Ecology of (d120)

Gates, magical (d37, bd2)

Gaze attacks:
    Adjudicating (d50)
    Adjudicating (d130)

Geisya NPC class (d121)

Gelatinous Cube: Ecology of (d124)

Gemjumping (d116)

Gems (d83)
    Types of (d72)

Generalship, Art of (d79)

Genies: New types <(Jann, Dao, Marid)> (d66)

Genin: Ninja subclass (d121)

Genres: Mixing (d135)

Giants:
    Clerics (d141)
    Effective use (d141)
    Hill (d44)
    Spellcasting (d141)

Giant Leech: Ecology of (d123)

"Giants In the Earth" column:
    Explanations (d37)

Gladiators (d118)

Gladsheim (d90)

Gliders (d124)

Glyphs:
    Design of (d50)

Gnolls:
    Culture and religion (d63, bd5)

Gnomes:
    Culture of (d61, bd3)
    Gods of (d61, bd3, ua)
    Krynn (d103)
    Svirfneblin
        Adjusting abilities (d105)
        Point of view (d131)

Goblinoid races (d44)

Goblins:
    Culture and religion (d63, bd5)

Gods:
    Celtic (d65)
    Clerics:
        Interests in common with (d153)
        Relationship with (d97)
        Worship of (d85)
        Developing (d29)
        Dragons (d86)
        Dwarven pantheon (d58, bd3, ua)
        Elven (d60, bd3, ua)
           New (d155)
        FORGOTTEN REALMS (d54)
        Gnomes (d61, bd3, ua)
        GREYHAWK, World of:
            <Heironeous, Hextor, Iuz, St. Cuthbert> (d67, wg0)
            <Celestian, Fharlanghn, Ehlonna, Pholzus> (d68, wg0)
            <Istus, Time Elemental, Obad-Hai> (d69, wg0, mm2)
            <Boccob, Zagyg, Olidammara> (d70, wg0)
            <Erythnul, Incabulos, Nerull, Ralishaz, Wastri> (d71, wg0)
           Quasi-deities (d71, wg0)
            Suel pantheon <Lendor, Norebo> <Standard Divine Abilities> (d86)
            Suel pantheon <Kord, Phaulkon> (d87)
            Suel pantheon <Syrul, Fortubo, Wee Jas> (d88)
            Suel pantheon <Pyremius, Beltar, Llerg> (d89)
            Suel pantheon <Phyton, Xerbo, Osprem> (d90)
            Suel pantheon <Lydia, Bralm, Jascar> (d92)
           Nonhuman (d64)
            Iuz
              News of (d56)
    Gnomish pantheon (d61, bd3, ua)
    Halfling pantheon (d59, bd3, ua)
    Humanoid (d63, bd5)
    Nature of (d97)
    Nonhuman: GREYHAWK (d64)
    Norse pantheon (d110)
        Gladsheim (d90)
        Vanir (d110)
    Orc pantheon (d62, bd3, ua)
    Pantheon: Designing (d54)
    Power: Assigning appropriate (d36)
    Quasi-deities: GREYHAWK (d71)
    Roman pantheon (d133)
    Selecting (d140)

Golems:
    Creating (d136)
    Hiding and disguising (d139)

Good:
    Definition (d38, bd2)
    Paladin standards (d51, bd3)

Gorgon: Ecology (d97)

Goristro (d91)

Governments: Types (d25, bd2, dmg)

Grappling (d61)

Graveyards (see Cemetaries)

Great Druid: Accession to (d119)

Great Kingdom: GREYHAWK:
    Knights of Doom (d59)
    Medegia, See of: News of (d63)
    News of (d59)
    North Province: News of (d63)
    Ratik: News of (d57)
    South Province: News of (d57)

Greenhag: Ecology of (d125)

Gremlins (d79)

GREYHAWK ADVENTURES book:
    Feedback (d135)
    Preview (d129)

GREYHAWK Campaign Setting:
Almor, Prelacy of: News of (d65)
Bandit Kingdoms: News of (d56)
Bigby: Armed forces (d37)
Boxed set (d46)
Character background (d52)
Clothing and Dress (d55)
Frost Barbarians: News of (d57)

