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| 1st Edition AD&D | - | Dragon # | - | Dragon magazine |
Dedicated to Celestine,
Born in 1976, The Year of
the Dragon
Aarakocra:
As
characters (d124)
Aasimon:
Devas
(d63)
Planetars
(d64)
Solars
(d64)
Ability
Scores:
Action
resolution: Determining with (d68)
Caution
(d33)
Comeliness
(OA) (d67)
Drow:
Adjusting (d105)
Duergar:
Adjusting (d105)
Generation:
Demihumans (d129)
Method V: Expansion (d129)
Increasing
(d107)
Meaning
of (d107)
Odds
3d6, Method I-III (d132)
3d6 (d39)
Method V (d117)
Perception
(d133)
Svirfneblin:
Adjusting (d105)
(SEE ALSO
Charisma;
Dexterity;
Intelligence;
Strength)
Aboleth:
Ecology
of (d131)
Accountant NPC class* (d48)
ADVANCED DUNGEONS &
DRAGONS (1st ed.)
Errata
(d35)
Parody* (d35)
Adventure modules:
Slave
Lords modules: Tips (d49) (d43)
Adventures:
Advice
(d79, bd4)
Designing
to suit party (d48)
Instant
generation of (d48, bd5)
Tournament:
Tips for making tournament adventures (d108)
Aerial
adventuring (d124)
Aircraft:
Gliders (d124)
Ships, flying (d124)
Castles:
Cloud (d39)
Flying
mounts (d50, bd4)
Africa:
Creatures
of
Gaming the Dark Continent (d122)
Out of Africa (d122)
Aging:
Effects
on characters (d29)
Monsters
(d108)
Aircraft:
Gliders
(d124)
Ships,
flying (d124)
Alchemist NPC class (d45, d49, d130)
Alignments:
Clarification
(d60, d26)
Evil:
Lawful vs. Chaotic (d28, bd2)
Playing evil characters (d45, d57)
Good:
Definition of (d38, bd2)
Paladin standards (d51, bd3)
Neutral
(d99)
Ramifications
of (d24)
Real-life*
(d124)
Redefining
(d101, d163)
Almor, Prelacy of: News of (d65)
Alphabets: Dethek (d69, bd4)
Angels (d35)
Animals:
Canines
(d102)
Cenozoic
Era (d137)
Monsters,
as (d116)
Trained
(d29)
Anhkheg: Ecology of (d117)
Anti-Paladin NPC class (d39, bd2)
Apes:
Apes
(d95)
Carnivorous:
Ecology
of (d133)
Aquatic
Adventuring
Ships
(d116)
Underwater
Adventuring (d48)
Aquatic
Elves (d116)
Megaflora
(d32)
Monsters
(d116)
<FF waterborne && underwater encounter
tables> (d68)
Nautical
terms (d116)
Oriental
(d130)
(SEE ALSO
Ships)
Arabian setting:
Genies:
New types (Dao,
Jann,
Marid)
(d66, mm2)
Archer NPC class (d45, bd3)
Archery:
Realism
<2 articles> (d58: Aiming for Realism,
d58: Bowmanship)
Tournaments
(d118)
Argas (d53)
Armies:
Demihuman
(d115)
Dwarven
(d115,
d27)
Elven
(d115)
GREYHAWK:
Bigby's (d37)
Mordenkainen's (d37)
Robilar's (d37)
Tenser's (d37)
Logistics
(d94)
Raising
(d125)
Troops:
Determining
(d99)
(SEE ALSO Battles; BATTLESYSTEM
rules; War)
Armor:
Barding
(d74, ua)
Customizing
(d148)
Damage
to (d73, bd4)
Dragon,
Evil (d62, bd3)
Partial
(d112)
Quality
(d65)
Arrows:
Magical
(d135)
Oriental
(d146)
Special
(d133)
(SEE ALSO Archery; Bows)
Artifacts:
Heward's
Mystical Organ: Design for (d29)
Assassins:
Forgery
ability (d96)
Guild
(d64)
Astral
Plane:
Overview
(d67)
Addenda (d71)
Searching
on (d47)
Spell
function on (d67)
Travel
(d159)
Astrologer NPC class (d45)
Astrology:
Astrologer
NPC class (d45)
(SEE ALSO Zodiac)
Attack Priority System (d71)
Aurumvorax: Ecology of (d132)
Background, character:
GREYHAWK
(d52, wg0)
Backpacks
(d124)
Bag
of Wind (d27)
Bandit NPC class (d63, bd4)
Bandit Kingdoms: News of (d56)
Barbarians:
Clerics
(d109)
Conan:
In AD&D terms (d36)
Introduction
(d63, ua: Barbarian class)
Revised
(d148)
Bards:
Diarmuid's
Last Jest (d60)
Songs
as spells (d56)
Variant
(d56)
Barding (d74, ua)
Basilisk:
Ecology
of (d81)
Bats: Types of (d90)
BATTLESYSTEM rules:
Designer's
Notes: The Chance of a Lifetime (d100)
Designer's
Notes: From First Draft to Last Gasp (d100)
BATTLESYSTEM
+ War Machine + Dominion Rules (d104)
Beards: Dwarves (d109)
Beastmaster NPC class (d119)
Beasts of Burden:
Mules
(d48)