Gods of
    Human
            <Heironeous, Hextor, Iuz, St. Cuthbert> (d67, wg0)
            <Celestian, Fharlanghn, Ehlonna, Pholzus> (d68, wg0)
            <Istus, Time Elemental, Obad-Hai> (d69, wg0, mm2)
            <Boccob, Zagyg, Olidammara> (d70, wg0)
            <Erythnul, Incabulos, Nerull, Ralishaz, Wastri> (d71, wg0)
           Quasi-deities (d71, wg0)
            Suel pantheon <Lendor, Norebo> <Standard Divine Abilities> (d86)
            Suel pantheon <Kord, Phaulkon> (d87)
            Suel pantheon <Syrul, Fortubo, Wee Jas> (d88)
            Suel pantheon <Pyremius, Beltar, Llerg> (d89)
            Suel pantheon <Phyton, Xerbo, Osprem> (d90)
            Suel pantheon <Lydia, Bralm, Jascar> (d92)
    Nonhuman (d64)
        Iuz
           News of (d56)
Great Kingdom, News of (d59)
Horned Society, News of (d56)
Human racial types (d55)
Ice Barbarians: News of (d57)
Idee, News of (d57)
Introduction (d37)
Irongate, News of (d57)
Iuz, News of (d56)
Knights of Doom (d59)
Medegia, See of: News of (d63)
Mordenkainen: Armed forces (d37)
News of (d57)
News of (d63)
News of (d65)
News of (d59)
News of (d56)
North Province: News of (d63)
Nyrond, Kingdom of: News of (d65)
Onnwal: News of (d57)

Quasi-deities (d71, wg0)
Racial types (d55, wg0)
Ratik: News of (d57)
Robilar: Armed forces (d37)
Rovers of the Barrens: News of (d56)
Sea Barons: News of (d63)
Snow Barbarians: News of (d57)
Solnor Ocean: News of (d63)
South Province: News of (d57)
Spindrift Isles: News of (d65)
Spindrift Sound: News of (d65)
Stonefist, Hold of: News of (d57)
Sunndi: News of (d57)
Tenh, Duchy of: News of (d56)
Tenser: Armed forces (d57)
Weather (d68, wg0)

Guardians: Halfling (d129)

Guilds:
    Assassins (d64)
    Magic-users (d139)
    Thieves (d115)
        Example (d160)
        Management of (d115)
        Punishment within (d115)

Gulguthra: Ecology of (d96)

Gully dwarves (d96)

Gypsies (d59)
    Gypsies (d93)

H-
Name = ?

Hades (d113)

Hags:
    Greenhag: Ecology of (d125)

Half-dryad (d109)

Half-elves: Culture of (d60, bd3)

Halflings:
    Culture of (d59, bd3)
    Gods of (d59, ua)
    Guardians (d129)
    Physical appearance (d41)
    Wild (d119)

Half-ogre characters (d29, bd2)
Half-ogre characters (d73, bd4)

Half-orcs (d44)
    Culture of (d62, bd3)
    Variants (d44)

Half-satyr (d109)

Harps
    Magical (d115)

Harpy: Ecology of (d115)
Harpy: Ecology of (d115)

Healing abilities:
    Druids (d119)
    Effects on society (d140)
    Magic-users (d148)
    Medicinal plants (d82, bd4)

Healing magic:
    Spells (d134)
    Spells (d85)

Height: Monsters and races (d91)

Heirlooms: Oriental campaigns (d151)

Henchmen
    Henchmen (d117)
    Henchmen (d119)

Heroes of legend (d127)
    Chivalry (d125)
    Dwarven (d131)
    Oriental (d123)

Heroism:
    Rewarding (d118)
    Rewarding (d29)

Hero Points (d118)

Heward's Mystical Organ: Design for (d29)

Hierophant druids (d93, ua)

High-level characters: Handling (d45)

Hill Giant (d44)

Hirelings (d117)
    Hirelings (d119)
    Treatment of (d26)

History:
    Campaign use (d143)

Hit location (d114)

Hobbits (SEE Halflings)

Hobgoblins:
    Culture and religion (d63, bd5)

Hold Person: Humanoids affected by (d90, ua)

Honor: Cavaliers and (d125)

Hook Horror: Ecology of (d131)

Hopeless character class* (d96)

Horned Society: News of (d56)

Horses:
    Buying (d92)
    Variant (d149)
    War (74, ua)

Humanoid races in D&D (d44)
    Clerics (d141)
    Culture of (d63, bd5)
    Effective use (d141)
    Gods of (d63, bd5)
    Hold Person: Affected by (d90, ua)
    Monsters (d141)
    Player characters, as (d141)
    Spellcasting (d141)
    (SEE ALSO individual races)

Humor articles:
    Accountant NPC class* (d48)
    ADVANCED DUNGEONS & DRAGONS (1st ed.):
        Parody* (d35)
    Adventures: Nogard* (d96)
    Alignments: Real-life* (d124)
    Chainsword +3* (d132)
    City encounters: Unusual* (d120)
    Food: Nine Hells* (d120)
    Footwear, character* (d36)
    Jester NPC class* (d60, bd5)
        Magic items of* (d134)
        Repartee for* (d120)
    Jock class* (d72)
    Monsters* (d96)
    "Monty Haul" campaigns* (d37)
    Picklebug: Ecology of* (d120)
    Romance in fantasy gaming* (d37)
    Santa Claus* (d44)
    Sex in AD&D* (d72)
    Spells*
        Spells (d72)
        Spells (d120)
        Spells (d144)
    Wandering Damage Chart* (d96)