Beholder:
Ecology
of (d76)
Belief and disbelief: Illusions (d66, d128)
Beowulf (d85)
Berserker
NPC class (d133)
Bigby: Armed
forces (d37)
Birth tables (d70, ua)
Bogatyrs of Kiev (d53)
Bone March: News of (d57)
Books (in game):
Libraries:
Contents of (d37, bd5)
Spell
Research (d82)
Books (out of game):
Literary
characters: Use in AD&D (d70)
Oriental
setting (d122: A Step Beyond 'Shogun)
(d122: ... And a Step Beyond That)
BOOT HILL:
Dungeons
& Dragons, Crossover (d28, dmg)
Bounty Hunter NPC class (bd4, d52, d52, d52)
Bows:
Bowmanship
(d58)
Bows
(d39)
Built
for strength (d127)
Magical
(d127)
(SEE ALSO:
Archery; Arrows)
Breakage, weapon (d54, bd4)
Bulette: Ecology of (d74)
Bureaucrat NPC class (d74)
Businesses:
Player
characters' (d113)
(SEE ALSO:
Economics; Inns; Merchants; Taverns)
Calendar:
Calendar
of Harptos (d47)
Unique
(d123)
Campaigns:
Alternative
to dungeons (d87, d88)
Controlling
(d111)
Epic
themes (d143)
Failure
(d99)
Saving
(d111)
Settings:
Discontinued
(d315)
Starting
From scratch (d39)
Canines (d102)
Cantrips
(d59, d60, ua)
Clerics
(d108)
Druids
(d119, d120)
Captured characters (d97)
Carnivorous Ape: Ecology of (d133)
Castles:
Cloud
(d39)
Events,
random (d145)
Japanese
(d121)
Sun Dragon Castle: Model (d121)
Magic
items for (d145)
Maintenance
of (d80, bd4)
Random
generation (d145)
Catoblepas:
Ecology
of (d73)
Caution attribute (d33)
Cavaliers
(d72, ua)
Elven
(d114)
Honor
(d125)
Revised
(d148)
Cave Fisher: Ecology of (d135)
Cavemen
(d68, bd5)
Neanderthals
(d118)
Caverns: Designing (d131)
Celestials
Aasimon:
Devas (d63, mm2)
Planetars (d64, mm2)
Solars (d64, mm2)
Angels
(d35)
Celtic
culture:
Cu
Chulainn (d81)
Deryni,
The (d78)
Mythos
(d65)
Pooka
(d60)
Cemetaries:
Encounters
(d114)
Centaurs (d103+d105)
Chainsword +3* (d132)
Character
classes (D&D)
Accountant
(d48)
Alchemist
(d130, d45,
d49=bd3)
Anti-Paladin
(d39, bd2)
Archer
(d45)
Astrologer
(d45)
Bandit
(d63)
Barbarian
(SEE Barbarian)
Bard (SEE
Bard)
Battle
Dancer (d159)
Beastmaster
(d119)
Berserker
(d133)
Bureaucrat
(d74)
Bounty
Hunter (bd4, d52, d52,
d52)
Cavalier
(SEE Cavalier)
Charlatan
(d120)
Comparison
of (d69)
Death
Master (d76, bd4)
Dreamer
(d132)
Druid
(SEE Druid)
Druid/Ranger
(d100)
Duelist
(d73, bd4)
Entertainer
(d69)
Escrimador
(d124)
Geisya
(d121)
Halfling
Guardian (d129)
Hopeless*
(d96)
Huntsman
(d102)
Incantatrix
(d90)
Jester
(d60, bd4)
Repartee for (d120)
Jock*
(d72)
Magic-user
(SEE Magic-User; Sorcerer; Wizard)
Mariner
(d107)
Merchant
(d136)
Oracle
(d53)
Paladin
(SEE Paladin)
Politician
(d74)
Proposed
(d65, d67)
Psionicist
(SEE Psionicist)
Samurai
(d49, oa)
Scribe
(d62, bd4)
Sentinel
(d89)
Shaman
(d141)
Smith
(d70, bd4)
Sumotori
(d157)
Thief-Acrobat
(d69, ua)
Timelord
(d65)
Witch
(d43, d114)
Witch
Doctor (d141)
Character Creation:
Unified
Tables (d114)
Computerized
(d74)
Knowledge,
character's (d143)
Character generator:
AD&D
(d74)
Characters:
Captured
(d97)
Elfquest
(d66)
Evil:
Playing (d45, d57)
High-level:
Handling
(d45)
Historical
Oriental (d123)
Literary:
Use
in AD&D (d70)
Zero-level
characters (d51)
Organizations (d112)
Treasure of (d105)
(SEE ALSO
Non-player characters; Player characters)
<SEE
Character Index for list of individual characters>
Chariots (d81)
Charisma:
Psionics,
Effects on (d63)
Uses
of (d63)
Charlatan NPC Class (d120)
Charm Person: Humanoids affected by (d90)
Chess:
Within
AD&D games (d70)
Chimera: Ecology of (d94)
Chinese:
Folklore:
Lian
Shan P'o (d54)
Chivalry:
Code
of (d125)
Historical
figures (d125)
Circles of protection (d56)
Cities:
Adventuring
in (d37)
Creating
(d136, d99)
Encounters
(d109, d37)
Unusual* (d120)
Inns
and taverns (d136)
Kiev,
medieval: Warriors of (d53)
Law
enforcement (d136)
Leadership
(d129)
Malachi
(d111)
Taverns
(d136)
Waterdeep:
Environs of (d128)
Clerics/Priests:
Barbarian
(d109)
Cantrips
(d108)
Cloistered
(d68, bd4)
Conversion
(d92)
Deities,
worship of (d85)
Demihuman
(d96)
Dragon
(d86)
Dwarves:
Magic
of (d129)
Followers
(d113) (d92)
Giants
(d141)
Gods:
Relationship with (d97)
Interests in common with (d153)
Healing
magic (d85)
Effect on society (d140)
Humanoid
and giant (d141)
Increasing
power of (d58, ua)
Motivations
(d92)
Non-adventuring
(d68, bd4)
Orders:
Designing
(d142)
Role of
(d52, d52,
d153)
Shamans:
Humanoid
and giant (d141)
Shukenja
spells: Use of (d130)
Skills,
special (d85)
Spells:
New
(d58, ua)
Spell
selection (d92)
Swords,
use of (d33, d66,
d66)
Undead
turning:
New system (d40,
d140)
Weapons
(d115)
Worship
(d85)
Cloistered clerics (d68, bd4)
Clothing:
GREYHAWK
(d55, wg0)
Magical
(d112)
Cloud castles (d39)
Cockatrice:
Ecology
of (d95)
Coins:
Historically
based (d63)
Weight
and volume (d80, bd5)
Colleges:
Of
magic (d123)
Combat:
Attack
Priority System (d71)
Breakage,
weapon (d54, bd4)
Computer
program (d80)
Critical
hits and fumbles (d39, bd5)
Dragons
(d98, d110)
Duels:
Dueling Room (d40)
Fighter's
options (d127)
Gaze attacks:
Adjudicating (d50, d130)
Gladiatorial
(d118)
Grappling
(d61)
Hit
location (d114)
Jousting
(d118)
Tournaments (d118)
Melee:
In
D&D/AD&D (d24)
Segment of action in (d34)
Outdoor
(d95)
Overbearing
(d61)
Pummeling
(d61)
Restructuring
combat charts (d117, d80)
Segment
of action in (d34)
Tactics,
new (d127, d169)
Two-weapon
attack (d68)
Unarmed
(d61, d83/bd4)
Wrestling
(d61)
(SEE ALSO
Armies; Armor; Battles; Damage; Martial arts; Wawr; Weapons)
Combat Computer (d74)
Comeliness attribute (d67, ua)
Components, spell:
Acquiring
(d81/bd4)
Substitute
(d147)
Computers:
As game
aid (d36, d80)
Character
craetion program (d74)
Combat
(d74)
Dungeon
Master utilities (d41, d49)
Conan: In AD&D terms (d36)
Conversion by clerics (d92)
Creativity in gaming (d45)
Critical hits and fumbles (d39, bd5)
Crossbreed
creatures (d44)
Half-dryad
(d109)
Half-elves:
Culture of (d60)
Half-ogre
(d29, bd2) (d73, bd4)
Half-orcs:
(d44)
Culture of (d62, bd3)
Variants (d44)
Half-satyr
(d109)
Cu Chulainn (d81)
Cult of the Dragon (d100)
Cultures:
Duergar
(d152)
Dwarven
(d58, bd3)
Elven
(d60, bd3)
Gnoll
(d63, bd5)
Gnomes
(d61, bd3)
Goblins
(d63, bd5)
Half-elves
(d60, bd3)
Halflings
(d59, bd3)
Half-orcs
(d62, bd3)
Hobgoblins
(d63, bd5)
Humanoids
(d63, bd5)
Kobolds
(d63, bd5)
Svirfneblin
(d131)
(SEE ALSO
Races)
Curses (d29)
(d77)
Magic
items (d34) (d77)
Customs: Character deaths (d40)
Damage:
Falling
(d70) (d88)
(d88)
Objects
(d73, bd4)
Permanent
(d23)
Tables:
Parody: Wandering Damage Chart* (d96)
Death Master NPC class (d76, bd4)
Death of Characters:
Customs
associated with (d40)
Determining
(d31)
Deck of Many Things (d148)
Demihumans:
Ability
score generation (d129)
Armies
(d115)
Clerics
(d96, ua)
Druids
(d96, ua)
Level
limits (d95, ua)
Rangers
(d96, ua)
Thieves
(d104)
(SEE ALSO
individual types)
Demonland, Four Lords of (d54)
Demons
(d42)
Patron
demons (d42)
Random
generation (d29, dmg)
Deryni, The (d78)
Design:
Cities
(d136, d99)
Clerical
orders (d42)
Dungeon
(d45)
Glyphs
(d50)
Languages
(d75, d66,
d66)
Laws
(d65)
Monsters
(d59)
Names
(d75, d34)
Non-player
characters (d102, d113)
Pantheons
(d54)
Temples
(d142)
Underdark
(d131)
Universe
(d53)
Dethek Runic Alphabet (d69)
Devas (d63)
Devils (d42,
d91,
d75,
d75+d76)
Names
(d91)
New types
(d75, d75+d76)
Questions
and answers (d91)
Treasures
(d91)
Diarmuid's Last Jest (d60)
Disease:
Plagues
(138)
Severity
(d53)
Disguises:
Magical
(d130)
Displacer Beast: Ecology of (d109)
Dogs:
Domestic