Hunting: (d137)

Huntsman NPC class (d102)

I-
http://www.silverblades-suitcase.com/minis/beasts.htm

Ice Age: Adventuring in (d68, bd5)

Ice Barbarians: News of (d57)

Ideas: Bad: Making work (d106)

Idee: News of (d57)

Illusionists:
    Cantrips for (d61, 7ua)

Illusions:
    Adjudicating (d131)
    Balancing (d130)
    Phantasmal Force spell: Adjudicating (d43)
    Physical effects (d66)
    Resisting (d66)
    Resisting (d128)
    Spells, new (d127)
    Spells, new (d66, ua)
    (SEE ALSO Illusionists)

Improvising: DM (d52)

Incantatrix NPC class (d90)

Inheritance: Oriental campaigns (d151)

Initiative: Modifiers to (d71)

Inner Planes:
    Inner Planes (d42)
    Inner Planes (d73)

Inns (d29, bd2)
    Cities (d136)
    (SEE ALSO Taverns)

Insanity (d138)

Insectoid monsters (d32)

Intelligence:
    Monsters: Playing appropriately (d71, bd5)
    Uses (d117)

Intrigue:
    Thieves, among (d115)

Invisibility (d105)

Irongate: News of (d57)

Iroquois folklore: Jo-Ga-Oh (d61)

Iuz:
    News of (d56)

Ixitxachitl: Ecology of (d85)

J-
Jabberwock (d54)

Japanese
    Castles (d121)
    Sun Dragon Castle (d121)
    Names (d121)

Jester NPC class* (d60, bd4)
    Magic items of* (d134)
    Repartee for (d120)
Jock class* (d72)

Jo-Ga-Oh (d61)

Jousting:
    Jousting (In D&D) (d118)
    Tournaments (d118)

Jumping (d93)
    Jumping (d45)

Jungle:
    Jungle (d31)
    Civilizations (d31)

Kappa: Ecology of (d151)

Kech: Ecology of (d142)

Keep: Questing to obtain (d127)

Kender: DRAGONLANCE (d101)

Kiev, medieval: Warriors of (d53)

Knights:
    Chivalry, Code of (d125)

Knights of Doom (d59)

Knights of Solamnia (d94)

Knives (d140)

Knowledge:
    Character (d143)

Kobolds:
    Culture and religion (bd5, d63)

Korred: Ecology of (d119)

Kzinti (d50)
 

L-

Languages:
    Designing (d75)
    Designing (d66)
    Designing (d66)
    Dwarvish (d66)

        Dethek (d69)
    English, Middle: Game use (d109)
    Thieves' Cant (d66)

Law enforcement: 
    Cities (d136)

    Oriental setting (d151)

Laws: 
    Developing for campaign setting (d65)

    Firearms (d124)

Leadership: 
    Community (d129)

Leucrotta: Ecology of (d91)

Levels, character: 
    Level titles (d72)

    Limits: Demihumans (bd5, d95)

Liang Shan P'o, Robbers of (d54)

Libraries: 
    Contents of (d37)

Lich: 
    Creating (bd2, d26)

Literary characters: Use in AD&D (d70)

Logistics: Armies (d94)

Lotus flower/dust (d121)

Lower Planes: 
    Creatures from: Random generation (dmg, d23)

Loyalty: New system (d107)

Lycanthropes:

    Additional types (d40)

M-
Maedar: Ecology of (d106)

Magazines, gaming: 
    DUNGEON: Introduction (d111)

Magic
    College of (d123)

    Disguises (d130)
    Dragons (d134)
    Dwarven clerical (d129)

    Elemental planes (d47)
    Fire (d123)
    Function of (bd2, d33)

    Gas (d45)
    Healing (d85)
        Effect on society (d140)
    Nine Hells (d76)

    Planets (d38)
    Protection circles (d56)
    Psionics: Similarity to (d78)
    Schools (d89)

Magic items
    Arrows (d135)

    Bows (d127)
    Castles, for (d145)

    Clothing (d112)
    Creating (d101)
    Creative (d98)
    Curses and quirks (d34)

        Curses (d77)
    Deck of Many Things (d148)
    Doors (d106)
    Dragon teeth (d98)
    Flowers (d87)

    Fountains (d34)
    Gates (d37)