(d103)
Types
(d102, d117)
Doors: (d115,
d53)
Dungeon
(d41)
Magical
(d106)
Doppleganger:
Psychology
of (d80)
Dracolich (d110)
Dragon armor, evil (d62/bd3)
Dragonlance Adventures Preview (d125)
DRAGONLANCE setting:
Dragons of Krynn (d98)
Gnomes (d103)
Gully Dwarves (d102)
Kender (d101)
Knights of Solamnia (d94)
Dragons:
Armor
from (d62/bd3)
Clerics
(d86)
Combat:
Damage (d98) (d110)
Electrum
(d74)
Familiars,
as (d146)
Gemstone
(d37/bd3)
Gods of
(d86)
Krynn
(d98)
Land (d74)
Magic
of (d134)
Neutral
(d37/bd3)
Parody*
(d96)
Powers
(d38)
Increasing (d134) (d50)
Raising
(d50/bd3)
Red:
Ecology of (d134)
Teeth
(d98)
Treasure
(d98)
Unique
(d134)
Variants
(d134, d146,
d65,
d50)
Dreamer NPC class (d132)
Dress (d55)
Driders (d129)
Drow:
Adjusting
abilities (d105)
Point
of view (d129)
Druids:
Abilities,
new (d139)
Cantrips
for (d119+d120)
Demihuman
(d96, ua)
Dungeon
campaigns (d48)
Great
druid: Accession to (d119)
Healing
abilities (d119)
Hierophant
(d93)
Orisons
(d119+d120)
Preparation
for becoming (d120)
Spells:
Cantrips (d119+d120)
New (d132)
New (d142)
New (d122)
New (d71, ua)
Selection (d92)
Understanding
(d119)
Druid/Ranger (d100)
Dryad:
Crossbreed
(d109)
Dryad
(d87)
Dual-classing:
Monks
(d96)
Paladins
(d96)
Duelist NPC class (d73, bd4)
Duels:
Dueling
Room (d40)
Duergar:
Adjusting
abilities (d105)
Lives
and habits (d152)
Dukes of Hell (d75, mm2)
DUNGEON magazine: Introduction (d111)
Dungeon adventures:
Druids
in (d48)
Dungeon
Masters:
Advice
for (d75)
Advice
for (d80, bd4)
Computer
utilities (d41)
Computer
utilities (d49)
Development
of (d106)
Improvising
(d52)
Mistakes,
correcting (d52)
Rating
(d43)
Selecting
(d48)
DUNGEON
MASTER'S GUIDE:
Preview (d22)
Preview
(d28)
Dungeons:
Alternatives
to (d87+d88)
Caverns:
Designing
(d131)
Design
(d45)
Doors
(d41)
Floors
(d115)
Prisons
in (d23)
Ventilation
(d45)
(SEE ALSO
Underark)
Dwarves:
(d44)
All-dwarven
campaign (d43)
Armies:
Organization
of (d115)
Armies:
Organization
of (d27)
Beards
(d109)
Clerics:
Magic
(d109)
Culture
of (d58, bd3)
Dethek
runic alphabet (d69)
Females
(d38)
Gods
of (d58, ua)
Gully
dwarves (d102)
Heroes
(d131)
Language
(d66)
Dethek (d69)
Physical
appearance (d41)
Eastern Europe:
Kiev, medieval: Warriors
of (d53)
Ecology articles:
Aboleth
(d131)
Anhkheg
(d117)
Aurumvorax
(d132)
Basilisk
(d81)
Beholder
(d76)
Bulette
(d74)
Carnivorous
Ape (d133)
Catoblepas
(d73)
Cave
Fisher (d135)
Chimera
(d94)
Cockatrice
(d95)
Displacer
Beast (d109)
Dragon,
Red (d134)
Dryad
(d87)
Ettin
(d92)
Eye
of the Deep (d93)
Gas
Spore (d120)
Gelatinous
Cube (d124)
Gorgon
(d97)
Greenhag
(d125)
Gulguthra
(d96)
Harpy
(d115 + d115)
Hook
Horror (d131)
Ixitxachitl
(d85)
Kappa
(d151)
Kech
(d142)
Korred
(d119)
Leech,
Giant (d123)
Leucrotta
(d91)
Maedar
(d106)
Mimic
(d75)
Mind
Flayer (d78)
Minotaur
(d116)
Neo-otyugh
(d96)
Ochre
Jelly (d104)
Otyugh
(d96)
Pernicon
(d108)
Peryton
(d82)
Picklebug
(d120)
Piercer
(d72)
Plants,
carnivorous (d137)
Remorhaz
(d114)
Rot
Grub (d112)
Rust
Monster (d88)
Sea
Lion (d107)
Shade
(d126)
Slithering
Tracker (d86)
Spectator
(d139)
Stirge
(d83)
Trapper
(d84)
Treant
(d79)
Umber
Hulk (d152)
Unicorn
(d77)
Will-o'-wisp
(d99)
Yeti
(d127)
Yuan-Ti
(d151)
Economics:
Campaign
worlds (d107)
Elemental
Planes:
Magic
use on (d47)
Elementals:
Gods
(d77)
Para-
(d129)
Quasi-
(d125)
Quasi-
(d128)
ELFQUEST:
Characters
in D&D (d66)
Elminster:
Information
about (d110)
Elves:
Aquatic
(d116)
Armies
(d115)
Cavaliers
(d114)
Culture
of (d60)
Gods
of (d60, ua)
New
(d155)
Miniatures:
Tactics (d28)
Physical
appearance (d41)
Wild:
Adjusting
abilities (d105)
Point
of view (d155)
Empires of the Sands supplement (d138)
Encounters
Aquatic
(d68)
Caution
in (d33)
Cemetaries
(d114)
City
(d109)
City
(d37)
Unusual*
(d120)
Monsters: Generating
(d34)
Parody
(d29)
Psionic
(d104)
Towns
(d109)
Travelling
(105)
Underdark
(d152)
English, Middle: Game use (d109)
Entertainer NPC class (d69)
Epic themes for campaigns (d143)
Equipment:
Preparedness
(d69)
Price list (d117) <Master
Equipment List>
Escape: Methods of (d55)
Escrima (d124)
Escrimador NPC class (d124)
Etiquette:
Gaming
(d130)
Ettin: Ecology of (d92)
Evil:
Lawful
vs. Chaotic (d28)
Playing
evil characters (d45)
Playing
evil characters (d45)
Experience Points:
Alternate
system (d36)
Monsters: Value
(d89)
Non-combat
(d95)
Players
& DM's (d28)
Restructured
charts (d80)
Training,
acquiring through (d35)
Eye of the Deep: Ecology of (d93)
F-
Failed campaigns (d99)
Fairs (d137)
Falling Damage:
Falling
damage (d70)
Falling
damage (d88)
Falling
damage (d88)
Familiars:
Familiars
(d84)
Familiars
(d86)
Familiars
(d147)
Dragons
(d146)
Supernatural
(d86)
Fantasy:
High
vs. Low (d143)
Fantasy/modern rules mixing:
Fantasy/modern
rules mixing (d114)
Fantasy/modern
rules mixing (d57, bd5)
Female characters in D&D:
Female
characters in D&D (d39)
Female
characters in D&D (d39)
Dwarves
(d38)
Female players in D&D (d57)
Festivals (d137)
Feudalism
Feudalism
(d117)
Feudalism
(d125)
Fey creatures:
Overview (d155)
(SEE ALSO individual
types)
FIEND FOLIO:
Evaluation
(d55)
Evaluation
(d55)
Evaluation
(d55)
Fiends (d42)
Possessors
(d42)
Random
generation (d23, dmg)
Fighters/Warriors:
Combat
options for (d127)
Female
(d39)
Followers
(d99)
Gladiators
(d118)
Mercenaries
(d109)
Two-weapon
attack (d68, bd4)
Fire:
Magical (d123)
Magical (d123)
Firearms:
Laws
(d124)
Flight:
Aerial
adventuring (d124)
Castles:
Cloud (d39)
Gliders
(d124)
Mounts,
flying (d50, bd4)
Ships,
flying (d124)
Floors: Dungeon (d115)
Flowers:
Lotus
(d121)
Magical
(d87)
Flying mounts (d50, bd4)
Flying ships (d124)
Folklore: In campaign worlds (d113)
Followers
(d117)
Clerics
(d113)
Clerics
(d92)
Fighters
(d99)
Rangers
(d106)
(SEE ALSO Henchmen;
Hirelings)
Food:
Nine
Hells* (d120)
Footwear, character* (d36)
FORGOTTEN REALMS setting:
Introduction
(d119)
Fountains: Magical (d34)
Frost Barbarians: News of (d57)
Funeral customs (d40)
Fungi:
Monsters <(Ascomoid,
Basidirond,
Phycomid)>
(d68, mm2)
Monsters <(Ustilagor,
Zygom)>
(d69, mm2)
Furs and pelts: As treasure (d137)-
Game masters:
Advice
(d80, bd4)
Computer
utilities (d41)
Computer
utilities (d49)
Development
of (d106)
Improvising
(d52)
Mistakes,
correcting (d52)
Rating
(d43)
Selecting
(d48)
Tricks
(d26)
(SEE ALSO Dungeon Masters)
Gaming:
Uniformity
(d39)
Gas, poisonous or magical (d45)
Gas Spore: Ecology of (d120)
Gates, magical (d37, bd2)
Gaze attacks:
Adjudicating
(d50)
Adjudicating
(d130)
Geisya NPC class (d121)
Gelatinous Cube: Ecology of (d124)
Gemjumping (d116)
Generalship, Art of (d79)
Genies: New types <(Jann, Dao, Marid)> (d66)
Genin: Ninja subclass (d121)
Genres: Mixing (d135)
Giants:
Clerics
(d141)
Effective
use (d141)
Hill
(d44)
Spellcasting
(d141)
Giant Leech: Ecology of (d123)
"Giants In the Earth" column:
Explanations
(d37)
Gladiators (d118)
Gladsheim (d90)
Gliders (d124)
Glyphs:
Design
of (d50)
Gnolls:
Culture
and religion (d63, bd5)
Gnomes:
Culture
of (d61, bd3)
Gods
of (d61, bd3, ua)
Krynn
(d103)
Svirfneblin
Adjusting abilities (d105)
Point of view (d131)
Goblinoid races (d44)
Goblins:
Culture
and religion (d63, bd5)
Gods:
Celtic
(d65)
Clerics:
Interests in common with (d153)
Relationship with (d97)
Worship of (d85)
Developing (d29)
Dragons (d86)
Dwarven pantheon (d58, bd3, ua)
Elven (d60, bd3, ua)
New (d155)
FORGOTTEN REALMS (d54)
Gnomes (d61, bd3, ua)
GREYHAWK, World of:
<Heironeous,
Hextor,
Iuz,
St.