    Harps (d115)
    Heward's Mystical Organ: Design for (d29)
    Jester class* (d134)
    Low-powered (d149)
    Low-powered (d30)
    Maps (d125)
    Masks (d117)
    Mirrors (d50)
    Miscellaneous (d50)
    Miscellaneous (d91)
    Miscellaneous (d94)
    Non-Violent (d73)
    Oils (d33)
    Oriental (d40)
    Oriental (d126)
    Parody* (d120)
    Planar forks (d120)
    Prefabricated high-level characters (d45)
    Quaal's Feather Tokens: Additional (d54)
    Quivers (d133)
    Random creation of (d57)
    Recharging (d101)
    Recharging (d136)
    Rings (d117)
    Rings (d120)
    Rings (d82)
        Creation of (d62, fr0)
    Rogue stones (d116)
    Runestones (d69, bd4)
    Scrolls, spell: Scribing (d147)
    Scrying (d147)
    Shields (d89)

    Spells, powered by (d111)
    Swords (d109)
    Swords (d46)
    Swords (d99)
    Swords, FORGOTTEN REALMS (d74)
    Tarot cards (d26)

    Tarot cards (d77)
    Teeth: Dragon (d98)
    Wands (d102)
        Wand of Wonder: Variants (d147)
    Zadron's Pouch of Wonders (d62)
    (SEE ALSO Artifacts; and the Magic Items Index for individual items)

Magic resistance (SEE Spell resistance)

Magic-users (SEE Wizards)

Malachi, City of (d111)

Mammals, prehistoric (d137)

Maneuvers: 
    Martial arts (d164)

Maps: 
    Magical (d125)

    Realistic topography (d56)

Mariner NPC class (d107)

Martial arts (d139)
    Maneuvers, special (d164)
    Styles (d122)

    Styles (d127)
    Styles (d136)

    Capoeira (d159)
    Escrima (d124)
    
Masks (d117)

Medegia, See of: News of (d63)

Medicinal plants (d82, bd4)

Medusa: Related creatures (d58)

Megaflora (d32)

Melee combat: In D&D/AD&D (d24, bd2)
    Segment of action in (d34)

Melee round (SEE Round)

Mercenaries (d109)

Merchant NPC class (d136)

Merchants: 
    Spell use by (d62)

Metallurgy (d152)

Microscopic monsters (d111)

Mimic: Ecology of (d75)

Mind Flayers: 
    Associated creatures (d150)

    Homeworld (d150)

Mines and mining (d152)

Miniature figures:

    Elvish tactics (d28)

Minotaur: Ecology of (d116)

Mirrors, magic (d50)

Mistakes, DM: Correcting (d52)

Modern fantasy rules mixing: 
Modern fantasy rules mixing (d114)

Modern fantasy rules mixing (d57, bd5)

Money: 
    Beginning (d106)

    Coins: 
    Historically based (d63)

    Weight and volume (d80, bd5)
    Controlling character wealth (d74, bd4)
    Spellcasting, for (d106)
    Types (d114)

Monks: 
    Dual-classing (d96)

    Variant (d53)
    Variant (d53, bd3)

Monster cards (d61) <all are integrated into the mm & the mm2>

Monsters: 
    African (d122)

    Aging (d108)
    Animals as (d116)
    Aquatic (d116)
    Aquatic (d68)
    Designing (d59)
    DMing correctly (d42)
    Encounter generation (d34)
    Experience point value (d89)
    Extraplanar <aruchai, phoenix (mm2), furies (ddg), mapmaker, flard> (d47)
    Fey creatures: Overview (d155)
    FORGOTTEN REALMS (d139)

    FORGOTTEN REALMS (d140)
    Fungi (d68) <ascomoid, basidirond, phycomid>
    Fungi (d69) <ustilagor, zygom>
    Humanoid (d141)

    Increasing abilities (d108)
    Insectoid (d32)
    Intelligence: Playing appropriately (d71, bd5)
    Jabberwock (d54)

    Lower planes: Random generation (d23, dmg)
    Low-level (d66, mm2) <euparkariacompsognathus, minimal, vulturecarnivorous flying squirrelhawk/falcon, animal skeleton>
    Medusa-related (d58)

    Microscopic (d111)
    Mind flayers, associated with (d150)
    Miscellaneous: 
        Creature Catalog (d89)

        Creature Catalog II (d94)
        Creature Catalog III (101)

    Nine Hells (d42)
        New Types (d75, mm2: devil)
    Oriental (d151)
    Parody* (d96)
    Slimes (d127)
    Strength (d44)
    Undead, New (d138)
    Weight (d91)
    Woodland (d119)
    Worms, giant (d133)
    (SEE ALSO individual types)
    (SEE Monster Index for individual monsters)

"Monty Haul" campaigns
    Characters* (d37)

    Correcting (d82)
    Correcting (d97)

Mordenkainen: Armed forces (d37)

Motivation: 
    Cleric (d92)

    Thief (d104)

Mounts:

    Flying (d50, bd4)

Mules: As pack animals (d48)

Music:
    FORGOTTEN REALMS (d123)
    Harps (d115)

Mystery:
    In roleplaying games (d117)

Mythical characters: Use in AD&D (d70)