Cuthbert> (d67, wg0)
<Celestian,
Fharlanghn,
Ehlonna,
Pholzus>
(d68, wg0)
<Istus, Time
Elemental, Obad-Hai> (d69, wg0, mm2)
<Boccob, Zagyg,
Olidammara>
(d70, wg0)
<Erythnul,
Incabulos,
Nerull,
Ralishaz,
Wastri>
(d71, wg0)
Quasi-deities (d71, wg0)
Suel pantheon <Lendor, Norebo>
<Standard Divine Abilities> (d86)
Suel pantheon <Kord, Phaulkon>
(d87)
Suel pantheon <Syrul, Fortubo,
Wee
Jas> (d88)
Suel pantheon <Pyremius, Beltar,
Llerg>
(d89)
Suel pantheon <Phyton, Xerbo,
Osprem>
(d90)
Suel pantheon <Lydia, Bralm,
Jascar>
(d92)
Nonhuman (d64)
Iuz
News of (d56)
Gnomish
pantheon (d61, bd3, ua)
Halfling
pantheon (d59, bd3, ua)
Humanoid
(d63, bd5)
Nature
of (d97)
Nonhuman: GREYHAWK
(d64)
Norse
pantheon (d110)
Gladsheim (d90)
Vanir (d110)
Orc
pantheon (d62, bd3, ua)
Pantheon: Designing
(d54)
Power: Assigning
appropriate (d36)
Quasi-deities: GREYHAWK
(d71)
Roman
pantheon (d133)
Selecting
(d140)
Golems:
Creating
(d136)
Hiding
and disguising (d139)
Good:
Definition
(d38, bd2)
Paladin
standards (d51, bd3)
Gorgon: Ecology (d97)
Goristro (d91)
Governments: Types (d25, bd2, dmg)
Grappling (d61)
Graveyards (see Cemetaries)
Great Druid: Accession to (d119)
Great Kingdom: GREYHAWK:
Knights
of Doom (d59)
Medegia, See of: News
of (d63)
News
of (d59)
North Province: News
of (d63)
Ratik: News
of (d57)
South Province: News
of (d57)
Greenhag: Ecology of (d125)
Gremlins (d79)
GREYHAWK ADVENTURES book:
Feedback
(d135)
Preview
(d129)
GREYHAWK Campaign
Setting:
Almor, Prelacy of: News
of (d65)
Bandit Kingdoms: News
of (d56)
Bigby: Armed
forces (d37)
Boxed set (d46)
Character background
(d52)
Clothing
and Dress (d55)
Frost Barbarians: News
of (d57)
Gods of
Human
<Heironeous,
Hextor,
Iuz,
St.
Cuthbert> (d67, wg0)
<Celestian,
Fharlanghn,
Ehlonna,
Pholzus>
(d68, wg0)
<Istus, Time
Elemental, Obad-Hai> (d69, wg0, mm2)
<Boccob, Zagyg,
Olidammara>
(d70, wg0)
<Erythnul,
Incabulos,
Nerull,
Ralishaz,
Wastri>
(d71, wg0)
Quasi-deities (d71, wg0)
Suel pantheon <Lendor, Norebo>
<Standard Divine Abilities> (d86)
Suel pantheon <Kord, Phaulkon>
(d87)
Suel pantheon <Syrul, Fortubo,
Wee
Jas> (d88)
Suel pantheon <Pyremius, Beltar,
Llerg>
(d89)
Suel pantheon <Phyton, Xerbo,
Osprem>
(d90)
Suel pantheon <Lydia, Bralm,
Jascar>
(d92)
Nonhuman
(d64)
Iuz
News of (d56)
Great Kingdom, News
of (d59)
Horned Society, News
of (d56)
Human racial
types (d55)
Ice Barbarians: News
of (d57)
Idee, News
of (d57)
Introduction
(d37)
Irongate, News
of (d57)
Iuz, News of
(d56)
Knights
of Doom (d59)
Medegia, See of: News
of (d63)
Mordenkainen: Armed
forces (d37)
News
of (d57)
News
of (d63)
News
of (d65)
News of
(d59)
News of (d56)
North Province: News
of (d63)
Nyrond, Kingdom of: News
of (d65)
Onnwal: News
of (d57)
Quasi-deities
(d71, wg0)
Racial types
(d55, wg0)
Ratik: News
of (d57)
Robilar: Armed
forces (d37)
Rovers of the Barrens: News
of (d56)
Sea Barons: News
of (d63)
Snow Barbarians: News
of (d57)
Solnor Ocean: News
of (d63)
South Province: News
of (d57)
Spindrift Isles: News
of (d65)
Spindrift Sound: News
of (d65)
Stonefist, Hold of: News
of (d57)
Sunndi: News
of (d57)
Tenh, Duchy of: News
of (d56)
Tenser: Armed
forces (d57)
Weather
(d68, wg0)
Guardians: Halfling (d129)
Guilds:
Assassins
(d64)
Magic-users
(d139)
Thieves
(d115)
Example (d160)
Management of (d115)
Punishment within (d115)
Gulguthra: Ecology of (d96)
Gully dwarves (d96)
H-
Hades (d113)
Hags:
Greenhag: Ecology
of (d125)
Half-dryad (d109)
Half-elves: Culture of (d60, bd3)
Halflings:
Culture
of (d59, bd3)
Gods
of (d59, ua)
Guardians
(d129)
Physical
appearance (d41)
Wild
(d119)
Half-ogre characters
(d29, bd2)
Half-ogre characters
(d73, bd4)
Half-orcs
(d44)
Culture
of (d62, bd3)
Variants
(d44)
Half-satyr (d109)
Harps
Magical
(d115)
Harpy: Ecology
of (d115)
Harpy: Ecology
of (d115)
Healing abilities:
Druids
(d119)
Effects
on society (d140)
Magic-users
(d148)
Medicinal
plants (d82, bd4)
Healing magic:
Spells
(d134)
Spells
(d85)
Height: Monsters and races (d91)
Heirlooms: Oriental campaigns (d151)
Henchmen
Henchmen
(d117)
Henchmen
(d119)
Heroes
of legend (d127)
Chivalry
(d125)
Dwarven
(d131)
Oriental
(d123)
Heroism:
Rewarding
(d118)
Rewarding
(d29)
Hero Points (d118)
Heward's Mystical Organ: Design for (d29)
Hierophant druids (d93, ua)
High-level characters: Handling (d45)
Hill Giant (d44)
Hirelings
(d117)
Hirelings
(d119)
Treatment
of (d26)
History:
Campaign
use (d143)
Hit location (d114)
Hobbits (SEE Halflings)
Hobgoblins:
Culture
and religion (d63, bd5)
Hold Person: Humanoids affected by (d90, ua)
Honor: Cavaliers and (d125)
Hook Horror: Ecology of (d131)
Hopeless character class* (d96)
Horned Society: News of (d56)
Horses:
Buying
(d92)
Variant
(d149)
War
(74, ua)
Humanoid races
in D&D (d44)
Clerics
(d141)
Culture
of (d63, bd5)
Effective
use (d141)
Gods
of (d63, bd5)
Hold Person: Affected
by (d90, ua)
Monsters
(d141)
Player
characters, as (d141)
Spellcasting
(d141)
(SEE ALSO individual
races)
Humor articles:
Accountant
NPC class* (d48)
ADVANCED DUNGEONS &
DRAGONS (1st ed.):
Parody* (d35)
Adventures: Nogard*
(d96)
Alignments: Real-life*
(d124)
Chainsword
+3* (d132)
City encounters: Unusual*
(d120)
Food: Nine
Hells* (d120)
Footwear,
character* (d36)
Jester
NPC class* (d60, bd5)
Magic items of* (d134)
Repartee for* (d120)
Jock
class* (d72)
Monsters*
(d96)
"Monty
Haul" campaigns* (d37)
Picklebug: Ecology
of* (d120)
Romance
in fantasy gaming* (d37)
Santa
Claus* (d44)
Sex
in AD&D* (d72)
Spells*
Spells (d72)
Spells (d120)
Spells (d144)
Wandering
Damage Chart* (d96)
Hunting: (d137)
Huntsman NPC class (d102)
Ice Age: Adventuring in (d68, bd5)
Ice Barbarians: News of (d57)
Ideas: Bad: Making work (d106)
Idee: News of (d57)
Illusionists:
Cantrips
for (d61, 7ua)
Illusions:
Adjudicating
(d131)
Balancing
(d130)
Phantasmal Force spell:
Adjudicating (d43)
Physical
effects (d66)
Resisting
(d66)
Resisting
(d128)
Spells,
new (d127)
Spells,
new (d66, ua)
(SEE ALSO Illusionists)
Improvising: DM (d52)
Incantatrix NPC class (d90)
Inheritance: Oriental campaigns (d151)
Initiative: Modifiers to (d71)
Inner Planes:
Inner
Planes (d42)
Inner
Planes (d73)
Inns (d29,
bd2)
Cities
(d136)
(SEE ALSO Taverns)
Insanity (d138)
Insectoid monsters (d32)
Intelligence:
Monsters: Playing
appropriately (d71, bd5)
Uses
(d117)
Intrigue:
Thieves,
among (d115)
Invisibility (d105)
Irongate: News of (d57)
Iroquois folklore: Jo-Ga-Oh (d61)
Iuz:
News
of (d56)
Ixitxachitl: Ecology of (d85)
J-
Jabberwock
(d54)
Japanese
Castles
(d121)
Sun
Dragon Castle (d121)
Names
(d121)
Jester NPC class*
(d60, bd4)
Magic
items of* (d134)
Repartee
for (d120)
Jock class*
(d72)
Jo-Ga-Oh (d61)
Jousting:
Jousting
(In D&D) (d118)
Tournaments
(d118)
Jungle:
Jungle
(d31)
Civilizations
(d31)
Kappa: Ecology of (d151)
Kech: Ecology of (d142)
Keep: Questing to obtain (d127)
Kender: DRAGONLANCE (d101)
Kiev, medieval: Warriors of (d53)
Knights:
Chivalry, Code
of (d125)
Knights of Doom (d59)
Knights of Solamnia (d94)
Knives (d140)
Knowledge:
Character
(d143)
Kobolds:
Culture
and religion (bd5, d63)
Korred: Ecology of (d119)
Kzinti
(d50)
Languages:
Designing
(d75)
Designing
(d66)
Designing
(d66)
Dwarvish (d66)
Dethek (d69)
English, Middle: Game
use (d109)
Thieves'
Cant (d66)
Law enforcement:
Cities (d136)
Oriental
setting (d151)
Laws:
Developing for campaign setting
(d65)
Firearms
(d124)
Leadership:
Community (d129)
Leucrotta: Ecology of (d91)
Levels, character:
Level titles (d72)
Limits: Demihumans
(bd5, d95)
Liang Shan P'o, Robbers of (d54)
Libraries:
Contents of (d37)
Lich:
Creating (bd2,
d26)
Literary characters: Use
in AD&D (d70)
Logistics: Armies (d94)
Lotus flower/dust
(d121)
Lower Planes:
Creatures from: Random generation
(dmg, d23)
Loyalty: New
system (d107)
Lycanthropes:
Additional
types (d40)
M-
Maedar: Ecology of (d106)
Magazines, gaming:
DUNGEON: Introduction (d111)
Magic
College of
(d123)
Disguises
(d130)
Dragons
(d134)
Dwarven clerical (d129)
Elemental
planes (d47)
Fire
(d123)
Function of (bd2, d33)
Gas
(d45)
Healing
(d85)
Effect on society (d140)
Nine Hells (d76)
Planets
(d38)
Protection
circles (d56)
Psionics: Similarity
to (d78)
Schools
(d89)
Magic items
Arrows (d135)
Bows
(d127)
Castles, for (d145)
Clothing
(d112)
Creating
(d101)
Creative
(d98)
Curses and quirks (d34)
Curses (d77)
Deck
of Many Things (d148)
Doors
(d106)
Dragon
teeth (d98)
Flowers (d87)
Fountains
(d34)
Gates (d37)
Harps
(d115)
Heward's Mystical Organ:
Design for (d29)
Jester
class* (d134)
Low-powered
(d149)
Low-powered
(d30)
Maps
(d125)
Masks
(d117)
Mirrors
(d50)
Miscellaneous
(d50)
Miscellaneous
(d91)
Miscellaneous
(d94)
Non-Violent
(d73)
Oils
(d33)
Oriental
(d40)
Oriental
(d126)
Parody*
(d120)
Planar
forks (d120)
Prefabricated
high-level characters (d45)
Quaal's Feather Tokens:
Additional (d54)
Quivers
(d133)
Random
creation of (d57)
Recharging
(d101)
Recharging
(d136)
Rings
(d117)
Rings
(d120)
Rings
(d82)
Creation of (d62, fr0)
Rogue
stones (d116)
Runestones
(d69, bd4)
Scrolls, spell: Scribing
(d147)
Scrying
(d147)
Shields (d89)
Spells,
powered by (d111)
Swords
(d109)
Swords
(d46)
Swords
(d99)
Swords,
FORGOTTEN REALMS (d74)
Tarot cards (d26)
Tarot
cards (d77)
Teeth:
Dragon (d98)
Wands
(d102)
Wand of Wonder: Variants (d147)
Zadron's
Pouch of Wonders (d62)
(SEE ALSO Artifacts;
and the Magic Items Index for individual items)
Magic resistance (SEE Spell resistance)
Magic-users (SEE Wizards)
Malachi, City of (d111)
Mammals, prehistoric
(d137)
Maneuvers:
Martial arts
(d164)
Maps:
Magical (d125)
Realistic
topography (d56)
Mariner NPC class (d107)
Martial arts
(d139)
Maneuvers, special
(d164)
Styles (d122)
Styles
(d127)
Styles (d136)
Capoeira
(d159)
Escrima
(d124)
Masks (d117)
Medegia, See of: News
of (d63)
Medicinal plants (d82, bd4)
Medusa: Related
creatures (d58)
Megaflora (d32)
Melee combat: In
D&D/AD&D (d24, bd2)
Segment
of action in (d34)
Melee round (SEE Round)
Mercenaries
(d109)
Merchant NPC class (d136)
Merchants:
Spell use by (d62)
Metallurgy (d152)
Microscopic monsters (d111)
Mimic: Ecology of (d75)
Mind Flayers:
Associated creatures
(d150)
Homeworld
(d150)
Mines and mining (d152)
Miniature figures:
Elvish
tactics (d28)
Minotaur: Ecology of (d116)
Mirrors, magic (d50)
Mistakes, DM: Correcting (d52)
Modern fantasy rules mixing:
Modern fantasy rules mixing (d114)
Modern fantasy rules
mixing (d57, bd5)
Money:
Beginning (d106)
Coins:
Historically based (d63)
Weight
and volume (d80, bd5)
Controlling
character wealth (d74, bd4)
Spellcasting,
for (d106)
Types (d114)
Monks:
Dual-classing (d96)
Variant
(d53)
Variant
(d53, bd3)
Monster cards (d61) <all are integrated into the mm & the
mm2>
Monsters:
African (d122)
Aging
(d108)
Animals
as (d116)
Aquatic
(d116)
Aquatic
(d68)
Designing
(d59)
DMing
correctly (d42)
Encounter
generation (d34)
Experience
point value (d89)
Extraplanar <aruchai,
phoenix (mm2), furies
(ddg), mapmaker, flard>
(d47)
Fey creatures: Overview
(d155)
FORGOTTEN REALMS (d139)
FORGOTTEN
REALMS (d140)
Fungi (d68) <ascomoid,
basidirond, phycomid>
Fungi (d69) <ustilagor,
zygom>
Humanoid (d141)
Increasing
abilities (d108)
Insectoid
(d32)
Intelligence: Playing
appropriately (d71, bd5)
Jabberwock (d54)
Lower planes: Random
generation (d23, dmg)
Low-level (d66, mm2)
<euparkaria, compsognathus,
minimal, vulture,
carnivorous flying squirrel,
hawk/falcon, animal
skeleton>
Medusa-related (d58)
Microscopic
(d111)
Mind flayers, associated
with (d150)
Miscellaneous:
Creature
Catalog (d89)
Creature Catalog II (d94)
Creature
Catalog III (101)
Nine
Hells (d42)
New Types (d75, mm2: devil)
Oriental
(d151)
Parody*
(d96)
Slimes
(d127)
Strength
(d44)
Undead,
New (d138)
Weight
(d91)
Woodland
(d119)
Worms,
giant (d133)
(SEE ALSO individual
types)
(SEE Monster Index for individual monsters)
"Monty Haul" campaigns
Characters* (d37)
Correcting
(d82)
Correcting (d97)
Mordenkainen: Armed forces
(d37)
Motivation:
Cleric (d92)
Thief
(d104)
Mounts:
Flying
(d50, bd4)
Mules: As pack animals (d48)
Music:
FORGOTTEN
REALMS (d123)
Harps (d115)
Mystery:
In
roleplaying games (d117)
Mythical characters: Use in AD&D (d70)